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Flint is an open-source project to create a versatile particle system in Actionscript 3. The aim is to create a library that handles the common functionality for all particle systems, has methods for common particle behaviours, and lets developers extend it easily with their own custom behaviours ... [More] without needing to touch the core code. You can find more about Flint and join in discussions on our forum at the Flint website - http://flintparticles.org/ [Less]

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  0 reviews  |  4 users  |  67,908 lines of code  |  3 current contributors  |  Analyzed about 19 hours ago
 
 

The pulse-particle system allows Flash developers to quickly and easily set up a wide range of particle effects. There are two ways of using the system, through an object orientated API that gives full control over the system, or through a simplified object syntax. See ... [More] http://www.rogue-development.com/pulseParticles.html for the official project page. [Less]

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  0 reviews  |  0 users  |  0 current contributors
 
 

Emitter is now version 2.1Documentation How to check out the latest source files from the SVN repository Emitter Video Tutorials are now available on YouTube!! Check out the complete playlist here. Another Particle Engine Project Stardust Particle Engine is another particle engine project ... [More] I'm working on, having much more features and extensibility. A thorough manual will be available soon.Here's a WIP manual. It's already completely covered basic usage and every parameter in the Particle class. And it also includes working code snippets. Go to the WIP manual Version 2.0 Screenshots Components available nowPoint source componentUse the Emitter 2.0 engine without even writing a single line of code! Performance monitor componentHelps you get an idea of your application's performance. Version 2.0 Features:Easy-to-use API. A more comprehensive structure. Behavior and behavior triggers. Particles can be custom MovieClip symbols. Multiple sources for a single emitter. Four kinds of basic-shaped sources. DisplayObjectSource for custom-shaped particle source. Bursting - sudden massive particle spawning. Gravitation simulation. Bubblemotion simulation. Deflector simulation. Version 1.0 Screenshots [Less]

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  0 reviews  |  0 users  |  19,163 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

Stardust is now version 1.1 BetaYou can grab the latest revision from the SVN repository using TortoiseSVN.Read the manual first. You'll have a far better understanding of the API.A playlist of video tutorials is also available.You can support this project by donating. If you've made ... [More] anything using Stardust, be it a website, game, or even just a simple demo, you can email the link to me. I'd really love to see Stardust being used on other projects. TortoiseSVN TutorialDownloadsManual (PDF)Video TutorialsActiveTuts+ Tutorials DocumentationFlashDevelop TemplatesBlogForumFacebook Group Update Feed (Atom)Downloads Feed (Atom)Issues Feed (Atom) The core class structure was inspired by Flint Particle System. The particle masking feature was inspired by Box2D Physics Engine. The gravity field, deflector, and action trigger class structure was inherited from Emitter, my previous particle engine project. Stardust FeaturesSupports 2D and 3D particle effects. Easy to extend for custom initializers, actions, fields, deflectors, clocks, and 2D/3D renderers. Includes 3D extensions for ZedBox, Papervision3D, and ND3D. Includes a native 3D renderer. Supports particle masking (particles can be affected by selected actions). Uses linked lists and object pools to improve performance. Gravity and deflector simulation. Action triggers (for creating complex conditional particle behaviors). XML serialization. ExamplesMore examples and their source files can be found here. You can download all the latest example source files using TortoiseSVN. (Note that you'll also need the Stardust source files to compile the examples) Click the icons below to view examples online. [Less]

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  0 reviews  |  0 users  |  159,954 lines of code  |  1 current contributor  |  Analyzed 9 days ago
 
 

This is the svn clone of the git repository http://github.com/andrewfitz/desuade/ for all Desuade classes. Visit http://desuade.com/ for more information all the classes. Desuade Partigen 2 - AS3 Flash particle effects class Desuade Motion Package - Tweening and physics engine for ActionScript ... [More] 3 The example flas that come with the downloads have all the syntax, demos, description, and usage. Documentation is available at http://api.desuade.com/ Note: This may not have the bleeding edge revisions as it is only a mirror of the GIT repo. It is advised to switch to git for the best experience. The featured downloads will always be the latest release available. [Less]

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  0 reviews  |  0 users  |  4,944 lines of code  |  0 current contributors  |  Analyzed about 18 hours ago
 
 

Flint Editor is an Adobe AIR application that can create, edit and export particle effects utilizing the Flint Particle System. Find out more about Flint Editor here.

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  0 reviews  |  0 users  |  6,051 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

CJLibrary CS4 contains many useful ActionScript 3.0 APIs for Flash CS4 and Flex SDK 4. Files with .as3proj extension are ActionScript 3.0 projects that should be opened with FlashDevelop 3. There's also a Google Group for discussion about CJLibrary CS4: ... [More] http://groups.google.com/group/cjlibrary-general Documentation How to check out the latest source files from the SVN repository The Emitter Particle FX engine is now an individual project Go to the Emitter project homepage CJLibrary CS4 includes: CJMath - Mathametical shortcuts and common functions. CJUtils - Common Array operations. Symbol Base Classes (idv.cjcat.display) - Useful symbol base classes and document classes. Carousel (idv.cjcat.display.carousel) - 2.5D carousel engine. FSMachine (idv.cjcat.fsm) - Finite state machine. DynaShape (idv.cjcat.display.dynashape) - Dynamic shape drawing API. Shapes (idv.cjcat.display.shapes) - Common basic shapes with adjustable parameters. ZSorter (idv.cjcat.display.zsorter) - Z-depth sorting utilities based on the new Flash 3D drawing API. Filters (idv.cjcat.filters) - Filter classes wrapped from PBJ (Pixel Bender Filter Byte Code File). Fenozix (idv.cjcat.physics.fenozix) - Simple 2D particle physics engine. And more... For those who wish to use idv.cjcat.utils.ByteArrayCodec to create your own filter class. You'll need a PBJ (Pixel Bender Byte Code File) file. Also, you have two options to obtain its PBJ String: Using the PBJ String Generator, which can be found in the Downloads section. Using the idv.cjcat.utils.ByteArrayCodec class [Less]

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  0 reviews  |  0 users  |  17,837 lines of code  |  0 current contributors  |  Analyzed about 4 hours ago
 
 
 
 

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