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GPars (Groovy Parallel Systems) brings a wide variety of high-level concurrency concepts, such as actors, parallel collections, agents, dataflow concurrency and other to Groovy developers. Leveraging the enormous flexibility of the Groovy programming language and building on proven Java
Spark is a physical simulation system. The primary purpose of this system is to provide a *generic* simulator for different kinds of simulations. In these simulations, agents can participate as external processes.
Search Agents - a framework for collaboration of meta-heuristic agents. See more at http://www.seage.org
A .NET library for writing agents to compete in the RoboCup Simulated 3D Soccer league. Supports all .NET languages (C#/VB.NET/F#/Managed C++). Has extensive documentation, idiomatic .NET patterns and plenty of example code. Suitable for test-driven development.
libbats is a C++ RoboCup 3D Soccer Simulation agent base library. It includes everything to quickly set up a team for the RoboCup 3D SSL, including communication with the SimSpark RCSSServer3D simulation server, integration of data into easy to use models (i.e. localization, agent state, world
Project devoted to providing a community interface for building, implementing, and support extensions to the nuXleus XML Messaging Virtualized Appliance.
GAP (Grid Agents Platform) Toolkit for Modeling and Simulation of Mobile Agents in Grid Environments. In order to model and simulate possible sinergies between Mobile Agents technology and Grid Computing, GAP (Grid Agents Platform) a Java library to models the activities of an agent platform (like
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