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Crystal Entity Layer is a layer that sits on top of Crystal Space 3D Engine. It provides the notion of entities and property classes. As such it will make it easier to make games using Crystal Space.
Metrics updated about 7 hours ago
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Metrics updated about 5 hours ago
Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and
Metrics updated 16 Jun 08
Gnoll is a free 3d action/rpg game engine.
Metrics updated about 19 hours ago
Sonetto is an engine for RPG/J-RPG development. It uses Ogre3D as graphics engine, and provides a set of tools, functions, file formats and applications to ease the process of developing a 3D RPG. Note: J-RPG stands for "Japanese-like" role-playing game, not Java.
Metrics updated about 20 hours ago
Glorylab is a multiplayer 3D deathmatch game with swords, crossbows, maces and magic in a living labirynth.The world and rules are simple, but their various combinations might be unpredictable.
Metrics updated about 11 hours ago
ClanLib is a cross platform C++ toolkit library. Essentially the library offers a series of different functionality under a streamlined API. Its primary focus is on games, although not limited for that usage only.
Metrics updated about 22 hours ago
A portable C++-based game engine designed to simplify and speed 2D accelerated games. Still very much under construction. Currently uses your choice of Allegro, Irrlicht or SDL/OpenGL.
Metrics updated 08 Jul 08
This project means to create a MMORG with new gaming ideas and lots of freedom for players. The game should include multiple economies where players play an important role. Players get a social status within these economies ranging from beggars to
Metrics updated about 21 hours ago
Após anos de desenvolvimento do framework GBF e de alguns jogos, chegou o momento de difundir o conhecimento adquirido, para isso irei a partir de agora por meio do projeto 'Aero Target', o qual é subprojeto do PJMOO (Projetando Jogos
Metrics updated about 16 hours ago
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