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ImageMagick® is a software suite to create, edit, and compose bitmap images. It can read, convert and write images in a variety of formats (over 100) including DPX, EXR, GIF, JPEG, JPEG-2000, PDF, PhotoCD, PNG, Postscript, SVG, and TIFF. Use ImageMagick to translate, flip, mirror, rotate, scale ... [More]
libavg is a high-level media development platform with a focus on interactive installations. It is meant to pick up where Adobe Flash leaves off and gives you high-quality hardware-accelerated visuals as well as easy and flexible authoring, testing and deployment. libavg works well with other ... [More]
OverviewUseful PagesContributions Overviewdevbarjs is a customizable development tool bar that lays subtly at the bottom of your browser. The interface provides quick additions of helpful development tools with hooks into jQuery and YUI. Included with this release is: jQuery extension for ... [More]
A platform (SDK) to create an open Arena where developers can program and develop teams and/or individual bots to compete against each other
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. It reads and writes xml files for animations. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary. The editor can be used ... [More]
klip is a cross-platform 2D game engine which aims to provide graphics, input, sound, network and physics components which work together seamlessly.
About PolyAnimPolyAnim is a Java library (and perhaps an editor in future) for animations consisting of groups of 2d polygons. It is mainly intended for animated game sprites, not for movies really. And no, it's not meant to be a Flash killer.. ;) I originally began this project in C++ with ... [More]
Aim of that project is to create very flexible skeletal animation library, which can be configured in easy way. In plans it also suppose to have many features current skeletal animation libraries doesn't have like easy to get model (skeleton) bounding boxes, or interface letting influence ... [More]