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Flint is an open-source project to create a versatile particle system in Actionscript 3. The aim is to create a library that handles the common functionality for all particle systems, has methods for common particle behaviours, and lets developers extend it easily with their own custom behaviours
The pulse-particle system allows Flash developers to quickly and easily set up a wide range of particle effects. There are two ways of using the system, through an object orientated API that gives full control over the system, or through a simplified object syntax. See
Emitter is now version 2.1Documentation How to check out the latest source files from the SVN repository Emitter Video Tutorials are now available on YouTube!! Check out the complete playlist here. Another Particle Engine Project Stardust Particle Engine is another particle engine project
Stardust is now version 1.1 BetaYou can grab the latest revision from the SVN repository using TortoiseSVN.Read the manual first. You'll have a far better understanding of the API.A playlist of video tutorials is also available.You can support this project by donating. If you've made
This is the svn clone of the git repository http://github.com/andrewfitz/desuade/ for all Desuade classes. Visit http://desuade.com/ for more information all the classes. Desuade Partigen 2 - AS3 Flash particle effects class Desuade Motion Package - Tweening and physics engine for ActionScript
Flint Editor is an Adobe AIR application that can create, edit and export particle effects utilizing the Flint Particle System. Find out more about Flint Editor here.
CJLibrary CS4 contains many useful ActionScript 3.0 APIs for Flash CS4 and Flex SDK 4. Files with .as3proj extension are ActionScript 3.0 projects that should be opened with FlashDevelop 3. There's also a Google Group for discussion about CJLibrary CS4:
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