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Boost was begun by members of the ISO C++ Standard committee Library Working Group to provide free peer-reviewed portable libraries to the C++ community. An additional objective is to establish "existing practice" and provide reference implementations so that the Boost libraries are ... [More] suitable for eventual standardization. Components successfully moved into draft ISO Standard C++09 include shared_ptr, regular expressions, function wrappers and binders. [Less]

4.57233
   
  6 reviews  |  435 users  |  19,286,664 lines of code  |  83 current contributors  |  Analyzed 3 days ago
 
 

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never ... [More] designed! ScummVM lets you run these adventures: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. Compatibility with supported games is continually improving, so c [Less]

4.73846
   
  0 reviews  |  163 users  |  1,829,669 lines of code  |  49 current contributors  |  Analyzed 1 day ago
 
 

GNU CLISP is an ANSI Common Lisp implementation with an interpreter, compiler, debugger, object system (CLOS, MOP), sockets, fast bignums, arbitrary precision floats, and foreign language interface which runs on most UNIXes and Win32.

4.38889
   
  0 reviews  |  53 users  |  1,358,281 lines of code  |  8 current contributors  |  Analyzed about 2 years ago
 
 

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

4.0
   
  0 reviews  |  49 users  |  165,041 lines of code  |  12 current contributors  |  Analyzed 3 days ago
 
 

ACE

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The ADAPTIVE Communication Environment (ACE) is a freely available, open-source object-oriented (OO) framework that implements many core patterns for concurrent communication software. ACE provides a rich set of reusable C++ wrapper facades and framework components that perform common communication software tasks across a range of OS platforms.

4.53846
   
  0 reviews  |  47 users  |  496,730 lines of code  |  16 current contributors  |  Analyzed 9 days ago
 
 

This is a collection of many files that GNU and other free software projects can use to achieve cross platform portability, and reduce code duplication. There is no distribution tarball; developers should just grab source files from the repository.

4.0
   
  0 reviews  |  34 users  |  476,516 lines of code  |  33 current contributors  |  Analyzed 7 days ago
 
 

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

4.15385
   
  0 reviews  |  33 users  |  1,041,051 lines of code  |  4 current contributors  |  Analyzed 8 days ago
 
 

Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.

4.8
   
  0 reviews  |  26 users  |  568,348 lines of code  |  19 current contributors  |  Analyzed 6 days ago
 
 

The POCO C++ Libraries (POCO stands for POrtable COmponents) are open source C++ class libraries that simplify and accelerate the development of network-centric, portable applications in C++. The libraries integrate perfectly with the C++ Standard Library and fill many of the functional gaps left ... [More] open by it. Their modular and efficient design and implementation makes the POCO C++ Libraries extremely well suited for embedded development, an area where the C++ programming language is becoming increasingly popular, due to its suitability for both low-level (device I/O, interrupt handlers, etc.) and high-level object-oriented development. Of course, the POCO C++ Libraries are also ready for enterprise-level challenges. [Less]

4.66667
   
  0 reviews  |  15 users  |  838,422 lines of code  |  5 current contributors  |  Analyzed 2 days ago
 
 

Exult is an open-source game engine for playing Ultima7 on modern operating systems, using the game's original data files.

4.5
   
  0 reviews  |  10 users  |  246,273 lines of code  |  0 current contributors  |  Analyzed about 5 hours ago
 
 
 
 

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