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Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and special effects for film and animations. Bullet is integrated into many 3d modelers including Maya, Houdini, Cinema 4D, LightWave and Blender. It is free for commercial use and open source under the permissive ZLib ... [More] License. Bullet is cross-platform for Windows, Linux, Mac OSX, Playstation 3, XBox 360, Wii, iOS, Android with special optimizations for x86 SIMD SSE, Cell SPE and OpenCL. [Less]

4.53333
   
  0 reviews  |  56 users  |  562,665 lines of code  |  6 current contributors  |  Analyzed 2 days ago
 
 

KStars

claimed by KDE

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KStars is a graphical desktop planetarium for KDE. It provides an accurate simulation of the night sky, as seen from any location on Earth, on any date. It has a host of tools for every astronomer and astronomy enthusiast!

4.61538
   
  0 reviews  |  27 users  |  145,090 lines of code  |  22 current contributors  |  Analyzed 6 days ago
 
 
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Extensible framework for explicit dynamic particle models (discrete element model, lattice model), primarily targeted at material research (civil engineering materials such as concrete, geomechanics).

5.0
 
  0 reviews  |  22 users  |  56,800 lines of code  |  11 current contributors  |  Analyzed 2 months ago
 
 

ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles ... [More] , objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. [Less]

4.22222
   
  2 reviews  |  20 users  |  137,454 lines of code  |  2 current contributors  |  Analyzed 1 day ago
 
 
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The ROOT system provides a set of OO frameworks with all the functionality needed to handle and analyse large amounts of data in a very efficient way. Included are histograming methods in 1, 2 and 3 dimensions, curve fitting, function evaluation, minimisation, graphics and visualization classes to ... [More] allow the easy setup of an analysis system that can query and process the data interactively or in batch mode. Thanks to the builtin CINT C++ interpreter the command language, the scripting, or macro, language and the programming language are all C++. ROOT is widely used by researchers in the field of High Energy Physics and has been developed at CERN (www.cern.ch). [Less]

3.0
   
  0 reviews  |  9 users  |  1,567,233 lines of code  |  20 current contributors  |  Analyzed 7 days ago
 
 

Gnoll is a free 3d action/rpg game engine.

4.75
   
  0 reviews  |  5 users  |  24,929 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

A pythonic layer on top of the ROOT framework's PyROOT bindings.

5.0
 
  0 reviews  |  4 users  |  15,923 lines of code  |  11 current contributors  |  Analyzed 7 days ago
 
 

Step

claimed by KDE

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Step is an interactive physical simulator. It works like this: you place some bodies on the scene, add some forces, such as gravity or springs, then click "Simulate" and Step shows you how your scene will evolve according to the laws of physics. You can change every property of bodies and ... [More] forces in your experiment (even during simulation) and see how this will change evolution of the experiment. With Step you can not only learn but feel how physics works! [Less]

4.0
   
  0 reviews  |  4 users  |  21,602 lines of code  |  6 current contributors  |  Analyzed 11 days ago
 
 

NxOgre is a physics connector library between the physics library PhysX and the Ogre 3D rendering system. With a help of some short, fast and neat code you can have a quick physics system within your Ogre game or engine within a matter of minutes.

5.0
 
  0 reviews  |  3 users  |  69,621 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...). This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an ... [More] extensible plug-in architecture for the physics system, as well as extended functionality for common simulation components. [Less]

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  0 reviews  |  3 users  |  371,390 lines of code  |  2 current contributors  |  Analyzed 4 days ago
 
 
 
 

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