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ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never ... [More] designed! ScummVM lets you run these adventures: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. Compatibility with supported games is continually improving, so c [Less]

4.73846
   
  0 reviews  |  163 users  |  1,829,669 lines of code  |  49 current contributors  |  Analyzed 3 days ago
 
 

NASM is an 80x86 assembler designed for portability and modularity. It supports a range of object file formats including Linux a.out and ELF, COFF, Microsoft 16-bit OBJ and Win32. It will also output plain binary files. Its syntax is designed to be simple and easy to understand, similar to ... [More] Intel's but less complex. It supports all current x86 opcodes, and has macro capability. It includes a disassembler as well. [Less]

4.0
   
  0 reviews  |  32 users  |  59,159 lines of code  |  7 current contributors  |  Analyzed about 9 hours ago
 
 

Piklab is an integrated development environment (IDE) for applications based on Microchip PIC and dsPIC microcontrollers similar to the MPLAB environment. It integrates with several compiler and assembler toolchains (like gputils, sdcc, c18) and with the GPSim simulator. It supports the most common ... [More] programmers (serial, parallel, ICD2, Pickit2, PicStart+), the ICD2 debugger, and several bootloaders (Tiny, Pickit2, and Picdem). It was started from Pikdev sources: http://pikdev.free.fr [Less]

5.0
 
  0 reviews  |  9 users  |  214,011 lines of code  |  1 current contributor  |  Analyzed 11 months ago
 
 

The goal of this project is to have a LGPL'd PC BIOS for Plex86, Bochs and Qemu. Also long term plan is making it safe for use on real hardware.

4.5
   
  0 reviews  |  6 users  |  9,167 lines of code  |  0 current contributors  |  Analyzed about 19 hours ago
 
 

A native Win32 port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.

0
 
  0 reviews  |  2 users  |  8,109 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 

Assembler for the Z80 microprcessor. The assembler aims to be portable and complete. Of course it assembles all official mnemonics, but it also aims to assemble the unofficial mnemonics. The assembler features the output of listing files which show the source with the assembled codes and address ... [More] next to it. It also allows outputting of label files, in a format which can be included by other assembler source files. Other noteworthy features are complete calculation capabilities, conditional assembling of parts of the code, and inclusion of other source files. The assembler was written with the MSX computer in mind as the target platform, but it can be used for any system with a Z80 in it. Some header files with labels of MSX specific addresses (BIOS, BDOS, system variables) are included. [Less]

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  0 reviews  |  1 user  |  0 current contributors
 
 

Erasm++, the Embedded Runtime Assembler in C++, is an Embedded Domain Specific Language (EDSL) in C++ for runtime code generation on Intel 64/IA-32 architectures. It supports complete compile-time syntax checking, and its code generators run very quickly because necessary data are computed ... [More] statically. Also included are GenericDsm, a fast and generic instruction decoder library which supports "pattern matching" against the decoded instructions, and MetaPrelude, a Haskell-like lazy metaprogramming library that helps implementing EDSLs in C++. [Less]

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  0 reviews  |  0 users  |  391,140 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 
 
 

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