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Fuse Kit docs french translationBienvenuePrincipesBonjour pour participer à la traduction du Kit de Fuse de Moses Gunesch. Il vous suffit d'obtenir un client SVN (nous recommandons Tortoise.svn ). Avec un compte gmail vous pourrez obtenir un mot de passe pour faire un 'checkout' svn. ... [More] Pour effectuer ensuite un commit il vous faudra vous enregistrer comme membre du projet. Pour cela rien de plus simple envoyez donc un mail à l'un des membres déjà inscrits. Récupérerez ces outils de traduction bien utiles pour travailler: open-language-tools trois dossiers principaux sont présents dans le trunk: Le dossier UNDONE contenant les fichiers en cours de traduction. Dans ce dossier vous y retrouverez les fichiers .html ainsi que les fichiers mon_fichier.html.skl mon_fichier.html.xlf mon_fichier.html.xlz (c'est le xlz qu'il vous faudra ouvrir dans open-language-tool). Dans ce dossier on laissera les fichiers non traduits. le second dossier PROOF contient les fichiers finis qui demandent une seconde lecture. Le dossier DONE contient les traductions finies et prêtes à être mise en ligne. Voila bonne traduction!La traduction est mise en ligne partiellement sur: http://abyb.info/fuse_docs_fr/ Vous pouvez récupérer le dernier package du kit sur : mosessupposes.com [Less]

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  0 reviews  |  0 users  |  53,468 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

SimpleAS3 offers a fresh approach to Flash scripting that helps regular users create interactive experiences with less code than standard AS3. Typical daily tasks are easier when the compiler is not as strict, and you can do your job without constantly searching for the meaning of a million obscure ... [More] errors. One of the best parts is that SimpleAS3 code works right in the Adobe Flash authoring tool. Your regular daily workflow won't change much at all. You can still create your SWF by pressing Ctrl-Enter, and you can still put your code on the timeline. http://www.simpleas3.com/ Please visit the FuturePlans page to leave comments and answer some questions about how you'd like to see SimpleAS3 improve in the future. [Less]

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  0 reviews  |  0 users  |  1,407 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

Source for my AS2 and AS3 code library If you find something useful or have any questions please let me know at bwp@bwpdsigns.com

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  0 reviews  |  0 users  |  7,694 lines of code  |  0 current contributors  |  Analyzed over 1 year ago
 
 

Classes for connecting to web services exposed by the Drupal Services module.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 9 days ago
 
 

AS2 Framework of IO NEWMEDIA S.L.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 3 days ago
 
 

This is the open source ActionScript 2 code library for the MN.swf (mnswf.org) user group.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed about 8 hours ago
 
 

Lexi is a case study in GoF Design Patterns. Lexi is an visual text editor (something like microsoft word) design with patterns. This project aim to demostrate how to implement interface (API), abstract classes and sample code in actionscript.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 1 day ago
 
 

I've written a helper API for loading and monitoring resources which is based upon an AS3 library called Queueloader (http://code.google.com/p/queueloader-as3/). This AS2 version has the following features: Individual monitoring Overall queue monitoring Image loading SWF loading MP3 loading ... [More] Example: import com.fboyle.load.QueueLoader; import com.fboyle.load.QueueLoaderEvent; var queue:QueueLoader = new QueueLoader(); var infoOb:Object = new Object(); infoOb.id = "123456"; queue.addItemAt("sample1.swf", _root.tmp, infoOb); queue.addItemAt("sample2.swf", _root.tmp2, null); queue.execute(); queue.addEventListener(QueueLoaderEvent.ITEM_PROGRESS, itemProgress); queue.addEventListener(QueueLoaderEvent.ITEM_COMPLETE, itemComplete); queue.addEventListener(QueueLoaderEvent.QUEUE_COMPLETE, queueComplete); queue.addEventListener(QueueLoaderEvent.QUEUE_PROGRESS, queueProgress); function itemProgress(ev:Object):Void { trace(ev.file + ": " + ev.percent + "%"); } function itemComplete(ev:Object):Void { trace(ev.file+ " is loaded! (id - "+ ev.id + ")"); } function queueComplete(ev:Object):Void { trace("queue is complete----------"); } function queueProgress(ev:Object):Void { trace("Overall progress: " + ev.percent + " %"); } [Less]

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  0 reviews  |  0 users  |  461 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

This is the code that I am using that is experiencing some problems.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 8 days ago
 
 

Flash action script 2 class lib.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 9 days ago
 
 
 
 

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