Projects tagged ‘android’, ‘g1’, and ‘game’


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Projects tagged ‘android’, ‘g1’, and ‘game’

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[6 total ]

0 Users

This is a in depth game, where many players will congregate in a play area (a specific area that was registered online, previously), all having their G1 androids registered, also, to the server that ... [More] the main game field was registered on. When the game begins, 20% (give/take) of the players (if the number is not whole, it will round up) will be zombies. These players will be sent to one side of the field (their phones tracking them, and here on out the zombies are the red team) and the other players (here on out called the blue team) will be able to go where ever (other than outside the playing field). When everyone is ready, the countdown (on their phones) begins. This happens when all register in that they are ready, or aren't playing this round, and the zombies are all in their randomly designated zone. (if the zombies want to move the zone, they will pick a new area, and then it will run past vote for all, if 60% say yes, it will move). When the game starts, the entire purpose is to reach a randomly selected spot in the playing area, that both red & blue teams know about. If a blue team member is able to make it there and back to his flag, blue wins. If the red team Zombiefy all blue members, red wins. When a blue team member gets tagged, he must mark himself tagged on his G1 android, he will then disappear from the blue teams radar, and show up on the red teams radar as friend. There is no going back after this button is pressed, so no faking is possible. One person can disqualify another if they find his/her phone without him/her, by clicking that button on the game screen of the disqualified persons screen, the phone will then be hidden from both screens and basically none existent. The same will happen if a player leaves the playing field. Players can vote back on a player if a certain percent vote yes. Also, random points of the map will be selected for bonuses. These include, but are not limited to: Radar upgrade: see everyone within 100 yd of you, only in radar view. Bonus points: certain amount of bonus points shield: the next zombie that tries to zombiefy you will be froze for about 2 minutes. He/She will be monitored by his/her phone, and if they move more than 10 feet from the original spot (while times still running), they will be disqualified This game sounds fun (to me) because of the mix between real and fiction. Most of the times/percents were made up on the spot. Just wanted to get the idea down, I can't code something this in depth right now.. [Less]
Created 4 months ago.

0 Users

This game engine is meant to assist users in creating game content on the Android platform. It will be able to handle graphics, sound, key inputs and client/server networking. I will be using this ... [More] in my own projects so I wanted to distribute this to anyone wanting to get started with Android game development. [Less]
Created 4 months ago.

0 Users

Welcome to the Funny Touch Screen project page. About"Funny Touch Screen" is a set of two simple games with four levels of difficulty. Games are intended for small children (2 - 5 years). ... [More] License and distributionThe source code of this project is available under the "Apache License 2.0". Multimedia content may be subject of another license conditions and can be distributed only as a part of this game. Contact and linksFeel free to contact us on email zverina(at)m-atelier(dot)cz. Don't forget to visit our social bookmarking server specialized on Android at http://android.lincovery.com/. [Less]
Created 4 months ago.

0 Users

Based on the travelers game Yaniv ( http://en.wikipedia.org/wiki/Yaniv_(card_game) ) developed for the android platform New ... [More] Blog!http://www.blogger.com/blog-options-basic.g?blogID=5268259004194281603&saved=true Now Hiring!!! Project is in a Very advanced state, looking for talented people who can help with graphics, a website, beta-testing, and most importantly with android\java development. if you think you can help, drop me a line (you can get my email on the right under Project owners) Screen shots of new UI: [Less]
Created 7 months ago.

0 Users

This app searches the boardgame data from boardgamegeek.com. It's not a game itself - it's a reference tool that provides information about board games. v1.1 - Minor search improvement v1.2 - Fixed ... [More] force crash on orientation change v1.3 - Fixed force crashing due to BGG 2.0 updates v1.4 - Fixed image display v1.5 - Fixed age display, fixed force close due to missing image or site being down v1.6 - Fixed year in search results, redownload on orientation change, and ranking system v1.7 - Fixed a few orientation issues and fixed using the enter key to submit a search v1.8 - Changed the search bar in preparation for future updates v1.9 - Fixed force crash due to a change in the API; thanks to tomasz.luch for the bug report! v2.0 - chris.comeaux added tabs, providing a lot of extra info on each boardgame v2.1 - chris.comeaux added a Polls tab to the boardgame listing v2.2 - chris.comeaux fixed various bugs in the app I may look into other changes based on the code from Ryan Christianson's iPhone BGG application, here: http://code.google.com/p/bggiphone/ [Less]
Created 9 months ago.

0 Users

A clone of the popular Breakout/Arkanoid type games. This project is barely in its infancy, but with some hard work and a little elbow grease, it should be a fun and addictive game to play. ... [More] Currently only the basic framework has been started with the ability to move a paddle around and attempt to keep the ball bouncing. Natural progression will be to get the GameManager class going and in charge of the game during its various states. Any coders, artists, musicians, or anyone interested in the project should contact me @ clark@scheffsblend.com. I'd be happy to get a team together in hopes of making this a solid game for the Android platform. [Less]
Created 11 months ago.