Projects tagged ‘applet’ and ‘game’


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Projects tagged ‘applet’ and ‘game’

Filtered by Project Tags applet game

Refine results Project Tags java (15) multiplayer (2) puzzle (2) mmorpg (2) sphere (1) client (1) image (1) strategy (1) gaming (1) othello (1) rmi (1) force (1)

[15 total ]

3 Users

Multiplayer online role playing game, based on original mechanics and setting, with a light client (runnable as a Java Applet) and persistent, highly customizable server.
Created 12 months ago.

0 Users

Applet in Java per giocare a dama italiana online contro il computer
Created 11 months ago.

0 Users

A fast-paced Tetris clone puzzle game where you control 3 bricks at a time, falling in an endless stream. When a complete line is formed, it is removed. When there is no place left at the top for new ... [More] blocks, the game is over. To play the game in its currrent state, go -HERE- [Less]
Created 12 months ago.

0 Users

Short DescriptionThis is a standalone java applet that helps designing diplomacy board game strategies. It allows to edit graphically strategy tree with multiple branch. It doesn't provide hints or ... [More] analysis, it only provide a visual representation of a strategy tree. online vesion - Follow the link to test the tool on-line. IntroductionDiplomacy is a tough game. It puts forwards the difficulty to be confident in a conflictive situation, and all the benefits that can be retrieved when an team raise. Moreover the strategic dimension underlies all the exchanges between the players. I have written this tool to allow a player to build a strategy schema. Play diplomacy at: http://www.diplomatie-online.net Funny conception tipThis tool is based on a database of countries, name shape and adjacency graph. I have build an editor to help me to create all these data. Provided I'm a single programmer I used Powerpoint extensibility to build an editor. For each country I draw the shape of all places where an army can be drooped. Notice that in Spain there is only one country, but there is one place for tanks an two coasts for fleets. On each place with a resource center I draw a circle to locate where the resource center icon will be drawn. Then on each place I draw a rectangle to locate where the army icon will be drawn. Finally for each place I write the place's name in the web text replacement field of the shape. I draw each county shape on the map and I place circle and square geometry in each one to control. All these data are gathered and processed thanks to the macro entitled "cool" (how, I should change that now). "cool" write a file in "c:\output.xml" that can is included in the applet package. http://diplomacy-strategy-editor.googlecode.com/files/diplo-applet-editor.zip The adjacency data has been entered by hand... I was really long, if you need it it is provided with the sources. Screen shots and basic useThe top tool palette contains the map, flags, fleets and armies. Drag items from the tool bar to the working area. First drag a map from the tool bar to the working area. It is possible to translate the working area by using the mouse middle button and moving the mouse. It is also possible to zoom in and zoom out by pressing the mouse right button and moving the pout up and down. Now lets drag a few troops and resource center's flags. Notice that the tanks can only be dropped on the ground and fleet only on the sea. A nice shape highlights the country that is under the mouse to ease the placement. It is possible to remove items from a map by dropping them into the recycle. It highlights to show that the army will be removed. Create an attack order by dragging an army over the attacked army of an adjacent place, with pressing the CTRL key. It creates an arrow that symbolizes the attach order. Create support order by dragging an army over the supported order or the supported army. The army or order highlights to let you know that the support order will be created. Now, let's show the power of this tool. Lets create the strategy tree. Take the map of the working area ad drag it to a lower place with pressing SHIFT. A new map is created and linked to the initial one. The application allows to create as many fork as required. Finally let's save the work by using the save disk button. [Less]
Created 12 months ago.

0 Users

Later...
Created 8 months ago.

0 Users

Use the arrow keys to move each falling block and rotate its colors. Press space to drop the block. Goal: get 3-in-a-row of any color in any direction. I wrote this back in 1999 as one of my very ... [More] first Java programs, imitating another columns game I had already seen... amazingly it still works! Try it now: just click here to play. [Less]
Created 12 months ago.

0 Users

a java applet version of the centipede classic game
Created about 1 year ago.

0 Users

This project is my Java implementation of the fantastic 2-player card game called "Lost Cities", invented by the prolific German game designer Reiner Knizia. At the moment, you can only play against ... [More] the computer (and a pretty weak game it plays too). Future enhancements may include human-human games, a player ladder, and a high score table. I wrote this game in early 2001 in order to learn Java, with a view to becoming a professional software developer. Although it succeeded at that, looking back at the code with the benefit of seven years' commercial Java experience makes me shudder and cringe. There are a lot of things I'd like to refactor, such as: converting the reference data from int constants to Java 5 enums abstracting the AI out of the rest of the code to make it pluggable properly separating the domain logic (e.g. game rules) from the GUI code The program deliberately uses some of the newer features of Java (e.g. Swing). So in order to run it as an applet, you may need to download an appropriate Java Runtime Environment (JRE) from Sun's web site. This will be a one-off process. If a new enough JRE is already installed, the game will start up straight away. The game has a Help menu that explains both the rules of the game and how the program works. If you discover any bugs or have any suggestions on how the program or the computer's play could be improved, please email me at andrew dot i dot swan at gmail dot com. Lost Cities is a game of very simple rules but fascinating depth - enjoy! [Less]
Created 12 months ago.

0 Users

Othello Java game
Created 12 months ago.

0 Users

BombermanI'm currently working on this project. The source is being renewed, not for the better (it's still ugly), but it's now made for easier testing. I found testing of the old Bomberman ... [More] extremely difficult. This should be much easier now with the even uglier code! If you want to contact me, please send a mail to eirikbra@tihlde.org FAQWhen is the release? I will work on it in the Christmas. There was some issue with RMI not being connect able from the outside, this is a administration problem, not programming. Why is the source so ugly? I can blame the internet, my school and my lack of intelligence. But I rather blame that this project is based on two older projects, and the last one is stone age old (when I thought String was underwear and Java was fast as lightning). ((The last part is not true as I've been programming since I was a puppy, but it's hilarious)) (((The part about it being hilarious is not true, it's not))) [Less]
Created about 1 year ago.