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Over the time of working with jMonkey Engine I have written several libraries to complement or enhance some the engine features. This project is the collection of these libraries. BumpMapping - includes a tangent space generator for an arbitrary mesh, normal-map and parallax shaders and many ... [More] integration tools to allow loading and display of bump-mapped models. (The current release is an alpha). MouseManager - a small library that allows the use of animated cursors and lets you easily switch between software and hardware mouse. StrategicHandler - an input handler for strategy games, this library comes with a simple input filter framework that can be used to add input filters to other handlers. ShaderFactory and Bloom - a shader factory that can be used to create post-processing filters based on convolution, weighted sampling points or linear Gaussian blur with sub-pixel sampling. Shader factory itself dose not depend on any jME classes and can be used for other projects. This library also comes with an enhanced version of BloomRenderPass that uses Gaussian blur. [Less]

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this simple scene utilizes glsl shading language implemented: shadows, mirror, multitexturing, normal mapping, opacity mapping, free camera if you came here while searching for bumpmapping related docs, good article can be found here

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  0 reviews  |  0 users  |  30,367 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

Simple Ray Tracing engine created in Scala. It contains only ray-sphere intersections. You can specify texture to particular object. Bump mapping is also implemented, but just one simple function. It's planned to implement texture-based bump mapping.

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