Projects tagged ‘3d_rendering’ and ‘rendering’


[18 total ]
232

Blender

   
Primary Language: C Licensed as: GNU General Public License 2.0

Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation ... [More] (including fluid dynamics, hard body physics, cloth and hair), post-production with node based compositing and non linear editing, integrated game engine (with graphical programming, vehicle and rag doll constraints) and python scripting including an import and export suite. Blender runs on all major operating systems including Windows XP/Vista, OS X, Linux, BSD, Solaris and Irix. It has sculpting similar to ZBrush©, is a full animation suite similar to Maya© or 3DS Max© ; has compositing comparable to Nuke, and full video editing. [Less]

Metrics updated about 20 hours ago

59

OGRE

   
Primary Language: C/C++ Licensed as: GNU Lesser General Public License 2.1

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library ... [More] abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

Metrics updated about 10 hours ago

34

Crystal Space 3D

   
Primary Language: C/C++ Licensed as: GNU General Public License 2.0,GNU Lesser General Public License 2.1

Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs. Based on a plugin ... [More] system it's very modular and extended easily. 3D rendering is done with OpenGL. Features of the latest as well as older hardware are supported seamlessly. [Less]

Metrics updated about 16 hours ago

11

Lux Renderer

 
Primary Language: C/C++ Licensed as: GNU General Public License 3.0

Lux is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design. Our goal is to extend ... [More] PBRT into a complete renderer for artistic use, including : - Flexible multi-threading of integrators - GUI with real time tonemapping controls, renderer configuration dialogs, etc... - Robust scene file format and API, exporters for Blender and other 3D packages - Speed optimisations with SSE/SIMD implementation - Semi-programmabe shading/materials & GUI material editor(s) - Physical sky/daylight model - etc... [Less]

Metrics updated about 16 hours ago

7

Aqsis Renderer

   
Primary Language: C++ Licensed as: GNU General Public License 2.0,GNU Lesser General Public License 2.1

Aqsis is a cross-platform photorealistic 3D rendering solution, based on the RenderMan interface standard defined by Pixar Animation Studios. Focusing on stability and production usage, features include constructive solid geometry, depth-of-field ... [More] , extensible shading engine (DSOs), instancing, level-of-detail, motion blur, NURBS, procedural plugins, programmable shading, subdivision surfaces, subpixel displacements and more. [Less]

Metrics updated about 6 hours ago

7

Xith3d

   
Primary Language: Java Licensed as: BSD-ish License

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all ... [More] stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

Metrics updated about 21 hours ago

4

OpenGL-Shader

 
Primary Language: Perl Licensed as: Artistic License,GNU General Public License 2.0

Perl module that abstracts OpenGL APIs for use with ARB (assembly), Cg and GLSL shading languages.

Metrics updated about 18 hours ago

4

OpenGL-Image

 
Primary Language: Perl Licensed as: Artistic License,GNU General Public License 2.0

Perl module that provides tight integration between OpenGL and various imaging libraries. In the case of ImageMagick, C pointers may be shared between GPU and IM's image cache for optimized performance.

Metrics updated 05 Feb 08

3

POGL

 
Primary Language: C Licensed as: Artistic License,GNU General Public License 2.0

Perl OpenGL Module * Portable * Comparable to C performance * Supports over 50 OpenGL extensions

Metrics updated about 20 hours ago

2

Equalizer - Parallel Rendering

 
Primary Language: C/C++ Licensed as: GNU Lesser General Public License 2.1

Equalizer is an open source programming interface and resource management system for scalable OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters ... [More] and multi-GPU workstations. Equalizer is built upon a parallel OpenGL-based programming interface solving problems that are common to any multipipe application. The API is minimally invasive, making application porting as easy as possible while delivering maximum performance. [Less]

Metrics updated about 6 hours ago