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ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never
NASM is an 80x86 assembler designed for portability and modularity. It supports a range of object file formats including Linux a.out and ELF, COFF, Microsoft 16-bit OBJ and Win32. It will also output plain binary files. Its syntax is designed to be simple and easy to understand, similar to
Piklab is an integrated development environment (IDE) for applications based on Microchip PIC and dsPIC microcontrollers similar to the MPLAB environment. It integrates with several compiler and assembler toolchains (like gputils, sdcc, c18) and with the GPSim simulator. It supports the most common
The goal of this project is to have a LGPL'd PC BIOS for Plex86, Bochs and Qemu. Also long term plan is making it safe for use on real hardware.
A native Win32 port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.
Assembler for the Z80 microprcessor. The assembler aims to be portable and complete. Of course it assembles all official mnemonics, but it also aims to assemble the unofficial mnemonics. The assembler features the output of listing files which show the source with the assembled codes and address
Erasm++, the Embedded Runtime Assembler in C++, is an Embedded Domain Specific Language (EDSL) in C++ for runtime code generation on Intel 64/IA-32 architectures. It supports complete compile-time syntax checking, and its code generators run very quickly because necessary data are computed
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