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Preloader Class preloads multiple swfs and/or imagesUPDATE: Sorting output is now the same as input, so all images preloaded by this class can be pulled out in the same sorting order Accepts an array with strings containing the files to be loaded Dispatches a progress event when loading is in ... [More] progress Get the total percentage loaded through getter method 'Preloader.percLoaded' Dispatches a complete event when total loading is complete Returns an array with objects with the loaded files Get the array through getter method 'Preloader.objects' Working example included [Less]

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NOTICE: Prequel has been merged into the fosfr framework and will no longer be supported or developed as an independent package. I will however occassionally be updating the release here from the Fosfr version just to allow access to the package alone if need be, however it will in the near future ... [More] be packaged in com.jeffdePascale.fosfr.prequel for this reason. The loader can still be instantiated without the framework in place if you use Fosfr, this is all pending the final release of Fosfr .9, which will be documented to show how to best implement prequel. More info at: http://www.fosfr.com Please note that prequel is actually more of a caching utility - it is designed to, in as small a footprint as possible, get the content CACHED onto the client machine, where it can then be loaded near instantly into an object through your code. Prequel is intentionally designed to not load the content into an object on completion (with the exception of XML and URLVariables, which will probably be removed to avoid confusion), which is counter to how most loaders are designed. The result is a super lightweight, broad scope caching utility, which may or may not serve your particular development purpose. Prequel is a preloading solution for Actionscript 3 Flash development. Prequel has the following capabilities: loading of the container SWF Client caching of external files of any type handled by Flash, such as SWF, JPG, PNG, and others, as well as those not handled by Flash directly, such as PDF and EXE files Aggregate, weighted percentage information for all files being loaded, as well as complete bytesLoaded and bytesTotal information, file info, and more via the custom PROGRESS event For FLV and MP3 files, the option to buffer those media files to a specified to percentage XML and URLVariables loading from an external source can be preloaded directly into objects ready for parsing when the COMPLETE event is fired. Bandwidth detection that returns bandwidth information based on the preload time and size in kbps and time in seconds, to the hundreth of a second (see BandwidthDetection class in the Prequel package) See quick start PDF for detailed implementation, Class file documentation can be found in the documentation folder in the package download and online at http://www.jeffdepascale.com/blog/documentation/ [Less]

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NOTE - 10.06.09: Following Adobe's announcement of iPhone application compile capability from AS3, all I am going to say at this point is that Fosfr WILL be ultimately be available for iPhone dev. The concepting is already underway, more info as it becomes relevant. UPDATED 09.23.09: ... [More] Currently releasing Fosfr .9 nightly builds, these are growing very stable and .9 is a few days of stability testing away now. Fosfr .8 is still available in the downloads section for now, a new example site built on .9 will be built once .9 is final. See the wiki doc fosfrNightlyBuilds for limited info on where to begin with implementing this preview release. Preliminary documentation (still in the works) is available at: http://www.jeffdepascale.com/documentation/fosfrPreRelease/ Info on .9: See nextRelease doc in wiki. Pushing towards a final 1.0 release, and the change list is long and growing, but the vast majority is tied to overhauling existing functionality to make the framework more digestable and all around useful and adding the last pieces of wish list functionalities before locking down to bug fixes, which will begin after this release through 1.0. Some of the bigger featues of .9 BETA (anticipated final release by 11/15): -Fosfr is now implemented using the provided SWC files and the included SWF library file (the com folder is still provided for reference). see the guide SWCImplementationGuide for information. This reduces the framework footprint to 13kb on initial load, a library load of 27kb (pulled automatically in the initial preload), and 4kb for all other framework files. This means substantially reduced load times, much faster compile times (since SWC files are precompiled into bytecode) and initial preloader graphics appear very quickly with only 13kb of overhead on initial load. The Notifier panel as of Fosfr .9 build 120 (showing optional extended information): -Notifier (formerly debug) - Error trapping, variable panel size, ability to prioritize debug messaging, player info, garbage collection forcing (debug layers only), real time property inspectors, and an optional visual error beacon for trapped errors. -Notifier additionally now features a code injection system; see codeInjection for details on valid expressions. Adding functionality to this on an ongoing basis right now. -A new sound controller -overhaul of loader event notifications -overhaul of how external classes are handled in the framework; much tighter integration all around. -utilization of a custom namespace to close some of the open holes in the framework. Check out the nextRelease doc in the wiki for the full revision list. NOTE - .8 beta was released with an outdated version of swfaddress. please download the latest version at: http://www.asual.com/swfaddress/ This will be addressed in the .9 release. Updated 5.18.09 - Current release: .8 BETA A complete framework for AS3 site development, Fosfr simplies building full sites designed with a master SWF and multiple sub SWF format. Fosfr handles debugging, tracking, setting up site navigation, loading and unloading sub pages, automatic preloading (via Prequel), SWFAddress handling, simple access to Flashvars, query string params, and cookies, and does it all from implementations as simple as two lines of code per document class. Comes with a complete set of base classes for simple access to all of the methods and features of Fosfr right at Document class level, and optionally can run from a single configuration xml file for ease of access to site parameters without the need to recompile. FosfrLite (included), a streamlined version of Fosfr, provides access to the various pieces of Fosfr without the navigation package for loading sub SWF's. The current release of Fosfr is packaged with SWFAddress 2.2 (http://www.asual.com/swfaddress) and Prequel 1.0 (http://code.google.com/p/prequel-preloader) Beta documentation available at: http://www.jeffdepascale.com/documentation/fosfr Sample site implementation included in download is visible online here: http://www.jeffdepascale.com/examples/fosfrFullSite [Less]

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Preloading Flash Assets, Elegantly UltraLoader is a lightweight library that was spawned during the development of the SWFSEO Framework. UltraLoader features: Preloads in any type of flash asset, including some special cases like: font swfs and policy files. Provides robust sound and video ... [More] objects. Organizes loaded assets into several ordered collections. This allows for easy access and easy looping of assets Data can be loaded in one or multiple batches For more details on UltraLoader view the documentation and download the source from Google Code Project. [Less]

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