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O NoticiasLinux informa sobre o CDLivre, um CD de softwares livres para Windows, nas categorias de Desenvolvimento, Design, Internet, Jogos, Multimídia, Produtividade e Utilitários. A idéia surgiu nos preparativos do FLISOL 2006, como uma alternativa ao TheOpenCD com melhor aproveitamento do ... [More] espaço disponível no CD e maior adaptação aos usuários brasileiros. [Less]

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  0 reviews  |  2 users  |  35,461 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

klip is a cross-platform 2D game engine which aims to provide graphics, input, sound, network and physics components which work together seamlessly.

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  0 reviews  |  1 user  |  8,610 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

Conteúdo INTRODUÇÃO AO DESENVOLVIMENTO DE JOGOS COM HTML5 - por Victor / Heberth

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  0 reviews  |  1 user  |  7,988 lines of code  |  2 current contributors  |  Analyzed 2 days ago
 
 

This is a quick and dirty port of the Cal3D skeletal animation library I put together over winter break (originally in C++.) This is very much a work-in-progress. Part of the motivation of this is purely academic; I am aware that the excellent papervision3D team is working on skeletal animation ... [More] support via Collada models. Speed wise this leaves much to be desired; hopefully it can be improved in future revisions. The library makes use of Polygonal Labs Data Structures, available at: http://lab.polygonal.de/ds/ The cal3D library itself is 3D engine agnostic; the Cally demo uses papervision3D to display all models. Currently the library only supports XML files. A live demo is available at: http://www.cs.uiowa.edu/~jfries/cally/cally.html [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 7 days ago
 
 

About PolyAnimPolyAnim is a Java library (and perhaps an editor in future) for animations consisting of groups of 2d polygons. It is mainly intended for animated game sprites, not for movies really. And no, it's not meant to be a Flash killer.. ;) I originally began this project in C++ with ... [More] just a plain OpenGL renderer. However, as I've been recently spoiled by Java, garbage collection etc., I kinda grew tired of dealing with the C++ stuff (read more about it in this blog post). So I ported the code I had to Java and LWJGL and here I am. =) Project status and newsCheck the latest status / news updates from here. See also:PolyAnim feature listing PolyAnim demos (Java Web Start) Current source code documentation (Doxygen + Javadoc) Building PolyAnim using Apache Ant Checking out PolyAnim using Eclipse + Subclipse Using Inkscape to create animations How the animations are constructed internally Screenshot from the test program (LWJGL renderer) Check out the video on YouTube! [Less]

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  0 reviews  |  0 users  |  12,974 lines of code  |  0 current contributors  |  Analyzed 24 days ago
 
 

Inspired by Scratch (http://scratch.mit.edu/) and implemented using Python (http://python.org) and PyGame (http://pygame.org), this project aspires to be a way to make Python approachable for children of all ages, but specifically targeting 6-12 year olds. The goal is to make it easy for them to ... [More] get started with a graphical environment and get things moving and reacting in that environment, and to make it easy to share their projects with others. A parallel goal is to allow them to use the full repertoire of Python, without dumbing it down. [Less]

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  0 reviews  |  0 users  |  24,062 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

IntroductionRobotBuilder is an application that lets users to build manipulator robots as a kinematic chain of links ( rigid body that connects two joints ) from the base to the end-effector. Each link is represented visually by 3D geometry imported from a 3DS file (3D Studio Format). After ... [More] describing the robot, users can describe its trajectory by using via-points and then request an animation to the application to see an animation and check the resulting path plan. RobotBuilder is primarily intended to university students but it can be used by anybody interested in learning robotics or in building 3D Games since the C++ geometric classes in the source-code can be decoupled from the rest of the code. It was an undergraduate project whose source-code is now available for anyone interested in improving or using it for whatever purposes. Please feel free to make comments or discuss how we can contribute to the project. ScreenshotsLink Type Creation Robot Construction Trajectory Description Compiling RobotbuilderRequirementsTested in Linux/Windows but should work on any operating systems since it supports the libraries listed below Qt3 OpenGL C++ compiler InstructionsIf you have Qt library installed properly ( including developer libraries ) you should just type the following commands: > qmake robotbuilder.pro > makeFeaturesRobotbuilder offers the following features: Create, save, update or remove a link type (linktype file) Import 3d geometry for the link type with 3ds files (3D Studio) Create, save or remove a robot project (robot file) Add, modify or remove a link in the robot link chain Add, modify or remove a robot position (path) in the robot trajectory Animate the resulting trajectory Not all features are implemented, some features are implemented partially. However it is possible to create a robot and its trajectory and see the animation. Join the ProjectIf you feel like using the project or have some ideas about it you can send your message in the robotbuilder group at: http://groups.google.com/group/robotbuilder [Less]

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  0 reviews  |  0 users  |  6,400 lines of code  |  0 current contributors  |  Analyzed 6 months ago
 
 

Flexible cross-platform library for joints animation in 3D enviroment

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 10 days ago
 
 

LISIBox is a small wrapper engine, which provides an interface for the Lua script language. LISIBox can also programmed via the C/C++ API. LISIBox provides many classes and functions to work smoothly with Lua, Irrlicht, SDL and IrrKlang. LISIBox also provides a Runtime, which represents the heart of ... [More] the engine. The Runtime manage all resources and translate the Lua code into the sublibrary needed format. [Less]

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  0 reviews  |  0 users  |  0 current contributors
 
 

Last Updated 2009-04-12 OverviewGGEjs is a small, easy to learn and use javascript engine. It's designed to simplify the creation of fast browser-based games. If you know javascript, HTML and CSS, you can get started making games with GGEjs. Best of all, it's free. GoalThe goal of ... [More] this project is to provide a stable, cross-browser game engine that uses readily available, free and open resources: HTML, Javascript, and CSS. Browser RequirementsMost games made with GGEjs will run ok on just about any standard computer that has a browser. Users will get the best experience if they have a computer less than 5 years old, and are running a modern browser such as: FF2+, IE6+, Webkit (Safari, Chrome) or Opera. Game Developer SkillsAt a minimum, you'll need to know some javascript, CSS and a little HTML. Having a game you want to make is a good idea, but not necessary. You can mod the example games that come with the GGEjs source and create new games that way. Optimally, you should have a solid grasp of javascript, an idea for a game, and the patience to work on creating your game. Don't worry if you don't have great programming skills. The code is not that complex or hard to understand once you get used to it. With a little perseverence, you can learn a lot about how to make your own video games. Where's the code?It's coming! There's a few things to do first, like setting up the project here in google code, cleaning up some documentation, and organizing the code for google's svn repository. The engine is already well underway, and is currently at a stable version. It just needs to be set free so others can enjoy it too. You can check out some games created with GGEjs at http://gogomakeplay.com/ . There's now a GGEjs game dev discussion group, for help with making games and getting the most out of the engine. [Less]

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