Projects tagged ‘c++’, ‘cross-platform’, and ‘gamedev’


[20 total ]
17

Crystal Entity Layer

   
Primary Language: C/C++ Licensed as: GNU Lesser General Public License 2.1

Crystal Entity Layer is a layer that sits on top of Crystal Space 3D Engine. It provides the notion of entities and property classes. As such it will make it easier to make games using Crystal Space.

Metrics updated 12 Jul 08

11

Irrlicht Engine

   
Primary Language: C/C++ Licensed as: zlib/libpng license

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

Metrics updated about 18 hours ago

7

Thousand Parsec

 
Primary Language: shell script Licensed as: GNU General Public License 2.0 or later,GNU General Public License 3.0 or later,GNU Lesser General Public License 2.1

Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and ... [More] eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

Metrics updated 16 Jul 08

3

Gnoll

 
Primary Language: C++ Licensed as: GNU General Public License 2.0 or later

Gnoll is a free 3d action/rpg game engine.

Metrics updated about 11 hours ago

2

zaphod

 
Primary Language: C++ Licensed as: BSD-ish License

A portable C++-based game engine designed to simplify and speed 2D accelerated games. Still very much under construction. Currently uses your choice of Allegro, Irrlicht or SDL/OpenGL.

Metrics updated about 19 hours ago

2

orx

 
Primary Language: C Licensed as: GNU Lesser General Public License 2.1

Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.

Metrics updated about 17 hours ago

2

Glorylab

   
Primary Language: C++

Glorylab is a multiplayer 3D deathmatch game with swords, crossbows, maces and magic in a living labirynth.The world and rules are simple, but their various combinations might be unpredictable.

Metrics updated about 16 hours ago

1

PJMOO

 
Primary Language: C++ Licensed as: GNU General Public License 2.0,GNU Lesser General Public License 2.1

Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games

Metrics updated 29 Aug 08

1

GuardianBot

 
Licensed as: GNU General Public License 2.0

GuardianBot é um jogo que visa levar as pessoas de forma fácil e divertida o conhecimento sobre a filosofia Open Source e os principais softwares que a representam. Para isso, o jogador controlará o “Bot”, o personagem principal do jogo e o ... [More] responsável por manter a segurança e estabilidade no sistema. Com este objetivo ele se deslocará dentro do computador, examinando cada pacote de software que chega, analisando se permitirá a instalação no computador. [Less]

Metrics updated 29 Aug 08

1

qfusion

 
Primary Language: C Licensed as: GNU General Public License 2.0

Qfusion is a game engine based on sources from Quake II code. It is available for download and modification for free under the GNU General Public License (GPL). Qfusion has helped to set the bar for many other Quake II engine projects. A popular ... [More] feature of the engine is that it is said to be able to correctly render the entire range of content for Quake III. More recent versions of Qfusion engine also extend the Q3 rendering scheme to include per pixel shading support, soft shadows, other newer generation features. [Less]

Metrics updated 28 Aug 08