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SaughGoon Engine 1 is free framework for simple 2D/3D games. Engine is intended to be proving ground for beginner programmers, so code is awful and barely useful for any practical purpose. Be warned.
vireal shall get a vrml2unreal t3d-converter. in the current version, vrml cube objects are successfully transferred into the t3d format. but no regular compiler generator was used. when the project succeeds, all those big vrml files freaks used to create
A visualisation environment to enable arbitrary collaboration and dissemination within eclectic paradigms; possible examples include design, entertainment and shopping, but is not limited to these.
Grove is a system designed to facilitate distributed rendering of Blender (www.blender3d.org) .blend files. The system consists of a php/mysql-based central queue server and client-side applications responsible for kicking off rendering jobs.
Do you want to quickly prototype your render code? Tired of bloated engines? Want to know if your code runs fast in Java as well? This framework lets you write your own OpenGL render code with minimal effort and analyze rendering performance.
Ruby/GLEW provides GLEW ( http://glew.sf.net ) bindings for Ruby, allowing you to use OpenGL extensions such as shaders, rectangular textures and framebuffer objects in your Ruby/OpenGL apps.
Freedom is a massively multiplayer role playing game allowing a dynamic world where players can work together to change the world using a variety of skills, including combat, magic, construction and crafting. Dynamic 3D modelling ensures a vibrant game.
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