Projects tagged ‘actionscript’ and ‘animation’


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Projects tagged ‘actionscript’ and ‘animation’

Filtered by Project Tags actionscript animation

Refine results Project Tags flash (24) as3 (16) tween (14) flex (10) tweening (8) adobe (8) easing (5) transition (5) motion (4) dynamic (3) graphics (3) xml (3)

[27 total ]

3 Users

Tweener (caurina.transitions.Tweener) is a Class used to create tweenings and other transitions via ActionScript code for projects built on the Flash platform. It's released and maintained for these ... [More] versions: ActionScript 2.0, for Flash 7+ and Flash Lite 2.0+ ActionScript 2.0, for Flash 8+ ActionSctipt 3.0, for Flash 9+ Ported/inspired versions for other languages are also available: haXe version (ported by Baluta Cristian) JavaScript version (ported by Yuichi Tateno) JavaScript version (ported by Michael MacMillan) vvvv version using nodes vvvv version using a native C# dll (faster) (ported by by Rene Westhof) Python version (ported by Benjamin Harling) C++ version (ported by Wesley Marques) In layman's terms, Tweener helps you move things around on the screen using only code, instead of the timeline. The general idea of a tweening Class is that dynamic animation and transitions (created by code) are easier to maintain and control, and more stable than animation based on the regular Flash timeline, since you can control it by time rather than by frames. Aimed both for designers and advanced developers, the Tweener syntax is created with simplicity of use in mind, while still allowing access to more advanced features. Because of this, it follows a 'one-line' design mentality when creating new tweenings, with no instancing required (as it's a static Class) and a set of optional parameters. Also, there are no initialization methods required by Tweener, other than the mandatory 'import' command. Its fluid syntax allows it to be used to tween any numeric property of any object of any class, so it is not tied to specific properties of built-in Classes such as MovieClips or TextFields. This flexibility grants a wider control on how transitions are performed, and makes creating complex sequential transitions on any kind of object easier. Small file overhead is also one of the main goals of Tweener - once included on SWF movies, Tweener currently takes 8.8kb (AS2 FL2), 9.2kb (AS2) or 10.4kb (AS3) of the total compiled file size. It can be compiled with the Flash IDE, MTASC, or Flex SDK (even with strict rules on), with no errors or warnings thrown during compilation. Tweener is also the spiritual successor to MC Tween. However, it follows ActionScript's more strict OOP rules, and gets rid of the fixed parameter order syntax imposed by MC Tween. As a result, code written with Tweener is a lot more readable even for developers not versed on the Class. Development wise, modularity is one of the main aspects of Tweener. The code is built in a way that new features such as transitions and special tweenings can be added (or removed) easily: for example, properties that are only acessible through methods and functions can be tweened by creating and registering new special properties. Expanding the feature set of the original Class can be done on a per-project basis, with no change to the original files. From this page, you can download the latest stable (heavily tested) version of Tweener, check out a few examples with source, or read the documentation. There's also a mailing list for Tweener discussion. If you prefer, you can also get the very latest versions from Subversion, before they're considered stable and featured on the download list (the changelog is available here). The repository can also be viewed with a web browser. [Less]
Created about 1 year ago.

1 Users

The Go ActionScript Animation Platform is a lightweight, portable set of generic base classes for buliding your own AS3 animation tools. Go provides structure and core functionality, but leaves the ... [More] specifics to you. This Googlecode page is used for the SVN repository and to host files. For docs & more about Go, please visit goasap.org. The go package now includes the open source TweenBencher utility plus tests & tutorials packages. For Video Tutorial source please visit the Go Playground. Following the build? Be sure to click on source > changes to see what's new. Talk to you on the Go List! [Less]
Created about 1 year ago.

0 Users

This class serves as a wrapper around the caurina.transitions Actionscript 3 Tween library. It adds the ability to store Tweens in a queue with an associated priority level for later execution. The ... [More] priority for tweens to fire can be specified at the time of execution (it doesn't always have to fire in a specified order, 1, 2, 3...) This is a work in progress. It is being developed for use in a game I am writing. Please let me know what kind of interest is out there for this functionality. I would be happy to write up some sample usage code in the near future. Note: You will need both "TweenHolder.as" and "TweenManager.as" to get this to run. Change the namespace as you need. [Less]
Created 11 months ago.

