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Projects tagged ‘ai’ and ‘bot’


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Projects tagged ‘ai’ and ‘bot’

Filtered by Project Tags ai bot

Refine results Project Tags python (6) java (6) robot (5) chatbot (4) artificial (3) markov (3) irc (3) sqlite (2) ia (2) secondlife (2) alice (2) eliza (2)

[27 total ]

3 Users

Encog is an advanced neural network and bot programming library. Encog can be used independently either to create neural networks or HTTP bot programs. Encog also includes classes that combine these ... [More] two advanced features. Encog contains classes for Feedforward Neural Networks, Hopfield Neural Networks, and self organizing maps. Training can be accomplished using backpropagation, simulated annealing, and genetic optimization. Additional classes are provided for pruning neural networks. Encog also includes advanced HTTP bot programming features. A multithreaded spider that can store its workload either in memory on a database is provided. HTML parsing is provided, as well as advanced form and cookie handling. [Less]
Created about 1 year ago.

2 Users

Program D is the most widely used free AIML bot platform in the world. It is the most feature-complete, best-tested implementation of the current AIML specification. It supports unlimited multiple ... [More] bots in a single server instance, and has an open-ended architecture. It can be deployed as a J2EE web application, and can communicate over IM protocols. [Less]
Created over 3 years ago.

2 Users

Encog is an advanced neural network and bot programming library. Encog can be used independently either to create neural networks or HTTP bot programs. Encog also includes classes that combine these ... [More] two advanced features. Encog contains classes for Feedforward Neural Networks, Hopfield Neural Networks, and self organizing maps. Training can be accomplished using backpropagation, simulated annealing, and genetic optimization. Additional classes are provided for pruning neural networks. Encog also includes advanced HTTP bot programming features. A multithreaded spider that can store its workload either in memory on a database is provided. HTML parsing is provided, as well as advanced form and cookie handling. [Less]
Created about 1 year ago.

1 Users

Erok is a Python conversion of the OpenKore bot for Ragnarok Online.
Created about 1 year ago.

0 Users

Problema de wumpus da disciplina de Inteligência Artificial. Ambiente que roda um agente que tem como objetivo encontrar o ouro e sair do cenário.
Created 12 months ago.

0 Users

26/08/09 Features upcoming: Soon - Ability to recognise if a word is a noun, a verb etc Easy to use database for storing the words I may start on context processing, but that is a mammoth task ... [More] Adding the function to add words with a #add command Later - De-Obfuscating the code Far future - GUI app Gtalk compatible chatbot 25/08/09 This page was created! I'll mark 21/08/09 as Alice's 0th birthday, as that is the day my great grandma (who this is named after) passed away. On a lighter, note! Alice became v0.0.0.2 today! The reason for this, was the ability for her to now recognise words stored in a file! If you want to donate, please do, any amount is appreciated! Donate [Less]
Created 3 months ago.

0 Users

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Created 4 months ago.

0 Users

Would like to schedule bot competitions using Unreal Tournament 2004 and Pogamut/Gamebot AI interface to help advance community based AI code and knowledge base and also have some fun pitting ... [More] community bots against each other. see project homepage http://code.google.com/p/botmatch/wiki/BotmatchHome [Less]
Created 4 months ago.

0 Users

Brainworks is a Quake 3 mod designed to give Quake 3 Arena bots working brains. It is a complete rewrite of all the Artificial Intelligence used by the bots. Brainworks includes: Sound and visual ... [More] awareness system Randomized dodging in battles Avoidance of incoming missiles Strafejumping Improved enemy aiming Goal and score-based selection of item pickups Timing of item respawns Dynamic weapon selection (based on weapon accuracy) Redesigned internal goal selection Redesigned internal aim selection Redesigned Teamplay logic Rewritten chat code Redesigned internal logic infrastructure The goal of Brainworks is to make Quake 3 Arena bots as human-like as possible. With that in mind, the following human equivalents were set as the "goal for realism" for each bot. Skill 1: Someone who has played Q3A for less than 2 weeks Skill 2: Someone who has played Q3A for less than 3 months Skill 3: Average player on a public server Skill 4: The best player on a public server Skill 5: A clan player who plays in professional tournaments Obviously it's harder to make realistic skill 5 bots than skill 1 bots, but we've done everything we can in a reasonable amount of time to reach these five goals for realistic bots. NOTE: The parts of code still derived from the original Quake 3 code (for example, function interfaces between the AI code and the main server) are covered under the original software license ID Software included with the source code release. Parts that are not based on the original code are covered by the select license for this project. [Less]
Created about 1 year ago.

0 Users

IntroductionWell, FaceMonger24 originally brought the idea up on the suggestions forum, On this thread. We talked about it on the chat a little bit, and i thought, what the heck lets get this party ... [More] started. This is an Un-Official FGL project, maybe when the FGL guys give the okay it will be official. Dominant EngineThe Dominant engine in use at the moment would be the one developed by Mcgrew. You can find a link to the download on the Engine Samples Page. So, what do I need to enter?You need intelligence, programming skills, and the ability to take a beating from Mcgrew (just kidding, really!) You also and most importantly need to download Template.as which is a template specially constructed for your use. After downloading this, you must sign up to the competition - by posting in this thread. Now halt! First things first: rename Template.as to YourBotName.as (e.g Mcgrew.as.) Now, open up this file and replace the word Template with YourBotName. (Needs to be replaced at line 3 and line 5.) Also, change the name of your bot (by modifying robotName on line 8.) And change loadIcon("images/icon.png") to loadIcon("images/youriconname.png"). The icons will be stored in an image folder on this webserver (send the icons to me.) How do I submit my bot?Send a PM to one of the listed comilers on the Compilers Page, with a link to your icon and a link to your class. It's that simple! What bout' da benjamins(money)?This is a non-profit project and is for the fun and pleasure of FGL members. However since this is an FGL related project we might try to promote, in some way users' accounts and/or games. What about little ole AS2?The project is gonna be as3 of course. But we cant leave out the as2 community, sooooo, if anyone wants to be AS2 - AS3 converter, put your name and a link to your fgl account on the AS2 Converters Page [Less]
Created 11 months ago.