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Tweener (caurina.transitions.Tweener) is a Class used to create tweenings and other transitions via ActionScript code for projects built on the Flash platform. It's released and maintained for these versions: ActionScript 2.0, for Flash 7+ and Flash Lite 2.0+ ActionScript 2.0, for Flash 8+ ... [More] ActionSctipt 3.0, for Flash 9+ Ported/inspired versions for other languages are also available: haXe version (ported by Baluta Cristian) JavaScript version (ported by Yuichi Tateno) JavaScript version (ported by Michael MacMillan) vvvv version using nodes vvvv version using a native C# dll (faster) (ported by by Rene Westhof) Python version (ported by Benjamin Harling) C++ version (ported by Wesley Marques) In layman's terms, Tweener helps you move things around on the screen using only code, instead of the timeline. The general idea of a tweening Class is that dynamic animation and transitions (created by code) are easier to maintain and control, and more stable than animation based on the regular Flash timeline, since you can control it by time rather than by frames. Aimed both for designers and advanced developers, the Tweener syntax is created with simplicity of use in mind, while still allowing access to more advanced features. Because of this, it follows a 'one-line' design mentality when creating new tweenings, with no instancing required (as it's a static Class) and a set of optional parameters. Also, there are no initialization methods required by Tweener, other than the mandatory 'import' command. Its fluid syntax allows it to be used to tween any numeric property of any object of any class, so it is not tied to specific properties of built-in Classes such as MovieClips or TextFields. This flexibility grants a wider control on how transitions are performed, and makes creating complex sequential transitions on any kind of object easier. Small file overhead is also one of the main goals of Tweener - once included on SWF movies, Tweener currently takes 8.8kb (AS2 FL2), 9.2kb (AS2) or 10.4kb (AS3) of the total compiled file size. It can be compiled with the Flash IDE, MTASC, or Flex SDK (even with strict rules on), with no errors or warnings thrown during compilation. Tweener is also the spiritual successor to MC Tween. However, it follows ActionScript's more strict OOP rules, and gets rid of the fixed parameter order syntax imposed by MC Tween. As a result, code written with Tweener is a lot more readable even for developers not versed on the Class. Development wise, modularity is one of the main aspects of Tweener. The code is built in a way that new features such as transitions and special tweenings can be added (or removed) easily: for example, properties that are only acessible through methods and functions can be tweened by creating and registering new special properties. Expanding the feature set of the original Class can be done on a per-project basis, with no change to the original files. From this page, you can download the latest stable (heavily tested) version of Tweener, check out a few examples with source, or read the documentation. There's also a mailing list for Tweener discussion. If you prefer, you can also get the very latest versions from Subversion, before they're considered stable and featured on the download list (the changelog is available here). The repository can also be viewed with a web browser. [Less]

5.0
 
  0 reviews  |  5 users  |  11,304 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

This library is a component and display framework extension based on VEGAS the ECMAScript & ActionScript opensource framework.

5.0
 
  0 reviews  |  3 users  |  11,911 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

KRONos is an OpenSource Framework based on ECMASCript and ActionScript technologies. This framework contains all time, date, calendar, appointment, task tools. SVN and sources comming soon !

5.0
 
  0 reviews  |  3 users  |  492 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

core2 is a library which extends the ECMAScript build-ins objects: Array, Boolean, Date, Error, Function, Number, Object and String.

5.0
 
  0 reviews  |  2 users  |  12,713 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

Write in perl and action script free software, this is a rich media application that join a free view, marketing, design and functionality. Umlhttp://tagfashion.googlecode.com/files/tagfashion_0.2.xmi Arquiteturahttp://docs.google.com/Doc?id=dc7jdzrp_6gx3s5ghj

5.0
 
  0 reviews  |  1 user  |  0 current contributors  |  Analyzed about 12 hours ago
 
 

