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OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying
Cross platform input system designed for use with HID devices (mice, joysticks, keyboards, et al). Currently supported platforms include: Linux & Win32 (and partially OSX).
A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!
RealXtend Tundra (ex-Naali) is a scriptable 3D internet application development platform. It is aimed primarily for application developers, as a platform for creating networked 3D worlds with customized content.
Rastullahs Lockenpracht is a computer roleplaying game with the rules of the German pen and paper rpg system 'The Dark Eye' ('Das Schwarze Auge' in German). We develop an easily extensible 3D rpg engine based on OGRE, Ruby and other mostly Open Source libraries.
Lugre is a crossplatform gamedev framework/library with Lua-bindings for Ogre3d and several other utils. It started as a library of code shared across the projects http://sfz.sourceforge.net and http://iris2.de but will be useful for other projects as well.
Iris2 is a 3D game client for the popular Massive Multiplayer Role Playing Game "Ultima Online" (tm). Adding a third dimension to the well-known Ultima Online World, Iris2 allows the player to navigate the gaming environment just like any modern 3d rpg and still retain the unique
StressFreeZone is an open-source space-game for Linux and Windows, focused on coop (non-massive)-multiplayer and intuitive gameplay, that is fun to play in short bursts, e.g. on LAN parties.
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