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Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation (including fluid dynamics, hard body physics, cloth and ... [More] hair), post-production with node based compositing and non linear editing, integrated game engine (with graphical programming, vehicle and rag doll constraints) and python scripting including an import and export suite. Blender runs on all major operating systems including Windows, OS X, Linux and BSD's. It has sculpting similar to ZBrush©, is a full animation suite similar to Maya© or 3DS Max© ; has compositing comparable to Nuke, camera tracking, object tracking and full video editing [Less]

4.68595
   
  4 reviews  |  574 users  |  1,201,793 lines of code  |  86 current contributors  |  Analyzed 9 days ago
 
 

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and special effects for film and animations. Bullet is integrated into many 3d modelers including Maya, Houdini, Cinema 4D, LightWave and Blender. It is free for commercial use and open source under the permissive ZLib ... [More] License. Bullet is cross-platform for Windows, Linux, Mac OSX, Playstation 3, XBox 360, Wii, iOS, Android with special optimizations for x86 SIMD SSE, Cell SPE and OpenCL. [Less]

4.53333
   
  0 reviews  |  56 users  |  562,665 lines of code  |  6 current contributors  |  Analyzed about 20 hours ago
 
 

SOFA is an Open Source framework primarily targeted at real-time simulation, with an emphasis on medical simulation. It is mostly intended for the research community to help develop newer algorithms, but can also be used as an efficient prototyping tool. Based on an advanced software architecture ... [More] , it allows to: Create complex and evolving simulations by combining new algorithms with algorithms already included in SOFA Modify most parameters of the simulation – deformable behavior, surface representation, solver, constraints, collision algorithm, etc. – by simply editing an XML file Build complex models from simpler ones using a scene-graph description Efficiently simulate the dynamics of interacting objects using abstract equation solvers Reuse and compare a variety available methods [Less]

5.0
 
  0 reviews  |  2 users  |  412,310 lines of code  |  37 current contributors  |  Analyzed 4 days ago
 
 

The Go ActionScript Animation Platform is a lightweight, portable set of generic base classes for buliding your own AS3 animation tools. Go provides structure and core functionality, but leaves the specifics to you. This Googlecode page is used for the SVN repository and to host files. For docs ... [More] & more about Go, please visit goasap.org. The go package now includes the open source TweenBencher utility plus tests & tutorials packages. For Video Tutorial source please visit the Go Playground. Following the build? Be sure to click on source > changes to see what's new. Talk to you on the Go List! [Less]

5.0
 
  0 reviews  |  1 user  |  4,395 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 
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IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction. (ZLib license, free for commercial use). More infos: http://www.impulse-based.de

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 3 days ago
 
 

Magneticle uses the Biot-Savart law to render a 3D particle simulation of the magnetic field surrounding a current-carrying wire modeled as an arbitrary space curve.

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  0 reviews  |  0 users  |  2,170 lines of code  |  0 current contributors  |  Analyzed about 2 hours ago
 
 