The UltraESB is a Free and Open Source Enterprise Service Bus [ESB] that facilitates the integration of different systems. Integration is facilitated via "messages" which maybe HTTP/S messages (such as SOAP, REST, JSON, XML, Hessian, AS2, HTML, Binary, Text etc) or messages over many other ... [More] transports such as JMS, Email, TCP, MLLP/S etc, or Files FTP/S, SFTP etc. Messages may carry different types of payloads such as SOAP, XML, Text, CSV, EDI, HL7, JSON, Maps etc., and the UltraESB can accept messages over one transport in one format, and forward it to another system over another transport and another format. Messages passing through the UltraESB can be "mediated" via fragments of Java code or JSR 223 Scripting languages such as Ruby,Groovy,Javascript,etc. It supports Java IDE integration. [Less]

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  0 reviews  |  1 user  |  105,717 lines of code  |  11 current contributors  |  Analyzed about 1 year ago
 
 

Wilberforce is a Flash ActionScript utility library, consisting of: AS2 Classes (Wilberforce) AS3 classes (Derek - to be added) JSAPI commands (To support the utility classes) Whats it for? As a utility library it provides a collection of implementations for a variety of systems and actions ... [More] , allowing for a 'pick and choose' approach to use. It aims to cover a wide range of areas including: Geometry Text layout 'Canvas' implementations Drawing Simulation Animation Data providers Simple, lightweight implementations of UI components It builds upon the excellent Pixlib open-source framework (its only dependency) for event handling, commands and more. Demos Text layout - http://www.handcircus.com/projects/wilberforce/demos/textlayout/ Particle system - http://www.handcircus.com/projects/wilberforce/demos/particles/ Sites built using wilberforce Bountee - http://www.bountee.com Every picture tells a story - http://www.bbc.co.uk/raw/gamesandquizzes/games/everypicture.shtml [Less]

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  0 reviews  |  0 users  |  7,521 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

ThunderBoltImportant update: Source of ThunderBolt AS3 and its Console have been moved to GitHub: ThunderBolt AS3 on GitHub ThunderBolt AS3 Console on GitHub OverviewThunderBolt is a lightweight logger extension for ActionScript 2 and 3 applications using Firebug. For logging without Firebug ... [More] , especially for AIR applications, check out the ThunderBolt AS3 Console. For more information about ThunderBolt AS2 and ThunderBolt AS3 check out the Wiki. The ThunderBolt project based on the Mozilla Public License 1.1.. News + UpdatesNews and updates about ThunderBolt AS3 by Jens Krause on Twitter: 02/06/10: ThunderBolt AS3 version 2.3! Now with support for IE 8's Developer Tools - Big thanks to Richie Vos for adding his extension! 01/31/10: Source of ThunderBolt AS3 and its Console have been moved to GitHub: ThunderBolt AS3 on GitHub / ThunderBolt AS3 Console on GitHub Feel free to fork it! 01/17/10: ThunderBolt AS3 Console v.2.2.2 (new certificate by Thawte + AIR 1.5.3) 03/10/09: ThunderBolt? AS3 Console has been updated to version 2.2.1! issue 11 has been fixed 03/08/09: ThunderBolt? AS3 version 2.2! Logging of package names + class names + code line numbers (Flash Debug Player required), ThunderBoltTarget improved, SWC for Flex 4 (Gumbo) updated, all examples + documentation updated 03/06/09: ThunderBolt? AS3 Console has been updated to version 2.2! Updated to Adobe AIR 1.5.1, certificate of Thawte included - sponsored by Adobe - thanks!, version no. is visible at options, issue 10 has been fixed 08/23/08: ThunderBolt AS3 Console has been updated to version 2.1! new panel called "option " including new feature "always in front", auto update 08/03/08: ThunderBolt AS3 version 2.0 has been released! Firefox 3.0 supported Gumbo (Flex 4) supported ThunderBolt AS3 Console official release added. Happy Logging ;-) 06/01/08: ThunderBolt AS3 version 2.0 Beta has been released for logging Flex, AIR or Flash CS3 apps without Firebug using the new ThunderBolt AS3 Console. All examples based on Flex and Flash CS 3 has been updated too. Happy Logging ;-) 10/14/07: ThunderBolt AS3 version 1.0 has been released with new examples using Flex 2 and Flash CS 3 based on AS3. New features added (memory snapshot, stop logging flag) as well. FeaturesThunderBolt AS3: Log levels: INFO, WARN, ERROR, DEBUG (FATAL, ALL) Tree view for complex object structures such as class identifier and its properties Logging of package names, class names, code line numbers (Flash Debug Player required) Custom LogTarget based on Flex Logging API including filters memory snapshot stop logging flag SWC components for logging using Flex 2/3/4, AIR or Flash CS3 ThunderBolt AS2: Detailed information (class, file, line number, time, frame) Log levels (info, warning, error, fatal) Interactive tree view for complex object structures Profiling (time spend during code execution) Collapsible grouped output Filter log by classes and packages Interactive console (inspect and modify object on runtime) Screenshot (ThunderBolt AS3 Console) Screenshot (ThunderBolt AS2) ContactThunderBolt AS2: Martin Kleppe - mail ThunderBolt AS3 + ThunderBolt AS3 Console: Jens Krause (aka sectore) - WEBSECTOR.DE [Less]

