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A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

4.0
   
  0 reviews  |  49 users  |  165,233 lines of code  |  13 current contributors  |  Analyzed about 5 hours ago
 
 
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Qt is a cross-platform application and UI framework. Using Qt, you can write applications once and deploy them across many desktop and embedded operating systems without rewriting the source code.

5.0
 
  0 reviews  |  24 users  |  7,757,161 lines of code  |  411 current contributors  |  Analyzed about 3 hours ago
 
 

The Visual Component Framework is a cross platform C++ application framework that offers a modern, clean architecture. It is divided into three major libraries. The FoundationKit provides services such as file access, streams, threads, synchronization primitives, and advanced RTTI features. The ... [More] GraphicsKit includes classes for working with both image and vector graphics, and has built in support for the Anti-Grain Graphics library. The ApplicationKit provides GUI controls, use of the Model-View-Control pattern, property and component editors, undo/redo support, drag-and-drop, clipboard services, application resources, and UI metrics and policy managers. Additional "Kits" adding advanced functionality include an HTML kit, Internet kit, JavaScript kit, Network kit, OpenGL kit, and RegEx kit [Less]

5.0
 
  0 reviews  |  6 users  |  2,467,565 lines of code  |  1 current contributor  |  Analyzed 7 days ago
 
 

libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. ... [More] Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more. [Less]

5.0
 
  0 reviews  |  2 users  |  3,623,181 lines of code  |  5 current contributors  |  Analyzed about 2 years ago
 
 

Perl bindings for Qt4. This project aims to have a production-ready module that is similar in syntax to the PerlQt 3 binding. There is currently no official release, but you can check out the source from svn and compile them yourself. See the INSTALL file for instructions on how to do this. ... [More] Once the bindings are built, there are many examples in the example directory that are direct ports to Perl of the C++ examples that ship with the Qt library. Based on the Smoke library, so the final version will support any method that Smoke supports. Create Perl packages that subclass, extend, and override their C++ parents Create signals and slots: connect Qt defined signals to Perl subroutines, and Perl defined signals to Qt slots Signals and slots defined in parent packag [Less]

0
 
  0 reviews  |  0 users  |  30,142 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 
 
 

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