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Qt is a cross-platform (Windows, Unix, MacOs X) graphical toolkit.
Qt features a rich API to write GUI software, but also for other aspect of application development : network classes, xml, internationalisation, database, ...
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API (JSR-231), and is designed to provide hardware-supported 3D graphics to applications written in Java. JOGL is not the official reference implementation of the
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JSR, but an evolving workspace; snapshots are taken from this workspace which become the official reference implementations of the JSR. JOGL is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems. [Less]
Ming is a library for writing SWF (Flash) format files. It includes high-level functions which abstract away mundane specifics of the file format and PHP (and now Python/Zope, Ruby, and c++) module code which wraps the library into handy objects.
A portable C++-based game engine designed to simplify and speed 2D accelerated games. Still very much under construction.
Currently uses your choice of Allegro, Irrlicht or SDL/OpenGL.
Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.
Universal plug-able engine for 3D graph, interactive VR, network communication and... something else :) Graph API: OpenGL (with SDL) Develop: Dev-C++ and MinGW, CMake and gcc.
(but now very and very simple and primitive =) )