Projects tagged ‘android’, ‘game’, and ‘mobile’


Jump to tag:

Projects tagged ‘android’, ‘game’, and ‘mobile’

Filtered by Project Tags android game mobile

Refine results Project Tags java (9) c (3) linux (2) engine (2) iphone (2) scenario (1) socialnetwork (1) dream (1) traditional (1) rating (1) multiplatform (1) education (1)

[20 total ]

1 Users
 

Scorched Android is a port of the classic strategy game, Scorched Earth, to the Android mobile platform. The "Mother of all Android Games," Scorched Android allows you to battle tank versus tank in a turn-based, all-out war.
Created 9 months ago.

0 Users

Roiding Studio Code Repository
Created 5 months ago.

0 Users

Морь уралдуулах Энэ тоглоомоор нэг буюу хэд хэдэн айлын хүүхэд нийлж тоглодог. Тоглох хүүхдүүд урьдаар ... [More] шагайгаа зүслэн хичнээн ч морь уралдуулж болдог. Уях морь болгох шагайгаа сонгож аваад тус тусынхаа уяанд уяцгаана. Үлдсэн шагайгаа морь болгон цувуулж өрнө. Олон хүүхэд олон шагайгаар тоглож байгаа бол долоон насны эрэмбээр (даага шүдлэн соёолон гэхчлэн) хичнээн ч морьд уралдуулж болдог. Цувруулж өрсөн шагайнаасаа ард мухар сөөм зайнд уралдах морьдоо хойш нь харуулан зогсоодог. Хүүхдүүд эхлээд дөрвөн шагай ээлжлэн орхидог. Эхлээд хаяхад нэг морь буувал өөрийн морийг "Морь эргэлээ" гэж уралдах зүг тийш эргүүлнэ. Хоёр морь буувал морио эргүүлээд цувуулсан шагайны сүүлчийн шагайтай, гурван морь буувал хоёр дахь шагайтай гэхчлэн тавьдаг. Ганц ч морь унахгүй бол морь эргэх ч үгүй, дараагийн хүүхэд орхино. Ингэж орхисоор байтал хэний морь сайн үсэрч морь барих байранд хүрсэн нь түрүүлж бусад нь байгаа байгаа газраа дараалан өмнө нь хэлэлцсэн ёсоор хэдээр таслахаар тохирсноор морьдоо барьж байранд ороогүй морьдын эзэд хожигдоно. A very common game, usually played with two, but also with more players. Each player flicks one piece (his "horse") in turn along a sequence of stationary pieces representing the race course. [Less]
Created 16 days ago.

0 Users

MAAGE is an adventure game engine dedicated to mobile platforms. MAAGE is composed of an scenario editor and mobile clients (first targets are iPhone and Android).
Created 3 months ago.

0 Users

The player grows animals by throwing two 12-side dice.
Created 11 months ago.

0 Users

YoghurtGum is a cross platform 2D engine that aims to make game development on mobile devices easy, fun and fast. Just like the candy its name is derived from. Currently YoghurtGum is being ... [More] developed for Android, keeping Windows Mobile 6 in mind. On Android it will use OpenGL to render things on the screen while on Windows Mobile 6 it will use DirectX. Any and all commentary is welcome and encouraged. [Less]
Created about 1 month ago.

0 Users

Boom is a spin off of the classic arcade game Missile Command. The object is to defend your base (located in the bottom-center of the screen) from a slew of incoming enemy missiles. Most enemy ... [More] missiles are fired in random directions and may not hit the player’s base. Others are equipped with precision targeting systems combined with greater payloads to ensure a direct hit and the destruction of the base. Please check out our README in the downloads section for more information on the game. This file was included in our submission to the Android Developer Challenge. Click here for a demo video.InstructionsThe demo is very simple to play. After launching the game a splash screen will appear for five seconds. Afterwards, enemy missiles will begin to descend on your base. Click anywhere on the screen to fire the currently selected projectile. You can select a different projectile by clicking on its icon in the bottom left corner of the screen. Friendly ProjectilesThe player may currently use two types of projectiles to destroy enemy missiles, a red Interceptor Missile and a Smart Shell. All projectiles launched originate from the player’s base, and will travel in a straight line to the target point touched on the screen. Note that both types of missiles may collide with incoming enemy missiles along the way, causing them to explode prematurely. Interceptor Missiles will travel from the player’s base to the point clicked on the screen, at which point they will explode. Smart Shells are similar to the Interceptor except they travel faster, have a smaller explosion radius, and are capable of destroying both enemy missile types (See the Enemy Missile section for more details). Launching a Smart Shell is slightly different than an Interceptor: instead of a single click, it takes two clicks. The first click causes the camera to zoom in on the point selected, and the second click launches the Smart Shell. This allows the Smart Shell to be precisely aimed, a necessity given its smaller explosion radius. Enemy MissilesBoom currently has two types of enemy missiles, the Red Destroyer and the Gold Seeker. Both missiles have random launch trajectories, allowing them to originate from anywhere at the top of the screen. The Red Destroyers are launched at varying velocities and have random targets on the ground, meaning that not every Destroyer will target the player’s base. This allows the player to pick and choose their targets based on the threat they pose to their base, giving them the ability to destroy non-threat missiles for extra points. Destroyer missiles deal up to 10% of the base’s maximum hit points, depending on the missile’s proximity to the base at the time of the explosion. Destroyer missiles may be destroyed with any type of ammunition available to the player. The Gold Seekers are launched at a higher velocity and always target the player’s base. These missiles deal enough damage to instantly destroy the player’s base, making them a top priority. Unlike the Destroyer, however, the Seeker may only be destroyed by the player’s Smart Shells. Seekers initially have a small chance of launching, which gradually increases as the game goes on. ScoringA player’s score is determined by the number of enemy projectiles destroyed and the accuracy of the detonations which destroy them. For example, a direct hit on a Red Destroyer results in the maximum amount of points plus a direct hit bonus. An enemy missile which is destroyed by an explosion gives a score which is based on the explosion’s radius at the time it destroys the enemy missile. Enemy projectiles destroyed with the Smart Shell have a double score multiplier, meaning they give double the points. RequirementsAndroid SDK version m5 (tested with m5-rc15) Android Emulator (screen must be set to HVGA 480x320 Landscape) [Less]
Created 11 months ago.

0 Users

This is the Climb game ported to Google's Android platform.
Created 11 months ago.

0 Users

Ths is simple project to demonstrate Airplay SDK features. This project was created for gamedev.ru community.
Created 6 days ago.

0 Users

KudoStar is a mobile social rating system that connects your contacts and favorite locations. People and places accumulate positive and negative Kudostars (KudoScore), with relevant sound, images, and ... [More] video while keeping the user interface intuitive and simple to use. KudoStar then uses this information and ties it in with not only other Android phones but also your social networking sites. KudoStar will also utilize Facebook's F8 and Google's opensocial platforms to virally spread the collected data to a multitude of users. Tying Google Maps, and v:social's media platforms KudoStar will allow a vast array of viewing options for the data that is collected. Kudostar is currently still under development and expect a public alpha in the near future. Any Comments, Questions, or Suggestions please contact kudostar@gmail.com [Less]
Created 11 months ago.