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Tweener (caurina.transitions.Tweener) is a Class used to create tweenings and other transitions via ActionScript code for projects built on the Flash platform. It's released and maintained for these versions: ActionScript 2.0, for Flash 7+ and Flash Lite 2.0+ ActionScript 2.0, for Flash 8+ ... [More] ActionSctipt 3.0, for Flash 9+ Ported/inspired versions for other languages are also available: haXe version (ported by Baluta Cristian) JavaScript version (ported by Yuichi Tateno) JavaScript version (ported by Michael MacMillan) vvvv version using nodes vvvv version using a native C# dll (faster) (ported by by Rene Westhof) Python version (ported by Benjamin Harling) C++ version (ported by Wesley Marques) In layman's terms, Tweener helps you move things around on the screen using only code, instead of the timeline. The general idea of a tweening Class is that dynamic animation and transitions (created by code) are easier to maintain and control, and more stable than animation based on the regular Flash timeline, since you can control it by time rather than by frames. Aimed both for designers and advanced developers, the Tweener syntax is created with simplicity of use in mind, while still allowing access to more advanced features. Because of this, it follows a 'one-line' design mentality when creating new tweenings, with no instancing required (as it's a static Class) and a set of optional parameters. Also, there are no initialization methods required by Tweener, other than the mandatory 'import' command. Its fluid syntax allows it to be used to tween any numeric property of any object of any class, so it is not tied to specific properties of built-in Classes such as MovieClips or TextFields. This flexibility grants a wider control on how transitions are performed, and makes creating complex sequential transitions on any kind of object easier. Small file overhead is also one of the main goals of Tweener - once included on SWF movies, Tweener currently takes 8.8kb (AS2 FL2), 9.2kb (AS2) or 10.4kb (AS3) of the total compiled file size. It can be compiled with the Flash IDE, MTASC, or Flex SDK (even with strict rules on), with no errors or warnings thrown during compilation. Tweener is also the spiritual successor to MC Tween. However, it follows ActionScript's more strict OOP rules, and gets rid of the fixed parameter order syntax imposed by MC Tween. As a result, code written with Tweener is a lot more readable even for developers not versed on the Class. Development wise, modularity is one of the main aspects of Tweener. The code is built in a way that new features such as transitions and special tweenings can be added (or removed) easily: for example, properties that are only acessible through methods and functions can be tweened by creating and registering new special properties. Expanding the feature set of the original Class can be done on a per-project basis, with no change to the original files. From this page, you can download the latest stable (heavily tested) version of Tweener, check out a few examples with source, or read the documentation. There's also a mailing list for Tweener discussion. If you prefer, you can also get the very latest versions from Subversion, before they're considered stable and featured on the download list (the changelog is available here). The repository can also be viewed with a web browser. [Less]

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  0 reviews  |  5 users  |  11,304 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

O que é ?FormUp é uma classe em ActionScript 2.0 para tratamento de formulários em Flash sem o uso de componentes. Por que?Criada para facilitar o desenvolvimento de formulários, visto que isso é muito trabalhoso em alguns casos. FormUp permite que você apenas crie a interface do ... [More] formulário, e se preocupe com as animações e interações. Bastando especificar os tipos de campos utilizados, e ela faz a validação, cria máscaras e outras coisas. O principal objetivo é nos livrar da mão de obra de tratar os formulários com máscara, validação, tabIndex e todo o tramite de enviar, pegar respostas e todas essas coisas. Ela trata formulários de qualquer tipo, os tornam seguros, nos deixando livre para cuidar de animações cores e efeitos. Como?A class é apenas uma abstração do uso do objeto sendAndLoad para funcionar de maneira genérica, desde um simples formulário de contato até um grande form de cadastro com todos os tipos de dados comuns (file, passwd, radio, check, text...). Usando os eventos é possível definir qualquer ação pro form de acordo com a interação do usuário. E também é possível usar o AMFPHP, a class FormAmfUp dá o suporte para usarmos o amfphp, seguindo as regras de sua documentação. Também podemos usar qualquer outra linguagem de web server-side (PHP, ASP, JSP) etc. ExemploImportando e iniciando o objeto import FlashForm.FormUp; var meuForm:FormUp = new FormUp();Definindo campos e outros parametros meuForm._arrayField[0] = {mc:'nome', required:true}; meuForm._arrayField[1] = {mc:'email', fType:'email', required:true}; meuForm._form = this; meuForm._serverFile = 'cadastro.php';Ao iniciar meuForm.onStart = function() { trace('Iniciado!'); };Após a validação, e antes do envio para o servidor meuForm.onSend = function() { trace('Enviando...'); this._afterSend.ready = true; };Em caso de erro de preenchimento meuForm.onError = function(arr) { trace(arr[0].mc); trace(arr[0].msg); };Ao completar o envio meuForm.onComplete = function() { trace('Concluído!'); };Iniciando o formulário meuForm.init();Baixe exemplos com código. [Less]

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  0 reviews  |  0 users  |  639 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

UPDATEThis project will be soon be deleted! For news and updated source go to:http://code.google.com/p/thelaboratory-tween/Thanks!Litr ClassDescriptionWell described here: http://thelaborat.org/?page_id=63 Changelog Flash AS Versionversion 0.9aDeprecated because of compiler errors in Flash IDE ... [More] version 0.9.1aDeprecated because bugs in Glow tween, some errors inside Flash IDE, and anoying forgotten trace functions :) version 0.9.2aFixesAll preview bugs. FeaturesStatic Class to create animations and effects in Flash. Allow users to tween most of the properties of MovieClips, TextFields or any Object with numeric parameters. Allow tween of filters like Blur,Glow and FilterMatrix. Besides "normal" tweening allow Path tweens controled by Cartesian Points or MovieClips references. It has a WaveTween function that make properties oscilate according some harmonic function (like sin() and cos()). Works with String Tween commands or Object tween parametrization like other examples of tweening classes. Allow tween duration by Time in seconds or Frames. version 0.9.3aFixesLittle bug on WaveTween Parsing and Gradient/GradFilter tween continuity. AddedCatmull Path tween now with orientation towards the direction of the curve. Gradient/GradFilter Tween (given an array of colors the target tween along each one smoothly). Stroboscopic function added to WaveTween. version 0.9.4aFixesBug in the WaveTween for Special Properties as Filters and others. Changelog C# Versionversion 0.5aFeaturesClass to create numerical and color interpolation along time, aimed to graphical application (e.g. XNA) Allow users to tween Numbers and Colors. There are plans to extends the data that is possible to tween. Supports OnStart, OnUpdate and OnComplete callbacks with an Object passed as parameter if necessary. [Less]

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  0 reviews  |  0 users  |  2,454 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

IMPORTANT Outdated code, a new framework in ActionScript 3 with object orientation is being developed... See the new project: http://code.google.com/p/asmonster/ The asConnect is a code in ActionScript 2 that facilitates and expedites the interaction of Flash with dynamic languages and ... [More] database. With it, you can create lists of items, with or without images with information from a database or a dynamic file (PHP, ASP, ROR,. NET or other), paginate the list of items, establish its disposal and create powerfull combinations of animations. [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 8 days ago
 
 
 
 

Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.