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The original port of Box2DFlash by skatehead is hosted here: http://sourceforge.net/projects/box2dflash This port of Box2d takes shaktool and skatehead's port and simplifies the syntax for ActionScript developers: Done so far: removed all b2's organized the classes into packages
--NOTICE-- A new version of the CDK is now available! Updates have been made based on user feedback, as well as overall code optimization. Download the new CDK v1.5 and enjoy these changes: - "overlap" property in the checkCollisions() returned array has been replaced by
A game and physics engine for Flash including: Rigid Body Dynamics Scene management Line of sight User Input Scrolling AI Core parts of the physics solver and collision system are based on the C physics engine Chipmunk DevelopmentApart from the conversion from C to AS3 and OOP, many adaption
The Go ActionScript Animation Platform is a lightweight, portable set of generic base classes for buliding your own AS3 animation tools. Go provides structure and core functionality, but leaves the specifics to you. This Googlecode page is used for the SVN repository and to host files. For docs
CJLibrary CS4 contains many useful ActionScript 3.0 APIs for Flash CS4 and Flex SDK 4. Files with .as3proj extension are ActionScript 3.0 projects that should be opened with FlashDevelop 3. There's also a Google Group for discussion about CJLibrary CS4:
Based on the physics engine, a very handy-powerful Python language, we try to simulate the physics system in a truely reality state.
FlashXCore - 10% Math - 40% Graphics - 15% Network - 0% Input - 5% Content - 5% GUI - 0% FlashX is an advanced API for Adobe Flash written in ActionScript (currently AS3). Unlike other Flash graphics libraries, FlashX is easy to use, and easy to improve. FlashX's structure is well thought out
Jiglibflash is a as3 open source 3D physics engine with a MIT license (ported from c++ Jiglib). Supported 3D engines are: Away 3D, Away 3D lite, Five 3D, Sandy 3D and Papervision 3D. The source and examples can be found in the trunk at the SVN (see source tab). There's a flash 9 and flash 10
the.laboratoryDevelopment FrameworkSet of classes aiming to speedup the development of flash sites. Simplify basic funcionalities like loading of images, swfs, xml. Creates a standard for common events like EnterFrame, Resize, Fullscreen, TimerUpdate, ... Optimizes the setup of common events like
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