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Apache Flex™ is a highly productive, open source application framework for building and maintaining expressive web applications that deploy consistently on all major browsers, desktops and devices (including smartphones, tablets and tv). It provides a modern, standards-based language and ... [More] programming model that supports common design patterns suitable for developers from many backgrounds. Flex applications can be deployed to the ubiquitous Adobe® Flash® Player in the browser, Adobe® AIR™ on desktop and mobile or to native Android™, IOS™, QNX®, Windows® or Mac® application. [Less]

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  0 reviews  |  5 users  |  3,415,415 lines of code  |  20 current contributors  |  Analyzed 1 day ago
 
 

Tweener (caurina.transitions.Tweener) is a Class used to create tweenings and other transitions via ActionScript code for projects built on the Flash platform. It's released and maintained for these versions: ActionScript 2.0, for Flash 7+ and Flash Lite 2.0+ ActionScript 2.0, for Flash 8+ ... [More] ActionSctipt 3.0, for Flash 9+ Ported/inspired versions for other languages are also available: haXe version (ported by Baluta Cristian) JavaScript version (ported by Yuichi Tateno) JavaScript version (ported by Michael MacMillan) vvvv version using nodes vvvv version using a native C# dll (faster) (ported by by Rene Westhof) Python version (ported by Benjamin Harling) C++ version (ported by Wesley Marques) In layman's terms, Tweener helps you move things around on the screen using only code, instead of the timeline. The general idea of a tweening Class is that dynamic animation and transitions (created by code) are easier to maintain and control, and more stable than animation based on the regular Flash timeline, since you can control it by time rather than by frames. Aimed both for designers and advanced developers, the Tweener syntax is created with simplicity of use in mind, while still allowing access to more advanced features. Because of this, it follows a 'one-line' design mentality when creating new tweenings, with no instancing required (as it's a static Class) and a set of optional parameters. Also, there are no initialization methods required by Tweener, other than the mandatory 'import' command. Its fluid syntax allows it to be used to tween any numeric property of any object of any class, so it is not tied to specific properties of built-in Classes such as MovieClips or TextFields. This flexibility grants a wider control on how transitions are performed, and makes creating complex sequential transitions on any kind of object easier. Small file overhead is also one of the main goals of Tweener - once included on SWF movies, Tweener currently takes 8.8kb (AS2 FL2), 9.2kb (AS2) or 10.4kb (AS3) of the total compiled file size. It can be compiled with the Flash IDE, MTASC, or Flex SDK (even with strict rules on), with no errors or warnings thrown during compilation. Tweener is also the spiritual successor to MC Tween. However, it follows ActionScript's more strict OOP rules, and gets rid of the fixed parameter order syntax imposed by MC Tween. As a result, code written with Tweener is a lot more readable even for developers not versed on the Class. Development wise, modularity is one of the main aspects of Tweener. The code is built in a way that new features such as transitions and special tweenings can be added (or removed) easily: for example, properties that are only acessible through methods and functions can be tweened by creating and registering new special properties. Expanding the feature set of the original Class can be done on a per-project basis, with no change to the original files. From this page, you can download the latest stable (heavily tested) version of Tweener, check out a few examples with source, or read the documentation. There's also a mailing list for Tweener discussion. If you prefer, you can also get the very latest versions from Subversion, before they're considered stable and featured on the download list (the changelog is available here). The repository can also be viewed with a web browser. [Less]

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  0 reviews  |  5 users  |  11,304 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

The Go ActionScript Animation Platform is a lightweight, portable set of generic base classes for buliding your own AS3 animation tools. Go provides structure and core functionality, but leaves the specifics to you. This Googlecode page is used for the SVN repository and to host files. For docs ... [More] & more about Go, please visit goasap.org. The go package now includes the open source TweenBencher utility plus tests & tutorials packages. For Video Tutorial source please visit the Go Playground. Following the build? Be sure to click on source > changes to see what's new. Talk to you on the Go List! [Less]

5.0
 
  0 reviews  |  1 user  |  4,395 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

