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FactoryTiles aims to be a complete but minimal graphicsset for RoboRally®. Complete means that all possible situations can be displayed with these graphics. Minimal means that there are no graphics not needed to display the original game.
The license is not finished being written down. The gist of it will be that the source is open, but you can't use it to make any games that are knockoffs or derivatives of the games that are built on the platform (or licensed to be built in the future) by BlueLine. This is partially out of ... [More]
Le jeu de plateau les Colons de Catane a une dimension tactique et stratégique intéressante, l'optimisation d'acquisition des ressources étant primordiale pour contrebalancer les hasards des jets de dés. L'objectif de Catanyste est de s'intéresser à la dimension statistique ... [More]
RoboDS is an implementation of Robo Rally (a board game made by Wizards of the Coast) for the Nintendo DS.
30 seconds is a great board game, but people start to learn the card's sequences (even if only sub-consciously). This application can create new cards, and also gives a nice interface for play on a laptop. (Will hopefully support WinCE devices too, as I use Lazarus as the programming ... [More]
The end product I have in mind will be a platform for any number of people to sign on to simultaneously to play boardgames. The only language I know sufficiently enough to do this is Java, so it will be. Anyone can use my code.
This plays the game of othello using an arbitrary depth minimax algorithm with alpha-beta pruning and a simple evaluation function. The code comes with an evaluation function and a GUI to play the game against the computer. You can modify the evaluation function to try out different strategies. The ... [More]
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