Projects tagged ‘android’, ‘framework’, and ‘game’


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Projects tagged ‘android’, ‘framework’, and ‘game’

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[3 total ]

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This is a multi-player multi-platform online board game framework. Currently targeted towards grid-based board games, including tic-tac-toe, chess, connect 4 and checkers, this game framework can ... [More] potentially be extended to other board game frameworks. Among the targeted platforms include Android phones, desktops, netbooks etc. [Less]
Created 20 days ago.

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'Skylight' is the code name for the java mobile project of the NYCJava.net JUG (Java User Group). This project is both a study exercise of the Java Mobile study group to learn programming initially ... [More] with the Android SDK (but Java mobile in general), as well as a bonafide game application (and possible framework for similar type games), initially targeting an application for release on the Android Market, where proceeds will go to the NYPC Users Group, the parent organization of NYCJava.net, a 501c3 non-profit. The project consists of four sub-projects: Skylight Game - a game for Android phones. Skylight DI - a dependency injection framework. Skylight TDC - a test data capture application for Android phones. Skylight Mocks - a set of mock objects for Android phones, including playback capabilities for data captured with Skylight TDC. Note that this framework is abstracted so that it can be used across Java mobile devices. The Android implementation classes are separate from the API and is just the first implementation. News: We've have launched our first game based on the framework to the Android Market (also submitted to ADC2). It's called 'Balance the Beer' (a new update is about to be posted!) Stay tuned - build instructions and framework example usage to be posted on the wiki. And if you're in the NYC area and would like to learn more please join the Java Meetup mailing list at: http://meetup.com/nycjava We'll be having tutorials (e.g. OpenGL) and new project(s) meetings in mid to late October. [Less]
Created 4 months ago.

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A video game framework for rapid game prototyping. Partly modeled after Britt Hannah's article Object-Oriented Game Design. Slowly building toward a strong sprite sheet component and eventually a 2D ... [More] tile engine component. Check out the player class built with the framework: public class Player extends GamePart { private static final int DRAW_DEPTH = 9; private static final float FRICTION = 0.98f; private static final int COLOR = Color.RED; public static int BIG_RADIUS = 70; public static int SMALL_RADIUS = 55; public Player(GamePart parent) { super(parent); } public void load() { addPart(new Friction(this,FRICTION)); addPart(new IsTouched(this,false)); addPart(new XVelocity(this,0)); addPart(new YVelocity(this,0)); addPart(new OldPosition(this)); addPart(new CanMakeShadow(this,false)); Circle c = new Circle(); c.x = World.SCREEN_WIDTH/2; c.y = World.SCREEN_HEIGHT/4; c.radius = Player.SMALL_RADIUS; CircleProperty cp = new CircleProperty(this); cp.set(c); addPart(cp); addHandler(new UpdateHandler(this)); addHandler(new WallCollideHandler(this)); DrawHandler drawHandler = addHandler(new DrawHandler(this)); addHandler(new TouchHandler(this)); addPart(new ColorProperty(this,COLOR)); addPart(new DrawDepth(this,DRAW_DEPTH)); GamePart world = getWorld(); world.getPart(DrawService.class).register(drawHandler); } } [Less]
Created 9 months ago.