0 Users

The asMonster is a framework in as3 that has as main characteristic make my life ease. I tried to make complex things that I need to do with some frequency become more simple and practical.
Created 4 months ago.

0 Users

IMPORTANT Outdated code, a new framework in ActionScript 3 with object orientation is being developed... See the new project: http://code.google.com/p/asmonster/ The asConnect is a code in ... [More] ActionScript 2 that facilitates and expedites the interaction of Flash with dynamic languages and database. With it, you can create lists of items, with or without images with information from a database or a dynamic file (PHP, ASP, ROR,. NET or other), paginate the list of items, establish its disposal and create powerfull combinations of animations. [Less]
Created 8 months ago.

0 Users

General informationTweego is an AS3 tweening engine based on the Go ActionScript Animation Platform. It’s one of the first parsers for Go. The syntax is similar to the glorious Fuse. It’s perfect ... [More] for complex tweens with multiple sequences. At the moment special properties and a documentation is missing. Current version0.5 Syntax examplesThere are various ways to use Tweego, e.g. var t:Tweego = new Tweego; t.push({target: target, x: 100, y: 200, time: 1, ease: Bounce.easeOut}); t.push({delay: 2}); t.push({target: target, width: 500, time: .5, ease: Elastic.easeOut, func: onComplete}); t.start();var t:Tweego = new Tweego; t.target = target; t.push([{x: 100, time: 1, ease: Bounce.easeOut}, {y: 100, time: 3, ease: Quad.easeOut}]) t.push({func: someCallback}); t.push({target: target2, scale: 3, time: .3}); t.start();Single sequences also can be created via: Tweego.tween(target, {x: 500, y: 500});Some examples are included in the package. FAQIs Tweego Fuse 3? In a way yes. It's actually based on the Fuse syntax and you can use it in the same way. But some features are still missing. Can I use the current version yet? Of course you can. The API is ready and the core features have been implemented. Newer version will only have extensions and internal optimizations. What classes I need to know? You just need to use the main Tweego class (org.tweego.Tweego). If you want to work with events, you have to know the event classes, too. All other classes are used internally. Has Tweego exactly all featurs of Fuse? Well, at least it will have most of them. Beside the still missing things, on one hand some things are optimized and on the other hand we don't want to overload Tweego. But all important (and also some not so common) features are or will be implemented. If you are missing something, let us know. What role plays Go? To dumb it down: The Go ASAP by Moses Gunesch is the core engine, which handles the sequences. Tweego parses and prepares the data and finally applies it to your target object. How is the performance? For Benchmark tests on the core platform please see: http://www.goasap.org/benchmarks.html Even if Tweego is not hardcore optimized, it's quite powerful. Of course the performance can not be exactly that good, because Tweego has a lot of functionality. But for example the performance is much better than the widespread Tweener's performance. [Less]
Created 12 months ago.

0 Users

A Level designer tool built on other open source projects such as AsWing, Papervision3D, FlashDevelop and As3Eval. Built for realtime modeling and animation of characters and virtual world maps. ... [More] Built with support of the now alpha As3Eval 0.2 for live scripting. [Less]
Created 12 months ago.

0 Users

A flash project for dynamically rendering scalable vector graphics.
Created 12 months ago.

0 Users

WORK IN PROGRESS...
Created 7 months ago.

0 Users

A Three-Pound Monkey Brain is a collection of general-purpose ActionScript 3.0 code, including: General utilities Collections (sets, lists, etc.) Data filtration Custom metadata Object relations XML ... [More] translation XHTML and HTML MathML-Content Persistent value objects Animation effects Sending email Streaming data Some (but not all) features require Flex. Current StatusThis project is still in an unstable alpha phase. Many packages (especially in Brainstem; see below) are nearly complete, though. See the To-Do List for a list of remaining tasks before beta phase. SectionsA Three-Pound Monkey Brain: ActionScript 3.0 Libraries is divided into the following "metapackages". Brainstem is required by the other metapackages. All metapackages are contained in 3lbmonkeybrain.swc and separately in their own SWC files. Brainstem: Core functionality and classes. Calculia: Mathematics. Hippocampus: Persistence. Motor Cortex: Animation. Synapse: Internet. Visual Cortex: User interface. [Less]
Created 11 months ago.