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A cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code ... [More] contains unofficial support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, Smalltalk, and Tcl. [Less]

4.23529
   
  0 reviews  |  216 users  |  253,963 lines of code  |  20 current contributors  |  Analyzed 1 day ago
 
 

Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system.

4.57895
   
  0 reviews  |  78 users  |  449,587 lines of code  |  13 current contributors  |  Analyzed 6 days ago
 
 

SDL Devel Pack, is the package with the libraries of SDL for development. It is a simple and easy to prepare its programming environment to develop their games. SDL Devel Pack, é o pacote com as bibliotecas do SDL para desenvolvimento. É uma forma simples e fácil de preparar seu ambiente de programação para desenvolver seus jogos.

5.0
 
  0 reviews  |  2 users  |  8,756 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

SDL Full Pack, as principais bibliotecas (dll's) do SDL reunidas em um instalador para MS-Windows. SDL Full Pack, the main libraries (dll's) of the SDL congregated in an installer for MS-Windows.

5.0
 
  0 reviews  |  1 user  |  0 current contributors  |  Analyzed 9 days ago
 
 

Libneuro is a toolkit and middleware for visual applications, including games. Currently limited to 2d surfaces, it however contains an advanced painter's algorithm which is the backbone for core utilities like graphical user interfaces. The painter's algorithm is designed to avoid the whole ... [More] screen to be redrawn on the frame buffer at every cycle, thus it is efficient on older systems. [Less]

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  0 reviews  |  1 user  |  12,074 lines of code  |  1 current contributor  |  Analyzed 2 days ago
 
 
 
 

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