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ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles
PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of
PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...). This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an
Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).
PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is
Projet Univers is an open source space combat game with windows/linux as main targeted platforms. The game framework is based on Ogre3d, ODE and OIS. It is made to be fully extensible through a MVC over a component model. It is written in C++ with focus on automatic testing and short code release cycles.
Engine desenvolvida em C++ utilizando ODE (Open Dynamics Engine) e OpenGL, para desenvolvimento de jogos e pequenas simulações fisicas.
OpenRacer is an open source racing engine. It is designed with an expandable infrastructure, allowing for easy modification. It is built for Windows, Linux and Macintosh; and supports both DirectX and OpenGL. The project is the basis of an online racing game called RaceRacer.
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