Projects tagged ‘as3’ and ‘haxe’


[10 total ]

1 Users

stiloMenuis a framework developed by Antonio Stilo and Giovanni Stilo in 2009 provide a strong and flexible solution to dynamically manage your menu and buttons in as3 Instructionsdownload the ... [More] zip file unpackit and edit the file index.as to shift easily between different XML driven menues. Next features3d Menues and new Items package it was used and tested on several projects now a light weight example is released enjoy a.s. [Less]
Created 4 months ago.

1 Users

Haxe Graphical User Interface for the flash9 platform, is a set of classes working as widgets like flash/flex's components and windows. Currently the library contains the following widgets: Button ... [More] , Label, Input, Checkbox, Radiobox, Combobox, Slider, Scrollbar, Scrollpane, List, Tree, Popup-Menu, Window, ColoPicker Widgets are tweened and scripted, can be hard-coded or loaded from xml. You can see some samples on the blog at http://haxegui.blogspot.com/ A little usage sample: // WindowaManager is a singleton, can just as well call: // var window = new Window(flash.Lib.current, "Window", 120, 10); // var window = WindowManager.getInstance().addWindow (flash.Lib.current); window.init({name:"Window", x:120, y:10}); // var menubar = new Menubar (window, "Menubar", 10, 20); menubar.init(); // var toolbar = new Toolbar (window, "Toolbar", 10, 44); toolbar.init();will add a top-level window with a menubar and toolbar. Future Plans:Package for use with haxelib, better documentation and lingual support. Add more widgets: Tree, Datagrid, Tab navigation, Graph plotters, more containers. Layout managing, box-model. Validation, serialization of data and external interface communication. Extract rendering code to xml, to be exact, each widget should contain a reference to its rendering code (hscript), making it possible to use plugged-in rendering engines ( like vector / bitmap / scale9grid etc. ) GuiBuilder ofcourse. (For a more complete, mature library, you'll might want to checkout Aswing.) Demos \ SVN Compilation and running :About:The demos show the widget palette, a color picker, map-like drag control and xml loading & scripting. Dependencies:swfmill: The almighty http://swfmill.org/ needed for packaging assets and just for being cool and open-sourced. Assets have already been compiled in the demos. Haxe: Our Beloved compiler for generating everything else. haxelib: Some libs are needed for compiling: hscript, feffect (10x to http://filt3r.free.fr/index.php/ on both!) Compiling:On Linux, just type make in working directory. On Win32, take a look at the makefile until a proper batch script will be written This will call swfmill for linking assets and haxe for compiling, mainly App.hx which contains code for the Widget Playground and for loading the config.xml file, rest of the stuff is hscript, which "interpreters some code dynamically" see http://code.google.com/p/hscript/ for more. Update: As of SVN > ~r120, StyleManager was introduced, styles could be runtime-loaded, but the default style is compiled into the binary with haxe's resource-compiling. To generate the style, build the stylecompiler under the Tools directory, copy to somewhere in your path (~/bin/ on linux), and run it in assets/styles/ like this: stylecompiler default, to generate default_style.xml Running:Run main.swf in Flash Player >= 9. [Less]
Created 7 months ago.

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does what it says the most crazy ways
Created 4 months ago.

0 Users

Framework AS3, haXe to create some user interface components very simply. Framework Delfiweb is available in AS3 and haXe.
Created 7 months ago.

0 Users

This project contains a collection of Ant tasks which help you integrate haXe with Ant. Tested and working on Ant 1.7.0, 1.7.1 InstallationTo install anthx, use: haxelib install anthx Declare ... [More] anthx TasksTo declare all anthx tasks within Ant so that you can use it in your Ant build files, place the following inside the project element of your Ant build file: Note the path to Ant HX This must be the path to AntHX in your haxelib folder. Type haxelib path anthx to retrieve this. For example, on my install the declaration looks like this: UseOnce you have declared the tasks as above, you can use them like any other Ant task. TaskshaxeEnv - Set global haxe paths for all anthx tasks. haxeEmbed - Executes haxe as script within an ant buildfile. haxe - Generically call haxe. neko - Run a neko file. haxelib - Run haxelib. getHaxelibPath - Return the path to a haxelib library. haxe2neko - Compile .hx files to a Neko file. haxe2swf - Compile .hx files to a Flash .swf file. haxe2js - Compile .hx files to a Javascript file. haxe2as3 - Compile .hx files to Actionscript 3 files. haxe2php - Compile .hx files to PHP files. haxe2cpp - Compile .hx files to C++ files. Paths to haXe and nekoBy default, the tasks here try to call haXe and neko within the current environment i.e. they assume that haXe and neko will run from the command line and all the appropriate environment variables are set. You can override these using the haxeEnv task. FeedbackFeedback to ian (at) eirias (dot) net ChangelogVersion 0.7Added dependency checking (thanks to Gábor Szuromi) and forceRebuild/cacheFolder attributes. Fixed  issue 1  (classpaths with spaces) Added if= and unless= attributes to haxe-based tasks (again, thanks to Gábor). Added haxe2cpp Version 0.6Fix to NEKOPATH when executing haxeEmbed Version 0.5Fix to getHaxelibPath (due to changes in haxelib) Version 0.5Fix to getHaxelibPath (due to changes in haxelib) Version 0.4Updated to be compatible with haXe 2.0 Added haxe2php Version 0.3Now includes haxeEnv, haxe, neko, haxelib, getHaxelibPath, haxe2neko, haxe2swf, haxe2js, haxe2as3 Renamed anthx task to haxeEmbed. [Less]
Created about 1 year ago.

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Combines physics, computational geometry and data structures into a single library that is aimed at the flash game developer who is targeting the latest flash player. Written in the HaXe language, the ... [More] source is carefully optimized to ensure good performance of the AVM2. [Less]
Created about 1 year ago.

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hxASM enables you to program directly in Flash9 assembler and it will compile for your a SWF compatible with Flash Player 9 that can be either directly loaded from memory or saved into a file. THIS ... [More] PROJECT IS NOW DEPRECATED : HXASM HAS BEEN MERGED INTO THE HXFORMAT LIBRARY [Less]
Created about 1 year ago.

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HippoHX is a tool to create Flash desktop applications. Technically, we are a layer on top of SWHX (Screenweaver haXe-based successor). HippoHX aims to: Provide a nice and easy API: On the ... [More] backend to perform common-simple tasks such as file management, getting system information, etc. On the fronted (AS2, AS3 and haXe) to match that backend. Provide a command line tool easily pack your SWHX app. Provide a GUI on top of that tool. Stay tuned and visit: http://hippohx.com http://wiki.hippohx.com [Less]
Created about 1 year ago.

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hxbase is supposed to contain basic approaches for real daily work with haXe such as event handling, processes, migrations, configuration, etc.
Created about 1 year ago.

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Transliterates C# source code into as3 / haxe source code. It uses the excellent C# parser originally created by Robin Debreuil. C# source code available at Codeplex
Created 5 months ago.