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OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

4.77941
   
  1 review  |  136 users  |  1,086,815 lines of code  |  44 current contributors  |  Analyzed 8 days ago
 
 

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

4.0
   
  0 reviews  |  49 users  |  165,041 lines of code  |  12 current contributors  |  Analyzed 5 days ago
 
 

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

4.15385
   
  0 reviews  |  33 users  |  1,041,051 lines of code  |  4 current contributors  |  Analyzed about 22 hours ago
 
 

Multi-purpose cheat tool for Grand Theft Auto San Andreas and San Andreas Multiplayer

5.0
 
  0 reviews  |  12 users  |  60,924 lines of code  |  0 current contributors  |  Analyzed 4 months ago
 
 

The Lol engine and tools are a highly portable collection of frameworks and utilities for graphics rendering and physics simulation targeting games and graphics tools.

0
 
  0 reviews  |  3 users  |  219,051 lines of code  |  9 current contributors  |  Analyzed 9 days ago
 
 

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

5.0
 
  0 reviews  |  3 users  |  105,731 lines of code  |  6 current contributors  |  Analyzed 4 days ago
 
 

Plasma is a mature engine for developing virtual worlds. It is currently being used commercially for Myst Online: Uru Live and MagiQuest Online, both developed by Cyan Worlds.

0
 
  0 reviews  |  2 users  |  412,681 lines of code  |  14 current contributors  |  Analyzed 4 days ago
 
 
5.0
 
  0 reviews  |  1 user  |  42,413 lines of code  |  1 current contributor  |  Analyzed 4 days ago
 
 

A lightweight, cross platform rendering and game engine implemented in C++ and released under the MIT license.

0
 
  0 reviews  |  1 user  |  101,024 lines of code  |  2 current contributors  |  Analyzed 11 days ago
 
 

This 2D sceletal animation libary supports OpenGl and the DirectX renderer. It reads and writes xml files for animations. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary. The editor can be used ... [More] to create animtions which can be loaded with the libary. Both, editor and libary, are still in development and additional programmers are welcome. [Less]

5.0
 
  0 reviews  |  1 user  |  57,003 lines of code  |  0 current contributors  |  Analyzed 12 months ago
 
 
 
 

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