Projects tagged ‘boost’, ‘library’, and ‘opengl’


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Projects tagged ‘boost’, ‘library’, and ‘opengl’

Filtered by Project Tags boost library opengl

Refine results Project Tags windows (4) macosx (4) development (4) cross-platform (3) framework (3) 3d (3) cplusplus (3) programming (3) c++ (3) visualisation (3) linux (3) python (2)

[5 total ]

11 Users
 

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 ... [More] individual libraries: * Bullet, NxOgre (PhysX), ODE, and Newton physics * 4 GUIs, I/O, sound, and a lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]
Created about 1 year ago.

5 Users
 

The Visual Component Framework is a cross platform C++ application framework that offers a modern, clean architecture. It is divided into three major libraries. The FoundationKit provides services ... [More] such as file access, streams, threads, synchronization primitives, and advanced RTTI features. The GraphicsKit includes classes for working with both image and vector graphics, and has built in support for the Anti-Grain Graphics library. The ApplicationKit provides GUI controls, use of the Model-View-Control pattern, property and component editors, undo/redo support, drag-and-drop, clipboard services, application resources, and UI metrics and policy managers. Additional "Kits" adding advanced functionality include an HTML kit, Internet kit, JavaScript kit, Network kit, OpenGL kit, and RegEx kit [Less]
Created over 3 years ago.

2 Users

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is ... [More] cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of re-inventing things, and because it does not hide underlaying libraries. [Less]
Created 11 months ago.

1 Users

The most natural solution to many rendering problems is to simply implement a function to return the colour at an 2D image coordinate. However, such image-space implementations tend to be ... [More] uncompetitive with object-space alternatives which can exploit the superior coherence of that space (although often at the cost of increased implementation complexity). Voluminum contains some experimental code which attempts to redress the balance by capitalizing on the potential of the image-space approach to deploy a limited budget of samples in a smarter way reflecting actual scene saliency. [Less]
Created about 1 year ago.

0 Users

TnFOX is a modern, secure, robust, multithreaded, exception aware, internationalisable, portable GUI toolkit library designed for mission-critical work in C++ and Python forked from the FOX library. ... [More] It replicates the Qt API in many places and has been designed primarily for Tn, the port of Tornado to FOX. [Less]
Created about 1 year ago.