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InvisionFree AddonsIF Addons is collection of scripts/modifications for InvisionFree-hosted forums released under the GPLv2 license. The scripts are cross-browser (or almost) and degrade perfectly. Using these addons is as easy as copying and pasting a few lines of code. Hosted addons Addon ... [More] Latest Date Quick Edit 3.2.0 11 October 2007 Quick Delete 1.0.0b 28 July 2006 Inline Moderation 1.0.0b 28 July 2006 [Less]

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IntroductionEvolve is a work in progress admin mod for the Half Life 2 modification Garry's Mod. It will feature almost every useful function found in other well known and proven admin mods, including ASSMod and ULX. Combined with an easy to use GUI the goal of this mod is to become ... [More] "everything a server owner will ever need". Currently available featuresPlayer actions (Per player no-limits, scaling, unlimited ammo, ...) Player punishment (Igniting, freezing, jailing, ...) Player administration (Kicking and banning (by SteamID)) Extended Sandbox gamemode settings (Common limits and options) Beta stability InstructionsListen servers: When hosting a listen server, you automatically become Owner. Dedicated servers: You need to make yourself owner using the command 'ev rank name owner'. For more information, view the instructions.txt that comes with the SVN. I found a bug! I want to see feature X!Submit your bug reports and feature suggestions here. Screenshots [Less]

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  0 reviews  |  1 user  |  6,037 lines of code  |  0 current contributors  |  Analyzed 17 days ago
 
 

Go look on FP for the thread.

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  0 reviews  |  0 users  |  7,209 lines of code  |  0 current contributors  |  Analyzed 24 days ago
 
 

UPDATE: Due to the confluence of a few factors: 1) Major project started on a website of mine. 2) Lack of developer interest expressed in product. 3) Lack of user interest expressed in product. I've taken this project off of my list of current projects. In a phrase: lets you have a souped ... [More] up UI without breaking anything (hopefully fixing stuff!). See the wiki page for more detail on project scope. In this chart, CustomUI exists as "any CustomAPI-only addon" with a note to other developers to consider strongly deriving from it instead of from the default UI. CustomUI is coded to provide the intended behavior of default UI, with some limited additional exposed API (not existing in default) that will be useful to other modders in further customization of the API. Requires LibCustomAPI, a standalone library that manages function hooks in Warhammer's API. And here's the pretty chart. Hook, API, UI, addon... a schema for a WAR library set. LibHook (general lua library for function inheritance) | | static link | LibCustomAPI (war-specific library for using LibHook against interface/default) LibCustomAPI LibCustomCompatible* LibCustomAPI modded by | | | \custom-only (dynamic link) | (static link) | | | | | =any CustomAPI-only addon= =any other addon changing api functions= Changes the behavior of for normal reasons. this is a way to the default API or, more implement new behavior or different importantly, the classes behavior from the default. the user installs (function tables), which to get this new option or changed doodad. have no best practices for | doing without a Lib. Loaded | (conditional execution) by the user and affects all | other addons. Most likely if LibCustomAPI is not detected, it will place to find a "skin" mod use a small statically linked lib for code or "bugfix" mod, etc. that simulates what should be done, without it. addon not using any of these libs are affected as follows: | |(happens ONLY on machines where LibCustomAPI is installed) | |>if not hooking the WAR api functions: not affected at all, not directly. | |>if hooking the api functions: will be disabled on first load, with user settings to attempt two other modes (besides disabled): * unsafe mode (enable and let it wreak havoc if it may) (user must find the setting "always run in unsafe mode" for state on reload) * compat mode (enable but take steps to keep it from breaking lib) (user will hopefully see no CTD's or broken CustomAPI stuff, although some stuff in the compat mode addon, especially if not cleanly coded, will possibly degrade or break...user may choose "this session only" or "all subsequent sessions" when first setting compat mode)This software does not yet have any version number as it is vaporware. [Less]

