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repository of code that promotes antonytrupe. projects: synchronize jquery plugin synchronize

5.0
 
  0 reviews  |  1 user  |  15,628 lines of code  |  1 current contributor  |  Analyzed 10 days ago
 
 

MoNKey!GoalThe goal for this project is to support two-player sessions of m,n,k,p,q-games through a web interface developed using Google App Engine as the framework. Future goals include adding support for three and four players. m,n,k,p,q-game?From Wikipedia: An m,n,k-game is an abstract ... [More] board game in which two players take turns in placing a stone of their color on an m×n board, the winner being the player who first gets k stones of their own color in a row, horizontally, vertically, or diagonally. Thus, tic-tac-toe is the 3,3,3-game and free-style gomoku is the 19,19,5-game. The p and q variables were introduced to support Connect6. From Connect6.org: Black plays first and puts only q black stone on q unoccupied intersections (also called grids). Subsequently, Black and White alternately put p of their own stones on p unoccupied grids. [Less]

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  0 reviews  |  0 users  |  2,993 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

Game overviewConqueror is a turn based strategy game where players control units on a hexagon grid battlefield set in medieval time. Contiguous hexagons controlled by a player form a "territory" and income is earned from this territory each turn. Units (peasants, spearmen, knights, and ... [More] barons) or defensive structures can be purchased in order to expand or defend each territory. The goal is to conquer the entire region or island, exerting dominance over the land. Multiplayer via the internet or AI play. Implementation overviewThe main game logic will be written in python and designed to run on the Google App Engine. Clients will be browser based and written to take advantage of support for SVG in modern browsers. Each action a player takes on the client will be sent to the server for double checking (and propagating to other user agents). The AI and other game logic will take place on the server, and the client will have the bare minimum for allowing the player to control and purchase units. The API between client and server will be quantized into "actions" such as "purchase unit", "move unit", "undo", "redo" Design DocumentThe design document for the game is covered on the DesignDocument page. [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 9 days ago
 
 
 
 

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