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Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation
Metrics updated 07 Oct 08
ZSNES is a SNES/Super Famicom emulator for x86 computers. It runs on Windows, MS-DOS and Linux/FreeBSD and supports mode 7, sound, Super FX, and a lot more.
Metrics updated 11 Oct 08
Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system.
Metrics updated 11 Oct 08
Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs. Based on a plugin
Metrics updated 12 Oct 08
jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
Metrics updated 10 Oct 08
OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
Metrics updated 30 Jul 08
A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!
Metrics updated 12 Oct 08
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform
Metrics updated 12 Oct 08
Crystal Entity Layer is a layer that sits on top of Crystal Space 3D Engine. It provides the notion of entities and property classes. As such it will make it easier to make games using Crystal Space.
Metrics updated 12 Jul 08
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Metrics updated 10 Oct 08