Projects tagged ‘actionscript’ and ‘debug’


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Projects tagged ‘actionscript’ and ‘debug’

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Refine results Project Tags flash (4) flex (4) as3 (3) component (2) console (2) adobe (2) kapinspect (1) statistics (1) firebug (1) 3d (1) flashplayer10 (1) tool (1)

[9 total ]

1 Users

fxSpy 1.3 has been released. This is a minor update that let you inspect pop-up windows (displayed using PopUpManager). Kind of what Firebug does for HTML/Ajax applications but for Flex 2.0/3.0 ... [More] applications. Check it out live at: http://www.mieuxcoder.com/data/2007/12/FlexSpy-1.2/dashboard.html (in the application, click the flexSpy button on the top-right corner) fxSpy allow you to inspect and dynamically change most properties and styles of the visual components in your Flex application. You can - for example - try out a specific width or a background color for your component before changing it in your code. To install it in your application, follow the InstallationInstructions. [Less]
Created about 1 year ago.

0 Users

-------- 11.08.09 -------- UPDATE: The First Step is quit finished. I can load and decompile SWF Movies in a "Sandbox"-swf file. The Sandbox is a debug & editing Solution. Easy integrated in ... [More] your project and accessible via console. With the sandbox you have the ability to edit everything. You can change or modify all accessible assets/code but the best is.. you can also add new features. in this case..: You have to build a normal flash site with standard features... now it came your client to you and wishes that site comes in pv3D and argumented reality or something like this. In this situations it spend a lot of time to make planes to kill this client ;-) But now you can add easily a 3D viewport and all this stuff.. and arrange all with wysiwyg aspects. Test it & deploy it witout Flash CS4 or what ever else. This system comes with this features (planning phase) A node driven workflow window that give you all the power to customize all what you want, Hundreds of plugins... okay okay a lot.. and in near future nearly hundreds... such as.. a pixel bender filter widget for picture enhancement. etc. A powerful profiler & analyzer, A layout system to change some layout things in your app, A AS3/Pixel Bender edit widget with code highlighting & runtime compiling with direct response, An own GUI lib with a bunch of nice looking skins plus the ability to load your own. Some nice special a quick prototype skin. just for tests and stuff like that. a fsm, dom 3 support, svn support to export your work easily, and some other freaky stuff. i have some more ideas but this will follow later. The sandbox will go opensource with the first alpha (look the nice logo that give info about the status) If there any questions or you wish to work also on this project, feel free and send an email. ciccone.wiesner@gmail.com 170509 vC [Less]
Created 4 months ago.

0 Users

Yalog is a logging tool that comprises a set of classes for inclusion in an Actionscript application, and a viewing application for viewing the generated log messages. Both parts are kept very ... [More] lightweight and fast, and hardly cost any processor time or memory space. A feature that sets it apart from comparable applications is that a set number of messages are kept buffered until a viewing application is present, so the viewer can be started after the fact. Yala uses LocalConnection as communication means, so can be used for both online and offline Actionscript applications built in Flash, Flex & AIR. This version of Yala is written in Actionscript 3. [Less]
Created about 1 year ago.

0 Users

JITrBug is a plugin for the KapInspect debug component for AS3 / Flex, based on the AS3 Eval project by Metal Hurlant and the Adobe Tamarin ESC compiler. With KapInspect and this plugin, you can ... [More] type in AS3 code on the fly (at runtime, inside your SWF) and have it just-in-time compiled and executed in place. Call methods, trace and debug functions and properties, run any arbitrary ActionScript 3 code you like -- all without waiting for that compile-reload cycle to complete. Maintain the state of your application while testing different code paths and results. See: Getting Started Release Notes Feel free to add comments and questions, or email them to ms_jbug@gma_REMOVE_ALL_UNDERSCORES_il.com - always interested in hearing feedback! [Less]
Created 8 months ago.

0 Users

DescriptionPV3DDebug is a debugging and statistics console for developing Papervision3D applications. How to Get ItHook up the to SVN to snag it and start using it. How to Use ItThere is an ... [More] example in the downloads section to show you how it's used. It's pretty straightforward. As of the current build the only thing you really need to modify is your view and any extra cameras you might have (other than the default one). QuestionsIf you have any questions, just hit me up on my blog http://jasonbejot.com [Less]
Created about 1 year ago.

