Select a tag to browse associated projects and drill deeper into the tag cloud.
Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation (including fluid dynamics, hard body physics, cloth and ... [More]
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and special effects for film and animations. Bullet is integrated into many 3d modelers including Maya, Houdini, Cinema 4D, LightWave and Blender. It is free for commercial use and open source under the permissive ZLib ... [More]
SOFA is an Open Source framework primarily targeted at real-time simulation, with an emphasis on medical simulation. It is mostly intended for the research community to help develop newer algorithms, but can also be used as an efficient prototyping tool. Based on an advanced software architecture ... [More]
The Go ActionScript Animation Platform is a lightweight, portable set of generic base classes for buliding your own AS3 animation tools. Go provides structure and core functionality, but leaves the specifics to you. This Googlecode page is used for the SVN repository and to host files. For docs ... [More]
IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction. (ZLib license, free for commercial use). More infos: http://www.impulse-based.de
Magneticle uses the Biot-Savart law to render a 3D particle simulation of the magnetic field surrounding a current-carrying wire modeled as an arbitrary space curve.
Creative CrewCommunity for Artists & Programmers We are an organization dedicated to fostering talented members of the creative community through the development of applications in a business environment. The club is modeled after a typical development studio with teams working on multiple ... [More]
faceCloth is an exploration of the relationship between real and virtual control. Live video is mapped onto a digital cloth, which reacts to its environment in a realistic fashion. The user selects the desired image and then manipulates the display geometry in order to create rich visual ... [More]
I am proposing an open-source library for producing real-time dynamic 2d and 3d character animations on-the-fly via physical simulation and driven by customizable high-level controllers, for use in games and other interactive simulations. This would be designed to complement already existing physics ... [More]