Projects tagged ‘ai’ and ‘c’


[38 total ]

1 Users

3D soccer game in C++ Very well designed soccer game. Revolutionary control system Enhanced 3D graphics DirectX10 and OpenGL2.0 Enanched AI features
Created 12 months ago.

1 Users

The dANN project is a library to help facilitate artificial neural networks within other applications. It is currently written in Java, C++, and C#. However only the java version is currently in ... [More] active development. If you want to obtain a version other than the java version you will need to get it directly from SVN. Our intentions are two fold. First, to provide a powerful interface for programs to include conventional artificial neural network technology into their code. Second, To act as a testing ground for research and development of new AI concepts. We provide new AI technology we have developed, and the latest algorithms already on the market. In the spirit of modular programming the library also provides access to the primitive components giving you greater control. [Less]
Created 5 months ago.

1 Users

Create a network client in your favorite programming language to beat other clients. The players are computer programs controlled by the program you wrote. The game is fully functional. We are ... [More] working now on server options, and of course we are builing our own AI clients! [Less]
Created about 1 year ago.

0 Users

This Windows utility polls an email inbox at set intervals, looking for new messages. When a new message is found, it downloads the message, checks for any "robot" syntax, and executes the necessary ... [More] tasks. After execution, the utility responds with a "human-like" reply. [Less]
Created 9 months ago.

0 Users

OpenSteer is a popular C++ library implementing steering behaviors for autonomous characters in games and animation. OpenSteerPy is a Python wrap of OpenSteer (using Swig). Some refactoring of the ... [More] C++ classes was required to make Swig happy. OpenSteer was initially developed by Craig Reynolds at the Research and Development group of Sony Computer Entertainment America. [Less]
Created 6 months ago.

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The game consists of one or more players who competed with each other or between the machine to collect as many items on the map. During these matches occurred several surprises on the map as the ... [More] appearance of items surprises, obstacles and passageways. The maximum number of players may be 4, and, 2 human and 2 virtual players. These virtual players made available for artificial intelligence algorithms to scroll through the maps and play with human players. Initially the game will have 6 random maps modeled in Blender. The platform for game development is the Irrlicht 3D is written in C/C++. The game will be developed in "Eclipse Galileo IDE" being put on version control. [Less]
Created 3 months ago.

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todo
Created 12 months ago.

0 Users

A thoroughly documented library for behavior trees, with usage examples. Behavior trees are a method of programming AI by creating a directed acyclic graph (DAG) where branch nodes evaluate the ... [More] current condition of the agent and make decisions, and leaf nodes represent the action that was decided upon. This is a flexible, scalable, and modular system for implementing many different types of behavior. This is a Google Summer of Code project. To get started, download the featured "Libbehavior 1.0 Release". Check out the documentation and examples, or simply get started with the source. [Less]
Created 6 months ago.

0 Users

A Genetic Algorithm library inspired by Edinburgh University's pga program (using some of the same example, but without looking at their code). Written using C++ templates so that it can be extended.
Created 4 months ago.

0 Users

Every programmer during his career thought about creation some kind of artificial intelligence (AI). Some people only dream about it, others read a lot. But nobody makes anything real and useful. ... [More] After all we decided not to model the human's brain behavior. We consider this as a very complicated and impossible task. Our idea is to create a life with Darvin's evolution principles: mutation, inheritance, etc. This project is a simple workaround where programs (we call them bacteriums) try to survive. The algorithm is simple: we change/add/remove random bytes of the program binary code and then run it. Sometimes we get very interesting results, especially when the number of bacterias is larger than 1000. We believe that after number of generations we'll get organism with complex behavior, and, maybe, intellect! Before you start using this code for some purposes we have to warn you: be prepared for very strange things! When you change random bytes of binary code your program can harm your system, go to the Internet, hack lame boxes and become a newborn Skynet :P Feel free to contact us: Oleg Puzanov: puzanov@gmail.com http://olegpuzanov.com Andrey Pohilko: apc@apc.kg http://www.apc.kg [Less]
Created 26 days ago.