Projects tagged ‘adobe’ and ‘flash’


[110 total ]

3 Users

Tweener (caurina.transitions.Tweener) is a Class used to create tweenings and other transitions via ActionScript code for projects built on the Flash platform. It's released and maintained for these ... [More] versions: ActionScript 2.0, for Flash 7+ and Flash Lite 2.0+ ActionScript 2.0, for Flash 8+ ActionSctipt 3.0, for Flash 9+ Ported/inspired versions for other languages are also available: haXe version (ported by Baluta Cristian) JavaScript version (ported by Yuichi Tateno) JavaScript version (ported by Michael MacMillan) vvvv version using nodes vvvv version using a native C# dll (faster) (ported by by Rene Westhof) Python version (ported by Benjamin Harling) C++ version (ported by Wesley Marques) In layman's terms, Tweener helps you move things around on the screen using only code, instead of the timeline. The general idea of a tweening Class is that dynamic animation and transitions (created by code) are easier to maintain and control, and more stable than animation based on the regular Flash timeline, since you can control it by time rather than by frames. Aimed both for designers and advanced developers, the Tweener syntax is created with simplicity of use in mind, while still allowing access to more advanced features. Because of this, it follows a 'one-line' design mentality when creating new tweenings, with no instancing required (as it's a static Class) and a set of optional parameters. Also, there are no initialization methods required by Tweener, other than the mandatory 'import' command. Its fluid syntax allows it to be used to tween any numeric property of any object of any class, so it is not tied to specific properties of built-in Classes such as MovieClips or TextFields. This flexibility grants a wider control on how transitions are performed, and makes creating complex sequential transitions on any kind of object easier. Small file overhead is also one of the main goals of Tweener - once included on SWF movies, Tweener currently takes 8.8kb (AS2 FL2), 9.2kb (AS2) or 10.4kb (AS3) of the total compiled file size. It can be compiled with the Flash IDE, MTASC, or Flex SDK (even with strict rules on), with no errors or warnings thrown during compilation. Tweener is also the spiritual successor to MC Tween. However, it follows ActionScript's more strict OOP rules, and gets rid of the fixed parameter order syntax imposed by MC Tween. As a result, code written with Tweener is a lot more readable even for developers not versed on the Class. Development wise, modularity is one of the main aspects of Tweener. The code is built in a way that new features such as transitions and special tweenings can be added (or removed) easily: for example, properties that are only acessible through methods and functions can be tweened by creating and registering new special properties. Expanding the feature set of the original Class can be done on a per-project basis, with no change to the original files. From this page, you can download the latest stable (heavily tested) version of Tweener, check out a few examples with source, or read the documentation. There's also a mailing list for Tweener discussion. If you prefer, you can also get the very latest versions from Subversion, before they're considered stable and featured on the download list (the changelog is available here). The repository can also be viewed with a web browser. [Less]
Created about 1 year ago.

1 Users

The Go ActionScript Animation Platform is a lightweight, portable set of generic base classes for buliding your own AS3 animation tools. Go provides structure and core functionality, but leaves the ... [More] specifics to you. This Googlecode page is used for the SVN repository and to host files. For docs & more about Go, please visit goasap.org. The go package now includes the open source TweenBencher utility plus tests & tutorials packages. For Video Tutorial source please visit the Go Playground. Following the build? Be sure to click on source > changes to see what's new. Talk to you on the Go List! [Less]
Created about 1 year ago.

