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Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre. This entry only covers the ... [More] actual engine and not the initial game which has been created alongside. [Less]

5.0
 
  0 reviews  |  7 users  |  25,991 lines of code  |  31 current contributors  |  Analyzed 12 days ago
 
 

F.O.G. is an action game in 3D with big sceneries and lots of movement freedom set in the medieval age with some fantasy aspects.

0
 
  0 reviews  |  5 users  |  1,401 lines of code  |  0 current contributors  |  Analyzed about 21 hours ago
 
 

In this game the player should help a girl by name of Violet to struggle with hordes of monsters. For this purpose the various weapon, and also the special abilities of the heroine which are opening with experience can be used. Features: - graphic is based on opengl; - dynamic change ... [More] of day and night; - not disappearing corpses; - improves with experience сharacter - firearms, hand grenades, teleports, bonuses; - languages: english, french, russian, galician, spain; - works on gnu/linux, freebds, windows, mac. [Less]

5.0
 
  1 review  |  4 users  |  7,232 lines of code  |  0 current contributors  |  Analyzed about 21 hours ago
 
 

Word War vi is your basic side-scrolling shoot 'em up '80s style arcade game. You pilot your "vi"per craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping out those memory hogging emacs processes. When all the lost .swp files are rescued, head for ... [More] the socket which will take you to the next node in the cluster. [Less]

4.66667
   
  1 review  |  3 users  |  13,606 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

PHPRPC is a lightweight, secure, cross-domain, platform-independent, language-independent, envirment-independent, complex object supported, reference parameters supported, content redirecting supported, session supported, service-oriented, high performance remote procedure call protocol.

5.0
 
  0 reviews  |  3 users  |  111,920 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

This library is an architectural framework extension based on VEGAS the ECMAScript & ActionScript opensource framework. AndromedAS implement a full IoC library based on an ECMAScript data exchange notation. AndromedAS contains MVC, Object Pooling, Visitor, and more design patterns implementations to create RIAS and Web applications.

5.0
 
  0 reviews  |  2 users  |  10,913 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

Aleph One is an open-source descendant of Bungie's _Marathon 2_ first-person 3D shooting game. A1 plays Marathon 2, Infinity, and 3rd-party content on a wide array of platforms, with (optional) OpenGL rendering, Internet play, Lua scripting, and more.

5.0
 
  0 reviews  |  2 users  |  420,758 lines of code  |  2 current contributors  |  Analyzed 2 days ago
 
 

ChronoJump is a complete multiplatform system for measurement, management and statistics of jump time events (contact time, flight time), and other actions. ChronoJump uses a contact platform suitable for two events (in-platform, out-platform), and also a chronometer printed circuit designed ... [More] ad-hoc in order to obtain precise and trustworthy measurements. The flight time of a jump is an indicator of the elevation of the Center of gravity of the jumper (as long as the starting and arrival position are the same). ChronoJump can also be used for timing races even with intervals, reaction time and rhythms. [Less]

0
 
  0 reviews  |  1 user  |  156,022 lines of code  |  14 current contributors  |  Analyzed 5 days ago
 
 

Smekalka.Net Actions is an action-processing engine for computing networks implemented both for .NET and Java platforms.

5.0
 
  0 reviews  |  1 user  |  2,788 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

This is an automator action using ffmpeg to encode the video passed as input into an mp4.h264 format compatible with iTunes and iPod videos. Just provide video files (from a finder actions, etc...) and the new mp4 files will be created. This might take a while as the video encoding is long. You ... [More] can pass all the format supported by FFmpeg (including flv, real media, etc.. etc..). It mainly puts together the ffmpeg decoder/encoder from: http://ffmpeg.mplayerhq.hu/ with tweaking of the parameters described here: http://rob.opendot.cl/index.php/useful-stuff/ipod-video-guide/ to create an easy to use Automator action. This project is distributed under the terms of the GPL version 3 [Less]

0
 
  0 reviews  |  1 user  |  4,919 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 
 
 

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