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Scorched3D is a cross-platform 3D remake of the popular 2D artillery game Scorched Earth. Scorched3D can be played against the computer, other players, and remotely across the Internet or LAN.
The POCO C++ Libraries (POCO stands for POrtable COmponents) are open source C++ class libraries that simplify and accelerate the development of network-centric, portable applications in C++. The libraries integrate perfectly with the C++ Standard Library and fill many of the functional gaps left ... [More]
Firewall Builder consists of a GUI and set of policy compilers for various firewall platforms. It helps users maintain a database of objects and allows policy editing using simple drag-and-drop operations. The GUI and policy compilers are completely independent, which provides for a consistent ... [More]
Open Computer and Software Inventory Next Generation is an application designed to help a network or system administrator keep track of computer configuration and software installed on the network. It also allows deploying softwares, commands or files on Windows and Linux client computers. ... [More]
graph-tool is a python module to help with statistical analysis of graphs. Its feature set includes support for both directed and undirected graphs with arbitrary vertex and edge properties, edge/vertex filtering, correlated random graph generation and community detection. It supports also ... [More]
This is another library for creating and manipulating graphs. There is simply no other graph library out there which can be handle graphs of the size the author is confronted with efficiently. Whenever possible igraph tries to be also user friendly and portable. igraph started as an additional ... [More]
libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. ... [More]
VOS is a library and network protocol for interlinked object structures, which can be easily distributed over networks. Notifications of changes are automatically sent to other applications/clients. VOS simplifies concurrent asynchronous programming, both within the same process or distributed ... [More]
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