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The Go ActionScript Animation Platform is a lightweight, portable set of generic base classes for buliding your own AS3 animation tools. Go provides structure and core functionality, but leaves the specifics to you. This Googlecode page is used for the SVN repository and to host files. For docs ... [More] & more about Go, please visit goasap.org. The go package now includes the open source TweenBencher utility plus tests & tutorials packages. For Video Tutorial source please visit the Go Playground. Following the build? Be sure to click on source > changes to see what's new. Talk to you on the Go List! [Less]

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  0 reviews  |  1 user  |  4,395 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

The Go !ActionScript Animation Platform is a lightweight, portable set of generic base classes for buliding your own AS3 animation tools. This is our community playground. Making tools with Go? We'll add you as a member and you can start sharing on the SVN, posting downloads and wiki pages ... [More] right away. To join, please check out the MembershipTerms page. For Video Tutorial source and other semi-official extras, see MosesGunesch's SVN folder and related Downloads. See you on the jungle gym! Project Member PagesCalebJohnston DonovanAdams JoelStransky GraemeAsher JohnGrden JoseHernando JudHoliday KartenGoetz MartinWoodMitrovski MichaelGregor MosesGunesch SebastianWeyrauch TimKnip TollmanOwens DavePadovano ZAAZ [Less]

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  0 reviews  |  0 users  |  11,744 lines of code  |  0 current contributors  |  Analyzed about 22 hours ago
 
 
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The basic target of this project is to provide a framework for controlling animations of 3D models. It defines basic behaviors of animation, inter-media control signals between models and platform-dependent 3D rendering programs. It consists of a schema (jaxb2 friendly), utilities for converting and ... [More] registering actions and a simple demonstration of how this mechanic works (based on JOGL). Later we will give a vivid demo about 3D animation controls. Developers can use this project on different level. Here are some hints for programming. Compile the Schema, Please use a higher version of jaxb2. We recommend JDK1.6.0.10: xjc -b cmbinding.xjb -d src COLLADAController.xsd Create the XML of model: Run the class ImplSample. XMLMaker, copy the output to the file: src\ImplSample\model1.xml Run the demo JOGL programme: ImplSample.ColladaAnimTest Ctrl+W for walking (No actual model walking at all, just check the output of the programme); Shift+R for resting; Ctrl+T for toggle walk/rest state; Ctrl+O for step walking; F for four steps walking. Enjoy! If you have any question, please write to us: collada@100town.com or visit our website for more: http://100town.com [Less]

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  0 reviews  |  0 users  |  1,956 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

APPLENET Graphics Library is a library aiming at enhancing existing .NET Graphics APIs (Such as XNA and SlimDX) by providing helper functions and classes. The library also contains other various things that enhance the .NET Framework in general.

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