Projects tagged ‘animation’ and ‘flash’


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Projects tagged ‘animation’ and ‘flash’

Filtered by Project Tags animation flash

Refine results Project Tags actionscript (24) as3 (18) tween (14) flex (10) tweening (9) adobe (8) graphics (6) transition (6) easing (5) vector (4) 3d (3) dynamic (3)

[36 total ]

3 Users

Tweener (caurina.transitions.Tweener) is a Class used to create tweenings and other transitions via ActionScript code for projects built on the Flash platform. It's released and maintained for these ... [More] versions: ActionScript 2.0, for Flash 7+ and Flash Lite 2.0+ ActionScript 2.0, for Flash 8+ ActionSctipt 3.0, for Flash 9+ Ported/inspired versions for other languages are also available: haXe version (ported by Baluta Cristian) JavaScript version (ported by Yuichi Tateno) JavaScript version (ported by Michael MacMillan) vvvv version using nodes vvvv version using a native C# dll (faster) (ported by by Rene Westhof) Python version (ported by Benjamin Harling) C++ version (ported by Wesley Marques) In layman's terms, Tweener helps you move things around on the screen using only code, instead of the timeline. The general idea of a tweening Class is that dynamic animation and transitions (created by code) are easier to maintain and control, and more stable than animation based on the regular Flash timeline, since you can control it by time rather than by frames. Aimed both for designers and advanced developers, the Tweener syntax is created with simplicity of use in mind, while still allowing access to more advanced features. Because of this, it follows a 'one-line' design mentality when creating new tweenings, with no instancing required (as it's a static Class) and a set of optional parameters. Also, there are no initialization methods required by Tweener, other than the mandatory 'import' command. Its fluid syntax allows it to be used to tween any numeric property of any object of any class, so it is not tied to specific properties of built-in Classes such as MovieClips or TextFields. This flexibility grants a wider control on how transitions are performed, and makes creating complex sequential transitions on any kind of object easier. Small file overhead is also one of the main goals of Tweener - once included on SWF movies, Tweener currently takes 8.8kb (AS2 FL2), 9.2kb (AS2) or 10.4kb (AS3) of the total compiled file size. It can be compiled with the Flash IDE, MTASC, or Flex SDK (even with strict rules on), with no errors or warnings thrown during compilation. Tweener is also the spiritual successor to MC Tween. However, it follows ActionScript's more strict OOP rules, and gets rid of the fixed parameter order syntax imposed by MC Tween. As a result, code written with Tweener is a lot more readable even for developers not versed on the Class. Development wise, modularity is one of the main aspects of Tweener. The code is built in a way that new features such as transitions and special tweenings can be added (or removed) easily: for example, properties that are only acessible through methods and functions can be tweened by creating and registering new special properties. Expanding the feature set of the original Class can be done on a per-project basis, with no change to the original files. From this page, you can download the latest stable (heavily tested) version of Tweener, check out a few examples with source, or read the documentation. There's also a mailing list for Tweener discussion. If you prefer, you can also get the very latest versions from Subversion, before they're considered stable and featured on the download list (the changelog is available here). The repository can also be viewed with a web browser. [Less]
Created about 1 year ago.

2 Users
   

An Integrated Development Environment for producing presentation and simulation based eLearning (as Flash), similar to Macromedia Captivate. Licensed under the LGPLv3.
Created over 2 years ago.

1 Users

The Go ActionScript Animation Platform is a lightweight, portable set of generic base classes for buliding your own AS3 animation tools. Go provides structure and core functionality, but leaves the ... [More] specifics to you. This Googlecode page is used for the SVN repository and to host files. For docs & more about Go, please visit goasap.org. The go package now includes the open source TweenBencher utility plus tests & tutorials packages. For Video Tutorial source please visit the Go Playground. Following the build? Be sure to click on source > changes to see what's new. Talk to you on the Go List! [Less]
Created about 1 year ago.

1 Users
 

A framework that gives everyone the possibility to animate and add interactivity to swing applications, as flash does. The framework handles timelines of actors that can be keyframed. Those actors ... [More] can be graphics, sounds or swing components. Graphic actors can be images, pixel filters, gradients, all combined using a complete and innovative layering system. Timelines can be used to display graphic objects, or control any javabean compliant instance through reflection. [Less]
Created about 1 year ago.

0 Users

An open source Flash alternative written in Java
Created 3 months ago.

0 Users

Those are free animation plugins developed by Diego Stoliar.
Created 11 months ago.

0 Users

speed up your development with the framework. it will give you a lot of shortcuts to access stuff you use on a regular basis.
Created 12 months ago.

0 Users

A standards-based, online, collaborative multimedia authoring platform. Find updates to the Ajax Animator on my blog: http://antimatter15.110mb.com/wp/ Or try out the app for yourself. http://antimatter15.110mb.com/ajaxanimator
Created 6 months ago.

0 Users

A flash project for dynamically rendering scalable vector graphics.
Created 12 months ago.

0 Users

The asMonster is a framework in as3 that has as main characteristic make my life ease. I tried to make complex things that I need to do with some frequency become more simple and practical.
Created 4 months ago.