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OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game. You do not need Quake III Arena to play this game. Bots were added starting in 0.6.0. They will spout taunts and everything! Concepts would be loose, so ... [More] don't expect a remake of Klesk in his original Klesk form, or any direct remakes of any map/weapon/model. OpenArena uses the ioquake3 open source Quake 3 distribution . [Less]

4.52941
   
  0 reviews  |  30 users  |  181,628 lines of code  |  1 current contributor  |  Analyzed about 2 years ago
 
 

Eggdrop is the world's most popular Open Source IRC bot, designed for flexibility and ease of use, and is freely distributable under the GNU General Public License (GPL). Latest Stable Version: 1.6.21 In Development: 1.8.0

4.77778
   
  0 reviews  |  13 users  |  304,157 lines of code  |  1 current contributor  |  Analyzed 5 days ago
 
 

EnglishProject summary for english-speaking users... AboutCCS is the abbreviation for Channel Control Script. Written on the TCL, CCS is the most powerful and most flexible IRC-fronted control script for eggdrop. CCS have it's own API-engine which supports custom modules, languages or scripts ... [More] even. You can customize what you want without editing the script sources! RussianИнформация о проекте для русских пользователей. AboutПродолжение известного скрипта управления ботом под названием CCS. В редакции от Buster'а, в нем (скрипте) мало что осталось от старого варианта (а если быть совсем точным - то ничего), зато появилось много новшеств и улучшений. Вот краткий список возможностей скрипта: -> полностью новый, модулярный движок -> гибкая система настроек, которая позволяет настроить скрипт под себя без правки исходного кода -> поддержка модулей -> поддержка дополнительных языков (локализация) -> поддержка скриптов (!) на движке CCS -> система автообновления -> и многое, многое другое (более-менее полный спиcок смотри в changelog) [Less]

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  0 reviews  |  1 user  |  11,688 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

This is a collection of Tcl scripts written by me over the years.. They're almost all for the Eggdrop IRC bot. Most of the Tcl scripts are still on www.Tcl.Atlantica.US

5.0
 
  0 reviews  |  1 user  |  2,956 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

Tcldrop is basically a clone of the Eggdrop IRC bot, but is being written purely in Tcl. The intention is to write a much more scriptable bot than Eggdrop is. It will run stand-alone or from any Tcl-enabled application (Tcl v8.5+).

5.0
 
  0 reviews  |  1 user  |  71,897 lines of code  |  0 current contributors  |  Analyzed about 17 hours ago
 
 

An unusual yet very fun shooter game with zombies, machineguns, flamethrowers and more! Features include tanks, zombies, various random maps, network play, campaign, arcade mode, destructible environments, multiple mods. It's meant to be fun rather than too serious - think Team Fortress or ... [More] Worms, instead of Call of Duty. Set somewhere far away, there is Zombies on the loose, and you have to kill them. That's not the only story line though - I just add stuff randomly if I think it's fun. [Less]

5.0
 
  0 reviews  |  1 user  |  35,805 lines of code  |  1 current contributor  |  Analyzed 13 days ago
 
 

The Best World of Warcraft Emulation on the planet: Thanks goes to Dev Teams such as Ultra Core: Trinity, YTDB, SD2, ACID, and various individuals / teams. 4 More Details go 2: http://prydevserver.com/ultracore/ and become part of our community!

5.0
 
  1 review  |  1 user  |  1,785,713 lines of code  |  2 current contributors  |  Analyzed almost 3 years ago
 
 

The goal of this project is to develop an interface to Opensim for OpenCog and other AI systems. It provides a means of connecting external AI bots over a socket to an avatar in the OpenSim Simulator . It uses TextSL as base and updates it to use libopenmetaverse, and includes DotLisp and a simple ... [More] task queue processor as a persistent middle layer. http://opencog.org/wiki/OpenSim_for_OpenCog [Less]

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  0 reviews  |  0 users  |  1,014,574 lines of code  |  3 current contributors  |  Analyzed 5 days ago
 
 
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PIMB stands for PHP instant messaging bots, a PHP framework that allows you to easily write and run PHP-based instant messaging bots. More information can be found at http://s3maphor3.org/pimb

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  0 reviews  |  0 users  |  3,886 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

This is a group coordination server for agents that run on GameBots 2004 enabled Unreal Tournament servers. The server is written in java but should be accessable by any language using TCP/IP. Inividual bot behaviors need to be implemented seperatly with the ability to interface with the server. ... [More] While this is a Gamebots / Unreal specific implementation some effort is made to keep the command server dealing with data that is generic enough to be used on any game where agents can be coded. This means navigation points must be supplied to the server and most commands sent or received by the server take the form of simple text that must be decoded by the individual agent. Movement styles and basic tactics for individual squads(3-4 agents) are limited because the focus is instead on making multiple squads work together. These tactics come from military field manuals, very simple manuvers like envelopment, turn , point attack. Also to be implemented are movement styles such as overwatch, bounding overwatch, line movement. WarPigMap: One module deals with storing, restoring, and parsing map files for analysis. This includes making visibility maps, frag maps, kill maps, all based on the supplied nav points. The maps can be stored either as nav points (such as in Unreal tournament) or 3d coordinates. The server will choose the nav points with the highest lowest value ( - Frags- visibility) and send out commands that will direct the agents towards these locations. [Less]

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  0 reviews  |  0 users  |  0 current contributors
 
 
 
 

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