Projects tagged ‘c++’ and ‘gamedev’


[28 total ]
17

Crystal Entity Layer

   
Primary Language: C/C++ Licensed as: GNU Lesser General Public License 2.1

Crystal Entity Layer is a layer that sits on top of Crystal Space 3D Engine. It provides the notion of entities and property classes. As such it will make it easier to make games using Crystal Space.

Metrics updated about 7 hours ago

10

Irrlicht Engine

   
Primary Language: C/C++ Licensed as: zlib/libpng license

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

Metrics updated about 5 hours ago

7

Thousand Parsec

 
Primary Language: shell script Licensed as: GNU General Public License 2.0 or later,GNU General Public License 3.0 or later,GNU Lesser General Public License 2.1

Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and ... [More] eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

Metrics updated 16 Jun 08

3

Gnoll

 
Primary Language: C++ Licensed as: GNU General Public License 2.0 or later

Gnoll is a free 3d action/rpg game engine.

Metrics updated about 19 hours ago

2

Sonetto RPG Engine

 
Primary Language: C++ Licensed as: GNU Lesser General Public License 2.1

Sonetto is an engine for RPG/J-RPG development. It uses Ogre3D as graphics engine, and provides a set of tools, functions, file formats and applications to ease the process of developing a 3D RPG. Note: J-RPG stands for "Japanese-like" role-playing game, not Java.

Metrics updated about 20 hours ago

2

Glorylab

   
Primary Language: C/C++

Glorylab is a multiplayer 3D deathmatch game with swords, crossbows, maces and magic in a living labirynth.The world and rules are simple, but their various combinations might be unpredictable.

Metrics updated about 11 hours ago

2

ClanLib

 
Primary Language: C/C++ Licensed as: BSD-ish License

ClanLib is a cross platform C++ toolkit library. Essentially the library offers a series of different functionality under a streamlined API. Its primary focus is on games, although not limited for that usage only.

Metrics updated about 22 hours ago

2

zaphod

 
Primary Language: C++ Licensed as: BSD-ish License

A portable C++-based game engine designed to simplify and speed 2D accelerated games. Still very much under construction. Currently uses your choice of Allegro, Irrlicht or SDL/OpenGL.

Metrics updated 08 Jul 08

1

Moros worlds of fantasy

 
Primary Language: C++ Licensed as: GNU General Public License 2.0

This project means to create a MMORG with new gaming ideas and lots of freedom for players. The game should include multiple economies where players play an important role. Players get a social status within these economies ranging from beggars to ... [More] kings. The first implementation is a limited one with only civil leaders and militairy generals as career goals. But it is designed to have a lot of the game mechanics in place that should be in the complete version. [Less]

Metrics updated about 21 hours ago

1

AeroTarget

 
Primary Language: C++ Licensed as: GNU General Public License 2.0

Após anos de desenvolvimento do framework GBF e de alguns jogos, chegou o momento de difundir o conhecimento adquirido, para isso irei a partir de agora por meio do projeto 'Aero Target', o qual é subprojeto do PJMOO (Projetando Jogos ... [More] Multiplataforma com Orientação a Objetos) laçar um tutorial por meio desse wiki, focado no Aero Target, com o objetivo de ensinar como programar jogos e como utilizar o GBF. Estaremos agora publicando o tutorial, o qual deve evoluir durante as próximas semanas, até que de fato tenhamos o Aero Target, de forma funcional e pronto para ser jogado e 'desmontado' pelos leitores. [Less]

Metrics updated about 16 hours ago