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Description CattleProd is an addon to automatically search a battleground for AFK players and report them using the ReportPlayerIsPVPAFK function added in the 2.2 release. Download http://code.google.com/p/cattleprod/ http://www.curse.com/downloads/details/9811/ ... [More] http://www.wowinterface.com/downloads/info7682-CattleProd.html Features Automatic reporting of AFK players (skips already debuffed players) Manually announce AFK players to battleground chat A high level of configuration to influence the effort calculation Output levels determine how much reporting is shown to user Alterac Valley: Detect Defenders, Reward Assault and Defense of nodes Arathi Basin: Detect Defenders, Reward Assault and Defense of nodes Eye of the Storm: Detect Defenders, Reward Flag Captures Details CattleProd calculates an effort score for each player of your faction in the a battleground by evaluating a player's damage, heal, battleground specific score board data, and player defensive locations. The effort score takes into account the recent performance of the player. The player's effort score is then compared to the average effort score for the battleground to determine if a player is AFK and then reported. Install Extract CattleProd.zip to World of Warcraft\Interface\Addons Upgrades require clicking the "Defaults" button on the Configuration Use /cpconf - Bring up the configuration screen /cpherd - Scan battleground for AFK players /cpdefend - Let you know your location and your defensive status General Configuration Report Players AFK With this option enabled player's who are considered AFK will be have ReportPlayerIsPVPAFK called which will report the player as AFK. When Report Players AFK is disabled players will not be reported, but will still have output printed that the players are AFK. Required Effort Percentage A player whose effort is below the average effort by this percentage or less will be considered AFK. Report Known Leeches Report known leeches at the start of the battleground. This will occur at 90 seconds from when a player joins the battleground. This allows time for the battleground to fill up. Known Leech Count Only leeches who have a zero effort score throughout an entire battleground will be added to the known leech list. Each match that they are with zero effort scores their count will be incremented. Someone is considered a known leech after this many occurrences. Report Level The report level determines the amount of output CattleProd generates for the player. 0: No reports will be shown at all for the user. Note, a player will still see the reports output from the ReportPlayerIsPVPAFK() since the 2.3 patch. 1 - 3: Level 1 will be a very small amount of information, just the current identified leeching players will have their data printed. Level 3 will produce a considerable amount of detailed output. Monitor Configuration Auto Start Monitor Enable the monitor to automatically start when you enter a battleground and automatically turn off when leaving a battleground. NOTE: Auto Start Monitor only works in Alterac Valley, Arathi Basin and Eye of the Storm. Once battleground specific support for Warsong Gulch are added this setting will affect that battlegrounds also. Display Monitor The visible frame of the monitor can be turned off with this option. Players will still be reported as normal. Monitor Duration When the monitor is enabled it will report players at the end of the duration. Keep this number reasonable as the number of reports allowed per time frame is limited so only the worst offenders should be reported. http://forums.worldofwarcraft.com/thread.html?topicId=1777966066&postId=20007202120&sid=1#5 Calculate Player State Interval Player state is calculated each interval. The shorter the interval the more accurate the defense calculation will be for players. However this also increases the CPU usage and bandwidth requirements, though no slow down is noticeable with the default setting. Required Data Points A player score will not be evaluated for effort until the required number of data points have been calculated. If the value is too small players will be potentially reported on route back to the battle since travel takes time. If the value is too large players will be able to evade being marked AFK if they only play in spurts. The larger the value the more memory used, though the default setting has not shown to use that much memory. Announce Top N Leechers Only the top N leechers will be reported to the battleground when you click the report button on the monitor frame. Keep this number reasonable or you might be reported for spamming. Alterac Valley Configuration AV Graveyard Assaulted Bonus Effort A player's effort score will be adjusted by this amount when they have assaulted a graveyard. AV Graveyard Defended Bonus Effort A player's effort score will be adjusted by this amount when they have defended a graveyard. AV Tower Assaulted Bonus Effort A player's effort score will be adjusted by this amount when they have assaulted a tower/bunker. AV Tower Defended Bonus Effort A player's effort score will be adjusted by this amount when they have defended a tower/bunker. AV Defender Bonus Effort A player's effort score will be adjusted by this amount per minute when they are defending a node. Arathi Basin Configuration AB Defender Bonus Effort A player's effort score will be adjusted by this amount per minute when they are defending a node. AB Bases Assaulted Bonus Effort A player's effort score will be adjusted by this amount when they have assaulted a base. AB Bases Defended Bonus Effort A player's effort score will be adjusted by this amount when they have defended a base. Eye of the Storm EotS Defender Bonus Effort A player's effort score will be adjusted by this amount per minute when they are defending a node. Also while a character is in the middle near the flag spawn they will receive bonus effort. Flags Captured Bonus Effort A player's effort score will be adjusted by this amount for each flag capture. [Less]

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  0 reviews  |  0 users  |  3,657 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

SVn de la version en développementNecrosis LdC(c) Lomig 2005, 2008 Avec la participation productive de ArPharazon Liadora Eliah

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  0 reviews  |  0 users  |  9,071 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

Project Site of World of Warcraft Addons created by me.

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SG-Mod is an Addon for the game Garry's Mod. It contains some weapons, models, and other stuff to have fun. It is completly free.

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  0 reviews  |  0 users  |  14,107 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

A leveling mod for Counter Strike:Source. Everyone starts with a glock. You must get a kill with it to level up to level 2. You get better weapons the higher level you are, until the end. The last two levels are the hardest: hegrenade, then knife. It adds a new twist to how you play CS, and also ... [More] helps clans to train with weapons they don't normally use. [Less]

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  0 reviews  |  0 users  |  354 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

Page closedgoto http://www.delinquentminds.com for intangir's projects

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  0 reviews  |  0 users  |  480 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 
 
 

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