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ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles ... [More] , objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. [Less]

4.22222
   
  2 reviews  |  20 users  |  137,454 lines of code  |  2 current contributors  |  Analyzed 1 day ago
 
 
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PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

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  0 reviews  |  3 users  |  51,227 lines of code  |  1 current contributor  |  Analyzed 6 days ago
 
 

PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...). This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an ... [More] extensible plug-in architecture for the physics system, as well as extended functionality for common simulation components. [Less]

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  0 reviews  |  3 users  |  371,390 lines of code  |  2 current contributors  |  Analyzed 3 days ago
 
 

Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).

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  0 reviews  |  2 users  |  19,044 lines of code  |  0 current contributors  |  Analyzed about 23 hours ago
 
 

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is ... [More] written in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

5.0
 
  0 reviews  |  1 user  |  43,108 lines of code  |  7 current contributors  |  Analyzed 10 days ago
 
 

Projet Univers is an open source space combat game with windows/linux as main targeted platforms. The game framework is based on Ogre3d, ODE and OIS. It is made to be fully extensible through a MVC over a component model. It is written in C++ with focus on automatic testing and short code release cycles.

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  0 reviews  |  1 user  |  118,083 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

Engine desenvolvida em C++ utilizando ODE (Open Dynamics Engine) e OpenGL, para desenvolvimento de jogos e pequenas simulações fisicas.

4.0
   
  0 reviews  |  1 user  |  0 current contributors
 
 

mwEngine is a 3D game engine geared toward good design, clean code and ease of use.

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  0 reviews  |  0 users  |  33,116 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

OpenRacer is an open source racing engine. It is designed with an expandable infrastructure, allowing for easy modification. It is built for Windows, Linux and Macintosh; and supports both DirectX and OpenGL. The project is the basis of an online racing game called RaceRacer.

5.0
 
  0 reviews  |  0 users  |  0 current contributors
 
 
 
 

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