Creative CrewCommunity for Artists & Programmers We are an organization dedicated to fostering talented members of the creative community through the development of applications in a business environment. The club is modeled after a typical development studio with teams working on multiple ... [More] projects. ShowcaseDesktop Applications Discover Engine Preview 1 Discover Engine Preview 2 Discover Engine Preview 3 Discover Engine Preview 4 Mobile Applications Google Android Sandbox Preview 1 Google Android Sandbox Preview 2 Google Android Sandbox Preview 3 Apple iPhone Sandbox Preview 1 Apple iPhone Sandbox Preview 2 Apple iPhone Sandbox Preview 3 Apple iPhone Sandbox Preview 4 Apple iPhone Sandbox Preview 5 Library DependenciesOGRE (Object-Oriented Graphics Rendering Engine) http://www.ogre3d.org/ Download SDK Bullet Collision Detection and Physics http://www.bulletphysics.com/ Download SDK OgreBullet (binding layer) Download SDK TinyXML http://www.grinninglizard.com/tinyxml/ Google Android http://code.google.com/android/ Download SDK Apple iPhone http://developer.apple.com/iphone/ Box2D Physics Engine http://www.box2d.org/ jQuery (JavaScript Library) http://jquery.com/ PHP (Server-Side Scripting Language) http://www.php.net/ Microsoft ASPNET (Web Application Framework) http://www.asp.net/ Recommended ToolsMicrosoft Visual C++ http://www.microsoft.com/express/vc/ http://msdn.microsoft.com/en-us/visualc/ Blender - 3D Content Creation Suite http://www.blender.org/ GIMP - Image Editor http://www.gimp.org/ Inkscape - Vector Graphics Editor http://www.inkscape.org/ TortoiseSVN - Subversion Source Control Client http://tortoisesvn.net/ References Import an existing file structure EasyEclipse - Distributions And Plugins http://www.easyeclipse.org/ Doxygen - Source Code Documentation http://www.doxygen.org/ Notepad++ - Text Editor for Windows http://notepad-plus.sourceforge.net/ Editra - Text Editor for Mac OS X http://www.editra.org/ SDK Extraction StructureIDE Project Root BulletPhysics (Extracted) OgreSDK (Extracted) Folder StructureIDE Project Root BulletPhysics msvc 8 (Paste, A) out src OgreSDK include lib projects (Checkout, SVN) discover bin docs include scripts src vendors bullet (Extracted, vendors_extract_here.zip) extract_bulletsdk_msvc_8 (Copy, A) lib tinyxml (Extracted, vendors_extract_here.zip) ConfigurationMicrosoft Windows > Control Panel > System > Advanced > Environment Variables > Edit OGRE_HOME C:\Documents\Visual Studio 2008\Projects\OgreSDK BULLET_HOME C:\Documents\Visual Studio 2008\Projects\BulletPhysics Microsoft Visual C++ > Project > Properties > Configuration Properties > Debugging > Working Directory > ..\bin\$(ConfigurationName) ProgrammingMoving from Java to C++ C++ for Java Programmers Bjarne Stroustrup's C++ Style and Technique FAQ ExternalGoogle Reader Shared Items Baby Blue Box William Chang [Less]

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  0 reviews  |  0 users  |  0 current contributors
 
 

jPhysics is a physics plugin for jQuery. This plugin gives physics properties to selected DOM elements. You set position, velocity, acceleration, apply forces and update the elements states. You also get a n-dimensional Vector class with basic vectorial operations. Specially useful for JavaScript games.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 3 days ago
 
 

faceCloth is an exploration of the relationship between real and virtual control. Live video is mapped onto a digital cloth, which reacts to its environment in a realistic fashion. The user selects the desired image and then manipulates the display geometry in order to create rich visual ... [More] compositions. faceCloth is built with Processing, using the Video and traer.physics libraries. faceCloth was created and is maintained by Elie Zananiri. [Less]

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  0 reviews  |  0 users  |  477 lines of code  |  0 current contributors  |  Analyzed 21 days ago
 
 

I am proposing an open-source library for producing real-time dynamic 2d and 3d character animations on-the-fly via physical simulation and driven by customizable high-level controllers, for use in games and other interactive simulations. This would be designed to complement already existing physics ... [More] engines (such as ODE or Bullet) and skeletal character animation libraries (such as CAL3D or those found in open-source game engines OGRE or Irrlicht). The library is to be called Robust Extensible Animation Control Toolkit (REACT). I see a lot of people (mostly students and hobbyists in the www.gamedev.net community) re-inventing the wheel by writing their own rag doll simulations, and then not taking the next evolutionary step to having their rag dolls get up and move on their own. This would eliminate the need for people to re-invent this wheel, and make it easier for people to explore much more interesting dynamic animation techniques. I believe that this will make for better, more interesting and fun games in the future, as developers will be freed to spend their time developing innovative gameplay using this technology rather than struggling to create it (and stopping at limp rag dolls when they could do so much more). Similar projects include NaturalMotion's Euphoria (a proprietary closed-source solution that is expensive to license, a barrier to entry for many students and hobbyists) and a platform for controller-based animation research called DANCE (open-source, but commercial use is prohibited -- a barrier to entry for those who would like to develop game applications for sale). The library I am proposing would embrace all users by being free for both non-commercial and commercial use. A broader user base will also make for a stronger library, and indeed it is my hope that this will evolve to become the standard means for creating physically-based character animation in simulations and games (at least in the non-big-budget game development crowd). [Less]

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  0 reviews  |  0 users  |  3,771 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 
 
 

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