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Thousand Parsec

claimed by KDE

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Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec ... [More] draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

5.0
 
  0 reviews  |  11 users  |  58,624 lines of code  |  2 current contributors  |  Analyzed about 1 month ago
 
 

Master of Orion-inspired turn-based game of epic space strategy that builds on the classic '4X' model by incorporating the nation-building elements of games such as Europa Universalis 2 and a versatile tactical combat engine. While its modular design allows for a significant degree of ... [More] customization of the game engine and the story elements by the community. The FreeOrion team is dedicated to the construction of a living, breathing universe in a 'grand campaign' model. [Less]

4.33333
   
  0 reviews  |  10 users  |  267,735 lines of code  |  7 current contributors  |  Analyzed about 14 hours ago
 
 

Starmapper is a maping utility that can read a map of "nodes", some files with "reports" and draw some pretty pictures. Originally for Stars! game, now it's Stars! and beyond! (you can make your own data model and plug it in). Mostly a playground for more or less silly ideas of the author.

0
 
  0 reviews  |  1 user  |  21,995 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

Stars! Intelligence Assistant is a versatile tool for players of the classic 4X game "Stars!". Features processing of allies' P-reports, inferring planetary values from these, enables collaborative strategic planning, includes "guts" calculators.

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  0 reviews  |  1 user  |  679 lines of code  |  0 current contributors  |  Analyzed 13 days ago
 
 

Thousand Parsec is a framework for turn based space empire building games. Thousand Parsec includes everything you need to play running games, set up your own games and build your own space empire games. Some examples of games which Thousand Parsec draws ideas from are Reach for the Stars, Stars! ... [More] , VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4X strategy games, from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. Our project has it's own website and source code repositories at http://www.thousandparsec.net/tp/. This project here shows the work our Google Summer of Code students did in 2008. Their code is also available from our website, along with changes since. [Less]

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 1 day ago
 
 

Space-Faring is a 2D single / mulitplayer (hotseat) turn-based space strategy game. The strategy revolves around 4X space conquest. Some inspiration came from Master of Orion and Outpost. The game is written in Java and is still under development.

0
 
  0 reviews  |  0 users  |  25,922 lines of code  |  1 current contributor  |  Analyzed 2 days ago
 
 
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4X DS is a 4X space strategy game. It will draw inspiration from many sources but will strive to be its own thing rather than being a clone of one of the famous 4X space strategy games like Master of Orion or Sword of the Stars.

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  0 reviews  |  0 users  |  0 current contributors
 
 

PHP Based 4x Web Based Realtime Strategy Gaming Engine

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed over 1 year ago
 
 

W trakcie :)

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  0 reviews  |  0 users  |  90 lines of code  |  0 current contributors  |  Analyzed 10 months ago
 
 

4X strategy inspired by Master of Orion series

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  0 reviews  |  0 users  |  27,082 lines of code  |  1 current contributor  |  Analyzed about 2 hours ago
 
 
 
 

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