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Over the time of working with jMonkey Engine I have written several libraries to complement or enhance some the engine features. This project is the collection of these libraries. BumpMapping - includes a tangent space generator for an arbitrary mesh, normal-map and parallax shaders and many
this simple scene utilizes glsl shading language implemented: shadows, mirror, multitexturing, normal mapping, opacity mapping, free camera if you came here while searching for bumpmapping related docs, good article can be found here
Simple Ray Tracing engine created in Scala. It contains only ray-sphere intersections. You can specify texture to particular object. Bump mapping is also implemented, but just one simple function. It's planned to implement texture-based bump mapping.
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