Select a tag to browse associated projects and drill deeper into the tag cloud.
This project uses the non-commercial version of FaceAPI to obtain 6 degrees of freedom headtracking through a webcam. This data is exported through a socket connection.
This project is an extension to AndEngine, the free Android 2D OpenGL Game Engine. It provides easy functionality to overlay any AndEngine? Scene above a camera preview.
GeoAR is an (augmented reality) browser for geospatial data for the Android operating system. Its first version is based on a thesis in the context of OpenNoiseMap, which implemented clustering and visualisation of in-situ noise measurements using OpenGL ES, but that was extensively re-implemeneted and a lot more functionality added.
InstARInstAR is an open-source Augmented Reality Framework that's under active development. It's written in Java, uses the jMonkey Engine as graphics engine and ARToolkitPlus as augmented reality tracking library. We're working on creating a non-proprietary, cross platform AR tool
General Repository for NUI Group Research & Development... Coming Soon... tbeta v1.0 Source for Linux(Codeblocks-Make)/Mac(Xcode)/Windows(VisualStudio) See: http://tbeta.nuigroup.com/
Este framework pretende desarrollar un proyecto en el cual se pueda desarrollar desde Java, aplicaciones multimedia usando Realidad Aumentada, y con las prestaciones que ofrecen los motores de físicas y los motores gráficos 3D. Este framework hace uso de ARToolkitPlus para el tracking de
Zombie, Run! is an augmented game for mobile platforms in which the player navigates their actual physical neighborhood (like, outside, with your shoes on, holding your phone in your hand), avoiding a zombie horde. Interested in helping out? Please see the wiki page HowToGetInvolved.
Copyright
©
2013
Black Duck Software, Inc.
and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a
Creative Commons Attribution 3.0 Unported License
. Ohloh
®
and the Ohloh logo are trademarks of
Black Duck Software, Inc.
in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.