0 Users

Ludicast is starting here a project for decompiling flash documents. We have 4 milestones: The generation of ASDocs based on filtered categories. The decompilation of SWFs previous to Flash 9. The ... [More] decompilation of Flash 9 SWFs. This will include a parser for the abc intermediate bytecode language. An obfuscator based on the previous steps. Basically, since every swf in the wild is decompilable (Adobe: this means Buzzword & Photoshop Express), and Intellectual Property is the lifeblood of most startups, we are doing this project to help the Flash community, not hurt it. One key aspect of this project is that it is written as a Flex/AIR project, making it easy for those who benefit from it to contribute. We feel that the sooner we have a working decompiler released, the sooner we will be able to provide a working obfuscator. Plus a working decompiler will alert developers of the risks inherent in publishing their SWFs prematurely. This will allow them to better gameplan their release schedule. Any questions, feel free to email Nate Kidwell. Some obvious projects we are drawing inspiration and sources from are: swfassist, tamarin, hurlant's decompiler. If anybody knows of any other relevant projects, let us know. Feel free to use this decompiler in any of your projects. If you want to contribute, there are three key ways: Pick a tag in the tags directory and start coding. Each tag describes a bit of flash functionality, such as actionscript, font infomation, embedded images and so forth. Something probably matches with your skillset Instrument the embedded webkit webbrowser to have a swfcatcher-like interface making it easier to capture swfs with a single click. This would require a bit of javascript magic. Research other projects such as swfassist for code that can be used. [Less]
Created about 1 year ago.

0 Users

Code utilities, snippets and experiments of my own used for automating simple actions as aligning, z-sorting, moving DisplayObjects, creating preconfigured TextFields, or instantiating embedded assets with the same extended functionality.
Created 12 months ago.

0 Users

Feel free to provide me with feedback via asianpersuasianmedia@gmail.com
Created 4 months ago.

0 Users

IMPORTANT NOTICEFor users of Pixus 1.0 R74 & R75Because of a stupid mistake, even an update is detected, Pixus will popup the Update pane but say it's up-to-date. Don't trust it, click Update Anyway ... [More] and you'll be cool.1) Measure the screen objects in pixels using both mouse and keyboard control. 2) Preview your design with skins and presets. 3) Multi-screen support. 4) Auto update. 5) Quick Guides . 6) Toggle guide color by pressing Spacebar. Installation package always updated at Adobe AIR Marketplace http://www.adobe.com/cfusion/marketplace/index.cfm?event=marketplace.offering&offeringid=10177&marketplaceid=1 Tested on Windows XP / Vista and Mac OS X Leopard Source code available at GoogleCode http://code.google.com/p/pixus/ Website http://www.jpeg.cn (cc)2007-2009 JPEG Interactive Created by Jam Zhang a.k.a. BigDaddyJ [Less]
Created about 1 year ago.

0 Users

A collection of my commonly used AS3 code and templates.
Created 6 months ago.

0 Users

This AIR application allows you to chat with other InChat Users on the same LAN. Latest Release NotesChanges1. New Notification pop up added. 2. Sound and Notification settings pane. To ... [More] do1. Create password encrypted chat databases (aka servers). 2. Enable the chat group function. [Less]
Created 11 months ago.

0 Users

The Etwas Unders band has released the album in the Internet by open license. The band is going to support open-source community by opening the source codes of their own web site which was written on ... [More] Adobe Flex. The russian description of the site can be found on blog of the bands' guitarist tearaway_Tea (http://tearaway-tea.com/blog/2007/04/etwasunderscom/). Hope this sources will be helpful and suitable for you. [Less]
Created 12 months ago.

0 Users

Best for Scalable Projects in Flash and Flex. Building sites of any size in Flash or Flex is now organized, easy to track and deliver the best user experience Flash and Flex has to offer. ... [More] FeaturesXML based data system. Library format of XML, allowing simple localization and reduction in repetitive downloads. Paginated opening and closing of sections within deployment. XML driven animations tied in with the paginated delivery. DisplayObject’s, Filters, Events, and all available attributes are implemented through XML. Easily expandable through the use of SWF libraries loaded dynamically when required or preloaded on first initialization or section request. Automatic font embedding localized application. TextField’s formatted by CSS, localization available on the fly. Deep linking built in using swfAddress. Project state can be stored for later recreation on a per-user experience. Modular application of Classes and extensions. This project was started to increase the speed and accuracy of Flash builds, allowing code to be reused without editing, this framework does not have to be re-compiled and can be run in its native state. Through the addition and extension of Classes the functionality of the framework can be extended to project specific requirements. Examples of implementation are here. [Less]
Created 10 months ago.