CMIS Spaces RIA clients (Flex+AIR,+Browser) for servers supporting CMIS. Based on FlexSpaces. Can use either CMIS Atom REST or SOAP. (also CMIS Apis, app components) integratedsemantics.org, integratedsemantics.com, www.code.google.com/p/cmisspaces/

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  0 reviews  |  1 user  |  91,307 lines of code  |  0 current contributors  |  Analyzed about 3 hours ago
 
 

FlexSpaces+AIR, +Browser: RIA clients (and app components) for Alfresco. Flex, AIR, ActionScript, JavaScript XML data Web Scripts, LGPL (commercial also avail), integratedsemantics.org, integratedsemantics.com, www.code.google.com/p/flexspaces

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  0 reviews  |  1 user  |  73,485 lines of code  |  1 current contributor  |  Analyzed about 15 hours ago
 
 

Ludicast is starting here a project for decompiling flash documents. We have 4 milestones: The generation of ASDocs based on filtered categories. The decompilation of SWFs previous to Flash 9. The decompilation of Flash 9 SWFs. This will include a parser for the abc intermediate bytecode ... [More] language. An obfuscator based on the previous steps. Basically, since every swf in the wild is decompilable (Adobe: this means Buzzword & Photoshop Express), and Intellectual Property is the lifeblood of most startups, we are doing this project to help the Flash community, not hurt it. One key aspect of this project is that it is written as a Flex/AIR project, making it easy for those who benefit from it to contribute. We feel that the sooner we have a working decompiler released, the sooner we will be able to provide a working obfuscator. Plus a working decompiler will alert developers of the risks inherent in publishing their SWFs prematurely. This will allow them to better gameplan their release schedule. Any questions, feel free to email Nate Kidwell. Some obvious projects we are drawing inspiration and sources from are: swfassist, tamarin, hurlant's decompiler. If anybody knows of any other relevant projects, let us know. Feel free to use this decompiler in any of your projects. If you want to contribute, there are three key ways: Pick a tag in the tags directory and start coding. Each tag describes a bit of flash functionality, such as actionscript, font infomation, embedded images and so forth. Something probably matches with your skillset Instrument the embedded webkit webbrowser to have a swfcatcher-like interface making it easier to capture swfs with a single click. This would require a bit of javascript magic. Research other projects such as swfassist for code that can be used. [Less]

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  0 reviews  |  0 users  |  20,178 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

A light-weight library of AS3 classes used for event delegation/interception

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  0 reviews  |  0 users  |  0 current contributors
 
 

A simple framework for layout of display objects.

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  0 reviews  |  0 users  |  0 current contributors
 
 

NOTE: At this moment we are working on a major update. Therefor we emptied the trunk temporaraly. We will upload the latest version asap. The Braemar framework is an opensource architectural framework based on Cairngorm by Adobe. It provides a generic starting point for the technical architecture ... [More] of your Actionscript 3.0 applications and websites. The Braemar framework is created by ACHTUNG! (http://www.achtung.nl) and is used by clients like O'Neill, Volkswagen, Bavaria, Vodafone, ID&T & Canon. It's work in progress and will be updated regurly. At this moment we're busy finishing documentation for the framework and its libraries. Sources can be downloaded from the repository. Releases (SWC), offline documentation, examples and other files are available as downloads. Online documentation can be found at: http://www.braemarframework.org/docs There are several libraries which can be added to the framework: Braemar Business: http://www.braemarframework.org/business Braemar Display: http://www.braemarframework.org/display Braemar Loader: http://www.braemarframework.org/loader Braemar Locale: http://www.braemarframework.org/locale Braemar Logger: http://www.braemarframework.org/logger Braemar Sound: http://www.braemarframework.org/sound Braemar UI: http://www.braemarframework.org/ui [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed about 2 years ago
 
 

Frozen Bubble is a clone of Puzzle Bubble and Bust a Move. This is a port of the Linux game FrozenBubble: http://www.frozen-bubble.org/ . In reality it's a port of another port in JavaScript available at http://glenn.sanson.free.fr/ . You can see on line demonstration at ... [More] http://mickro.warf.free.fr/frozenBubble/loader.swf This development is made with: Ubuntu Linux Kate MTasC SWFmill Adobe Flash Player ruby Konsole :) [Less]

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