Projects tagged ‘bitmapdata’


[6 total ]

1 Users

Plugin for inkscape, which generates sliced bitmaps directly from your vector drawings. Highly integrated -- uses standard rectangles on a special layer to mark areas which should be sliced. SVG attributes provide file naming, etc.
Created about 1 year ago.

1 Users

Flash Camo (for short) is a graphics framework that allows AS 3 applications to be easily skinned from pngs, jpgs, or gifs. The framework is broken down into 3 core areas: Decals, the CSS Parser, and ... [More] the CamoDisplay. These systems can be used individually or combined to fit your needs. When used together they form a powerful set of tools to help skin and style any Flash application. With Camo’s modular approach, you can use as little or as much of the framework as you want. The entire framework is under 35k. Flash Camo is open source (under the MIT License), is compatible with FlashPlayer 9/10, Flex 3, and AIR. It can be built with the open source Flex SKD compiler or used in Flash CS 3/4 as a swc. Camo, v2.1 has just been released along with cleanups to the svn repo. If you had chec [Less]
Created about 1 year ago.

0 Users

Create Bitmap decal sheets and cut out decals on the fly to skin any Flash App.
Created 2 months ago.

0 Users

AS3 Wrapper Class for creating BitmapDatas greater than 2880px With the Class you're able to bypass the 2880px limit for BitmapData and the 8191px limit for DisplayObjects import ... [More] com.formatlos.as3.lib.display.BitmapDataUnlimited; import com.formatlos.as3.lib.display.events.BitmapDataUnlimitedEvent; var bdu:BitmapDataUnlimited = new BitmapDataUnlimited(); bdu.addEventListener(BitmapDataUnlimitedEvent.COMPLETE, onBmpReady); bdu.create(5000, 5000, true); var hugeBmp : BitmapData; function onBmpReady(event : BitmapDataUnlimitedEvent) : void { hugeBmp = bdu.bitmapData; trace("BitmapData: w=" + hugeBmp.width + " h=" + hugeBmp.height); } [Less]
Created 4 months ago.

0 Users

using perlin noise to control particles
Created 8 months ago.

0 Users

FLVRecorderThe purpose of this revolutionary new class is to record a stream of BitmapData to a FLV-file, because writing directly, and especially the ... [More] converting-BitmapData-to-ByteArrays-with-byteshifting-part, made everything run shaky. I solved that issue by saving the BitmapData to a temporary file on the system. This to protect your RAM from overloading, and when done recording, the class converts that temporary file to an FLV-file. For developing comforts, I build in a few events as well, when recording starts and stops, and an event while saving, with an indication of your progress. The class offers the user to record via inputting BitmapData, Bitmaps and even your custom components, Flex component, like your VideoDisplay and also Flash components, like the FLVPlayBack or your custom Sprites and MovieClips. The class does not yet support adding sound to the flv-file, this is the next step of development, to enable sound recording and add sound to the flv-file. AirCamAs a proof-of-concept, I built a small application that enables you to record your webcam and saved it on your desktop as an flv-file. To view the source used in this project, right-click somewhere, and choose view source. The FLVRecorder and all related classes are open source, they are not fully tested and may contain bugs. I’m happy to share it with the community, use them, play with them and certainly enhance them! UsageThese classes are NOT FOR COMMERCIAL USE, meaning they cannot be used for commercial projects other than projects for/from BoulevArt nv. [Less]
Created 12 months ago.