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  0 reviews  |  0 users  |  6,251 lines of code  |  0 current contributors  |  Analyzed about 1 hour ago
 
 

Ludicast is starting here a project for decompiling flash documents. We have 4 milestones: The generation of ASDocs based on filtered categories. The decompilation of SWFs previous to Flash 9. The decompilation of Flash 9 SWFs. This will include a parser for the abc intermediate bytecode ... [More] language. An obfuscator based on the previous steps. Basically, since every swf in the wild is decompilable (Adobe: this means Buzzword & Photoshop Express), and Intellectual Property is the lifeblood of most startups, we are doing this project to help the Flash community, not hurt it. One key aspect of this project is that it is written as a Flex/AIR project, making it easy for those who benefit from it to contribute. We feel that the sooner we have a working decompiler released, the sooner we will be able to provide a working obfuscator. Plus a working decompiler will alert developers of the risks inherent in publishing their SWFs prematurely. This will allow them to better gameplan their release schedule. Any questions, feel free to email Nate Kidwell. Some obvious projects we are drawing inspiration and sources from are: swfassist, tamarin, hurlant's decompiler. If anybody knows of any other relevant projects, let us know. Feel free to use this decompiler in any of your projects. If you want to contribute, there are three key ways: Pick a tag in the tags directory and start coding. Each tag describes a bit of flash functionality, such as actionscript, font infomation, embedded images and so forth. Something probably matches with your skillset Instrument the embedded webkit webbrowser to have a swfcatcher-like interface making it easier to capture swfs with a single click. This would require a bit of javascript magic. Research other projects such as swfassist for code that can be used. [Less]

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  0 reviews  |  0 users  |  20,178 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

com.justenholterActionscript repository for projects and libraries both under development and released by Justen Holter. It is recommended that you download the latest stable release of each project from the downloads page. To access the pre-release source you can browse the repository with a web ... [More] browser or svn client. com.justenholter.basic3dBasic3D is a simple Actionscript API/Framework for manipulating objects in 3D space. The source is available in both AS2 and AS3. Basic3D is meant to be a light weight positioning system used to move objects within 3D Space. It supports basic positioning of objects and cameras along x, y, and z. Camera rotation is also supported on all three axis however in an attempt to keep the system as lightweight as possible Basic3D does not support object rotation, elements within the scene will always be forward facing elements. Currently Basic3D is available from http://code.google.com/p/basic3d but is maintained within this repository as well. com.justenholter.textA TextEffect engine and series of effects that work on a TextFields.text and TextFields.htmlText properties. An example of each effect can be viewed at http://dev.justenholter.com/text/ Effects Cycle Insert OverType Scroll Write com.justenholter.utilsA number of classes and package level functions used as utilities to complete a larger task. [Less]

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  0 reviews  |  0 users  |  0 current contributors
 
 
 
 

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