0 Users

Doomsday device #001 : The Doomsday ConsoleWhat it isDConsole is a combined logger/command-line interface for Flash 10 ActionScript 3 developers. It works as an easily-implemented layer that sits ... [More] on top of your application, using introspection techniques and specifically exposed methods to grant you run-time access to your ActionScript, as well as a flexible trace message output window. A developer's developers tool, it requires a good understanding of the structure and terminology behind a Flash application. It also comes with a minor suite of graphical developer tools for simplifying common Flash developer grievances, such as making runtime visual adjustments to the application frontend before committing them to code. What it is notA competitor to de MonsterDebugger. A design tool. Lightweight. It will add approximately 30kb to your published swf. Grab the latest source from svn (recommended; fun new things happen often), or the most current archive on our download page. Read our comprehensive Wiki for further details. NewsNovember November 13th, 2009 Welcome, DLogger! This isn't a full version update yet, but SVN subscribers can find a large scale rejigging of the package tree, as well as the inclusion of LoggerUtil next to ConsoleUtil. LoggerUtil is a first-iteration port of the aforementioned AILogger, accessed in much the same way as ConsoleUtil and offering a light-weight, high performance logging and debugging window for your app, accessed through a context menu and complete with authentication, syntax coloring and the like. We're very excited to be able to offer this light weight alternative to ConsoleUtil for strict logging purposes, suitable for live applications. We ask for the understanding that LoggerUtil is a work in progress, and designed to fill a very specific purpose. Working on a proper project website, public roadmap and combined feature and request list. As LoggerUtil joins us, it becomes clear what the focus of the ConsoleUtil is; Debugging, introspection and the command-line. At this junction, it becomes even more useful for organized feature requests and feedback, and this is a primary goal of the new site. Expect to see something in the coming days. November 08, 2009 Developer update We welcome Øyvind Nordhagen to our team! Øyvind created the AS3 logging utility AILogger, and will assist in perfecting the DConsole's logger functionality, as well as create a super-lightweight DConsole offshoot specifically for logging purposes. 1.04a update Numerous bug fixes and behavior adjustments Added ability to instantiate any embedded class through the "new" command Added top/bottom screen alignment through the "dock" command October 31, 2009 Special Halloween 1.03 update ;) Added intelligent snapping to mouse target for the measurement tool Added customizable keystrokes Made context menus optional October 29, 2009 1.02 update. Changed referencing syntax to use @ prefix instead of <> braces to accomodate prevalidated XML arguments. Made minor improvements to the way tabbing and tab searching works. October 25 2009 1.01 update. This is a small improvement update to tab searching. A screencast demonstrating 1.0 can be found at http://www.doomsday.no/screencasts/consolescreencast/10/ October 23 2009 We are feature complete for 1.0! There are still internal elements that are incomplete, but we feel it's still ready to be used. Updates in the imminent future will deal with inner workings, and should not change how you interact with it. [Less]
Created 4 months ago.

0 Users

trace() is a good feature in AS3... but I wanted to add the possibility to send traces over HTTP, and to a graphic class. So it allows you to send logs and bugs traces to a graphic text area. You ... [More] can either choose the level of trace like "verbose", "bug", "simple trace" or "warning". Because "trace" is easy and quick to write, I have chosen to decrease number of letter to write a trace with my class. so you will type : d.bug()trace("my trace",this) ("d" is a singleton class, "bug()" is the getInstance():d) In order to get the trace verbose warning and bug at the top of autocompletion, the methods are prefixed with an underscore. [Less]
Created 4 months ago.

0 Users

NOTE - 10.06.09: Following Adobe's announcement of iPhone application compile capability from AS3, all I am going to say at this point is that Fosfr WILL be ultimately be available for iPhone dev. The ... [More] concepting is already underway, more info as it becomes relevant. UPDATED 09.23.09: Currently releasing Fosfr .9 nightly builds, these are growing very stable and .9 is a few days of stability testing away now. Fosfr .8 is still available in the downloads section for now, a new example site built on .9 will be built once .9 is final. See the wiki doc fosfrNightlyBuilds for limited info on where to begin with implementing this preview release. Preliminary documentation (still in the works) is available at: http://www.jeffdepascale.com/documentation/fosfrPreRelease/ Info on .9: See nextRelease doc in wiki. Pushing towards a final 1.0 release, and the change list is long and growing, but the vast majority is tied to overhauling existing functionality to make the framework more digestable and all around useful and adding the last pieces of wish list functionalities before locking down to bug fixes, which will begin after this release through 1.0. Some of the bigger featues of .9 BETA (anticipated final release by 11/15): -Fosfr is now implemented using the provided SWC files and the included SWF library file (the com folder is still provided for reference). see the guide SWCImplementationGuide for information. This reduces the framework footprint to 13kb on initial load, a library load of 27kb (pulled automatically in the initial preload), and 4kb for all other framework files. This means substantially reduced load times, much faster compile times (since SWC files are precompiled into bytecode) and initial preloader graphics appear very quickly with only 13kb of overhead on initial load. The Notifier panel as of Fosfr .9 build 120 (showing optional extended information): -Notifier (formerly debug) - Error trapping, variable panel size, ability to prioritize debug messaging, player info, garbage collection forcing (debug layers only), real time property inspectors, and an optional visual error beacon for trapped errors. -Notifier additionally now features a code injection system; see codeInjection for details on valid expressions. Adding functionality to this on an ongoing basis right now. -A new sound controller -overhaul of loader event notifications -overhaul of how external classes are handled in the framework; much tighter integration all around. -utilization of a custom namespace to close some of the open holes in the framework. Check out the nextRelease doc in the wiki for the full revision list. NOTE - .8 beta was released with an outdated version of swfaddress. please download the latest version at: http://www.asual.com/swfaddress/ This will be addressed in the .9 release. Updated 5.18.09 - Current release: .8 BETA A complete framework for AS3 site development, Fosfr simplies building full sites designed with a master SWF and multiple sub SWF format. Fosfr handles debugging, tracking, setting up site navigation, loading and unloading sub pages, automatic preloading (via Prequel), SWFAddress handling, simple access to Flashvars, query string params, and cookies, and does it all from implementations as simple as two lines of code per document class. Comes with a complete set of base classes for simple access to all of the methods and features of Fosfr right at Document class level, and optionally can run from a single configuration xml file for ease of access to site parameters without the need to recompile. FosfrLite (included), a streamlined version of Fosfr, provides access to the various pieces of Fosfr without the navigation package for loading sub SWF's. The current release of Fosfr is packaged with SWFAddress 2.2 (http://www.asual.com/swfaddress) and Prequel 1.0 (http://code.google.com/p/prequel-preloader) Beta documentation available at: http://www.jeffdepascale.com/documentation/fosfr Sample site implementation included in download is visible online here: http://www.jeffdepascale.com/examples/fosfrFullSite [Less]
Created 9 months ago.

0 Users

Xray is a snapshot viewer of the current state of your Flash project without impacting the performance or the file size of your application.
Created about 1 year ago.