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The aim of Adonthell is the creation of a 2D, graphical, single player role playing game and the required engine. Main emphasis of the game lies on good gameplay rather than on realism; it will be a well-balanced mixture of fast-paced realtime combat, head-cracking puzzle elements and extensive
Rastullahs Lockenpracht is a computer roleplaying game with the rules of the German pen and paper rpg system 'The Dark Eye' ('Das Schwarze Auge' in German). We develop an easily extensible 3D rpg engine based on OGRE, Ruby and other mostly Open Source libraries.
Radakan is a single player RPG/adventure game, set in a dark fantasy setting where four unique races struggle for survival.
Platinum Arts Sandbox Free 3D Game Maker is an open source game design program for kids and adults. The focus is to make the process of creating games and worlds easy enough for kids but powerful enough to create full game projects. Sandbox is already being used in many schools and colleges
12/17/2007 : Currently I have added some C# and Allegnet prototype code and art assets to the repository. This is only prototype code but a representative (still very basic though) look and feel for what I hope the game will look and work like. This will be removed eventually from the repository
Radiation is a 2D open-source adventure RPG focused on the character's impact on his/her environment. It will feature an interactive storyline, where the character's actions significantly alter the storyline. Radiation is being built on the XNA platform, and does not yet have a planned v1.0 release date.
Pruebas is an open source game mix of text adventure and RPG written in Microsoft QBasic (under MS-DOS 6.22) that uses keyboard. Runs natively under MS-DOS and compatible OS like Windows (use emulators like DosBox to run it under BeOS, Linux, *BSD, etc).
Currently in progress. This engine is designed to support games that are primarily text-based, with optional static images, sound, and music support in a GUI environment. The plan is to bundle an editor along with the engine and use human-readable XML files to store all game information, minimizing
A new engine for the independent development of highly interactive, narrative driven, multiplayer and multimedia capable browser-based games.
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