Projects tagged ‘as3’


[1293 total ]

10 Users
 

This is an ActionScript 3 API for Google Analytics data collection.
Created about 1 year ago.

7 Users
   

AXDT is a set of plug-ins for the Eclipse Platform that enable you to write ActionScript3 code in an integrated environment. AXDT is based on Eclipse Imp and utilizes the opensource FlexSDK.
Created about 1 year ago.

5 Users
 

maashaack is a set of framework, libraries and utilities that have the goal to provide a standard set of tools than can work with any host supporting ActionScript 3.0 * Flash Player 9.0+ * AIR ... [More] 1.0+ * Tamarin 1.0+ our mission statement: Making programming in AS3 better [Less]
Created about 1 year ago.

4 Users
 

ASTUce is a regression testing framework inspired by the xUnit architecture. This framework is intended for developers who wish to implement unit tests in ECMAScript (ECMA-262) and ActionScript 3. ... [More] ASTUce is also a cross-platform (OS X / Linux / Windows) client that can run your unit tests on the command-line (yeah for real). [Less]
Created about 1 year ago.

3 Users

A set of Actionscript 3 utilities that enable the use of MVC for rapidly building rich internet applications within the Flex framework. Includes Router for deeplinking, Model for easy data access ... [More] , some base Controllers and some other goodies that make our lives easier. [Less]
Created about 1 year ago.

3 Users
 

This library is a component and display framework extension based on VEGAS the ECMAScript & ActionScript opensource framework.
Created about 1 year ago.

3 Users
 

CalistA is a little ECMASCript cryptography library with SHA1, TEA, MD5, LZW, Base64, Base8, etc. algorithms and implementations. This framework is an extension of VEGAS the RIA opensource framework.
Created about 1 year ago.

3 Users

Tweener (caurina.transitions.Tweener) is a Class used to create tweenings and other transitions via ActionScript code for projects built on the Flash platform. It's released and maintained for these ... [More] versions: ActionScript 2.0, for Flash 7+ and Flash Lite 2.0+ ActionScript 2.0, for Flash 8+ ActionSctipt 3.0, for Flash 9+ Ported/inspired versions for other languages are also available: haXe version (ported by Baluta Cristian) JavaScript version (ported by Yuichi Tateno) JavaScript version (ported by Michael MacMillan) vvvv version using nodes vvvv version using a native C# dll (faster) (ported by by Rene Westhof) Python version (ported by Benjamin Harling) C++ version (ported by Wesley Marques) In layman's terms, Tweener helps you move things around on the screen using only code, instead of the timeline. The general idea of a tweening Class is that dynamic animation and transitions (created by code) are easier to maintain and control, and more stable than animation based on the regular Flash timeline, since you can control it by time rather than by frames. Aimed both for designers and advanced developers, the Tweener syntax is created with simplicity of use in mind, while still allowing access to more advanced features. Because of this, it follows a 'one-line' design mentality when creating new tweenings, with no instancing required (as it's a static Class) and a set of optional parameters. Also, there are no initialization methods required by Tweener, other than the mandatory 'import' command. Its fluid syntax allows it to be used to tween any numeric property of any object of any class, so it is not tied to specific properties of built-in Classes such as MovieClips or TextFields. This flexibility grants a wider control on how transitions are performed, and makes creating complex sequential transitions on any kind of object easier. Small file overhead is also one of the main goals of Tweener - once included on SWF movies, Tweener currently takes 8.8kb (AS2 FL2), 9.2kb (AS2) or 10.4kb (AS3) of the total compiled file size. It can be compiled with the Flash IDE, MTASC, or Flex SDK (even with strict rules on), with no errors or warnings thrown during compilation. Tweener is also the spiritual successor to MC Tween. However, it follows ActionScript's more strict OOP rules, and gets rid of the fixed parameter order syntax imposed by MC Tween. As a result, code written with Tweener is a lot more readable even for developers not versed on the Class. Development wise, modularity is one of the main aspects of Tweener. The code is built in a way that new features such as transitions and special tweenings can be added (or removed) easily: for example, properties that are only acessible through methods and functions can be tweened by creating and registering new special properties. Expanding the feature set of the original Class can be done on a per-project basis, with no change to the original files. From this page, you can download the latest stable (heavily tested) version of Tweener, check out a few examples with source, or read the documentation. There's also a mailing list for Tweener discussion. If you prefer, you can also get the very latest versions from Subversion, before they're considered stable and featured on the download list (the changelog is available here). The repository can also be viewed with a web browser. [Less]
Created about 1 year ago.

2 Users
 

Flint is an open-source project to create a versatile particle system in Actionscript 3. The aim is to create a library that handles the common functionality for all particle systems, has methods for ... [More] common particle behaviours, and lets developers extend it easily with their own custom behaviours without needing to touch the core code. You can find more about Flint and join in discussions on our forum at the Flint website - http://flintparticles.org/ [Less]
Created about 1 year ago.

2 Users
 

Create flexible mock objects for use when unit testing Flash and Flex projects. Supports method and property mocking with argument constraints, return values, event dispatch, error throwing, and more. ... [More] mock-as3 provides an expectation based API, allowing the setting of method and property expectations separate to the invocation of mocked methods. Just a taster of what mock-as3 looks like. // create an instance of a Mock delegate. var example:MockExample = new MockExample(); // get the reference to the Mock instance. var mock:Mock = example.mock; // set an expectation mock.method('hello').withArgs(String).andReturn('hi!').once; // call the method mock.hello('with a string'); // check that all the expectations were met mock.verify();See the SettingExpectations page for more examples. [Less]
Created about 1 year ago.