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OverviewThe Bumpslide Library is Actionscript 3 toolkit created by David Knape. Suggestions and contributions are most welcome. For more info, read the FAQ and checkout the latest source from SVN. Group DiscussionIf you have any questions or would like to see what we're working on, check out ... [More] our google group. App TemplateThere is a downloadable app template that includes everything you need to get started with this as an app framework. This is a working application with FLA file and sample HTML including support for deep linking with SWFAdress. The source code for the application is in the 'app' package. Reading the documentation in the source files is the best way to learn. Update: May 24, 2009 The original app template has been updated to use the new RPC framework, and there is a new app template that includes some basic examples of using a front controller and commands. DownloadsOriginal Bumpslide Simple App Template - demonstrates model binding and component structure as well as swfaddress integration New Bumpslide MVC App Template - demonstrates use of commands and command events Bumpslide AS3 Library - includes full source code, examples, and docs [Less]

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  0 reviews  |  0 users  |  17,753 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

MinimalComps are a set of minimal user interface components for use in ActionScript 3.0 based projects. See http://www.minimalcomps.com

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  0 reviews  |  0 users  |  6,147 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

What? Shuriken is an ActionScript 2 component framework created to enable developers to create applications for mobile devices that support Flash Lite 2 (phones/mobiles, Chumby, Windows Mobile, etc.). Why? There is currently no component framework for Flash Lite 2. The existing Flash MX 2004 ... [More] , Flash 8, and Flex 1.5 components do not work in Flash Lite 2. While it is basically Flash Player 7, the devices it runs on cannot handle the CPU & memory requirements. How? Shuriken's goals are, in order of importance: work on the lowest common denominator; if it can run Flash Lite 2, the component framework should work. provide commonly required GUI components & utility classes while being easy for developers to extend. no styling or skinning code; developer / designer is responsible for decorating and/or changing base skin symbols. [Less]

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  0 reviews  |  0 users  |  5,598 lines of code  |  0 current contributors  |  Analyzed about 7 hours ago
 
 

The Razor Component Framework is a set of components and utility classes for Actionscript 2 and 3. Main features include a relatively low footprint, completely skinnable, no external assets required out-of-the-box, Flash/Flex Builder not required.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 6 days ago
 
 

This is code I use regularly for Actionscript work. Some of it is Flex...some is Flash CS3 but all of it is AS3. --- Available Code/Components RestrictedTextInput.as / RestrictedTextArea.as - They are controls that allow you to specify a maximum number of characters but not restrict the ... [More] character input. It will turn the overage letters red (custom styling to come). --- Just a quick post. More details, examples, and code to come. [Less]

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  0 reviews  |  0 users  |  326 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

A collection of public AS3 classes released under MIT Licensing by gskinner.com Classes LibraryDisplayObjectWrapper Using Flash Symbols with ActionScript in Flex Free Extension: AS3 String Utils Free Extension: gAlign Panel Variable Scrollbar Width for CS3 Components StyleCollection ... [More] for CS3 Components Replace actions on labeled frames in AS3 Squeeze Effect Source Code Fire Effect Component & Source Code ColorMatrix Class in AS3 ProximityManager updated for AS3 Source Code: Random Methods Utility Class Adding CSS Support to the CS3 Components Parsing Tags and Text From HTML Simple Component For Monitoring Memory and FrameRate SparkTable: Visualize Easing Equations Drawing Curved Lines Simplified Programatically Drawing Trees With Recursion gTween: A New Tweening Engine for AS3 Developers [Less]

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  0 reviews  |  0 users  |  4,970 lines of code  |  0 current contributors  |  Analyzed about 6 hours ago
 
 

Flash Debug Console allows to call functions and read and modify object properties at runtime through an easy to use GUI and API. Through subscribing object properties developers can tweak settings while the application is running, which would otherwise require recompiling the application, or ... [More] calling functions when required, which eases testing. Currently still in development (pre-alpha stage), the aim is to create a component usable through the Flash IDE and Flex. [Less]

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  0 reviews  |  0 users  |  1,483 lines of code  |  0 current contributors  |  Analyzed about 21 hours ago
 
 

myLib is an alternative to adobe AS3 components. Check myLib website (http://myLib.samystudio.net) for more informations and to get latest stable revision.

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  0 reviews  |  0 users  |  36,667 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

Flash / Flex / Actionscript components and libraries for bridging the gap between Designers and Developers targeting the Flash player and Air runtime.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 7 days ago
 
 

Lookmum component frameworkActionScript 3 component framework based on MovieClip composition over inheritance. Basic usageComponents can either wrap movieclips attached from the library, or movieclips that are already in the display list. This prevents having to state what component a particular ... [More] library item is. The following example demonstrates a base component being created with a library clip, then with a clip already on the stage, then a different subclass of component being created, that uses the same library symbol. package { import com.lookmum.view.Component; import com.lookmum.view.Button; import flash.display.Sprite; public class ExampleComponent extends Sprite { public function ExampleComponent() { var libraryComponent:Component = new Component(new libraryClip()); addChild(libraryComponent); var stageComponent:Component = new Component(this.stageComponentClip); var button:Button = new Component(new libraryClip()); addChild(button); } } } [Less]

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  0 reviews  |  0 users  |  35,919 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 
 
 

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